Shivering Wing, Male Tabaxi [Permalink]
Personal [hide]
Description: This southern man is abnormally tall. He prefers to wear white pants and tee shirts. His whole body is exceptionally muscular. His beige fur is slicked back into a classic pompadour. His green eyes dart from person to person.
Personality: He is very quiet and rarely speaks above a whisper. He is an amazing painter.
History: He was born in the south, but his parents moved at a very young age to the west. After coming to the age of reason, Shivering took it upon himself to study the arcane arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. When his spouse passed he lost his only source of income but claims to his sons to still be retired.
Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and marry his brother to traveling adventurers
Ideals: Gifted. Flaws: Shy. Bonds: Immigrant, Family, Debt. Occupation: Tanner
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (6'3") Tabaxi, Lawful Neutral (CR 16)
Armor Class 15
Hit Points 78 (16d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 20 (+5) | 13 (+1) | 13 (+1) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Infernal
Attacks Melee +8 / 4d10+3, Ranged +10 / 4d10+5, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 4 | 4 | 4 | 3 |
Possessions: 8000 gp. Aquamarine (300 gp). Banded agate (15 gp). Azurite (15 gp). Jade (130 gp). Violet garnet (300 gp). Golden pearl (130 gp). 1 Medium magic item. 1 Medium magic item.
Veit Rumnaheim, Male Dwarf [Permalink]
Personal [hide]
Description: A 4'4" eastern man, he wears many layers of old clothing at all times. He has black hair. His eyes are likewise amber. His teeth are yellowed and unaligned.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: He was born several months after his father was called into army service. Veit was born on a far eastern desert where he grew up under the tutelage of his father, an expert Bounty Hunter. He left for the east, certain he would find work there.
Motivation: Wants to work out more often; and he wants nothing more than to rejoin the army
Flaws: Ugly, Selfish, Forgetful. Bonds: Poor, Military, Immigrant. Occupation: Bounty Hunter
Voice: French accent
Attributes [hide]
Medium (4'4") Dwarf, Neutral Evil (CR 8)
Armor Class 9
Hit Points 77 (8d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 20 (+5) | 16 (+3) | 14 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Dwarven, Giant, Goblin, Orc
Attacks Melee +4 / 2d10+1, Ranged +2 / 2d10-1, Grapple +1
Possessions: Just what you see.
Oloric Lutgehr, Male Dwarf [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Dwarf, and stands approximately 4'2". He dresses in tan turtlenecks beneath a brown coat with tan slacks, and his gloved hand is found clutching a spear. He wears his black hair up in a very large beehive style do. His blue eyes peer out from beneath his feathered tan hat.
Personality: He is fixated on the number 57. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. His temper goes off on the smallest of things. He tends to lash out at those around him.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. A freak accident while working with his Painter father left him crippled. He now mingles about in high society.
Motivation: He's attracted to the PC; and he has money and likes to spend it
Flaws: Insane, Antagonistic, Disease. Bonds: Rich, Has a crush. Occupation: Mayor
Voice: Loud with bravado
Attributes [hide]
Medium (4'2") Dwarf, Lawful Neutral (CR 2)
Armor Class 10
Hit Points 11 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 15 (+2) | 10 (+0) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 |
Possessions: 2000 cp.
Forcas Principle, Male Tiefling [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he wears tan painted combat armor at almost all times. He has red hair. He is missing an eye and his face is severely sunburned. His one remaining eye shines red.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He always tries to repair and not replace. It was this mentality that drove him into the Fisher business.
History: He was born a particularly ugly child, much to the horror of his parents. He was an adventurer many years ago and he formed a blood bond with his Tiefling companion (his 'brother'). He now travels the world, in search of power and loot.
Motivation: He desires power and/or immortality.
Ideals: Philantrophist, Persistence. Flaws: Ugly. Bonds: Adventurer. Occupation: Fisher
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (6'0") Tiefling, Lawful Good (CR 4)
Armor Class 11
Hit Points 32 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 13 (+1) | 12 (+1) | 17 (+3) | 9 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Undercommon, Gnome, Celestial
Attacks Melee +6 / 1d10+4, Ranged +3 / 1d10+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 2 | 2 | 0 | 0 | 0 | 0 | 0 |
Possessions: 400 gp.
Mamnen Respect, Male Tiefling [Permalink]
Personal [hide]
Description: A plain young-adult man, he wears a fancy blue suit. His long black hair is drawn into a two foot long braid. His fair skin shows little sign of his aristocratic breeding.
Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.
History: Born in the west to a Adventurer, Mamnen learned a great deal about his father's area of expertise. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: His relatives are trying to arrange a marriage; and balancing his hectic life and new adventurer responsibilities is difficult
Ideals: Opinionated. Flaws: Antagonistic. Bonds: Attractive, Job, Family. Occupation: Adventurer
Voice: Gruff and masculine
Attributes [hide]
Medium (5'2") Tiefling, True Neutral (CR 8)
Armor Class 9
Hit Points 68 (8d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 9 (-1) | 13 (+1) | 11 (+0) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 2d10+3, Ranged +2 / 2d10-1, Grapple +3
Possessions: 500 gp. Azurite (12 gp). 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
