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Advanced [show]


Ortegar Whispermouse, Male Halfling [Permalink]

Personal [hide]

Description: He wears a violet vest and prefers blue and brown shirts. His boots appear to have been at one point steel toed but are quite worn down, and carries glaives. He has dyed his greying golden hair a little too much giving a sharp golden color. His gray unseeing eyes seem to look past you.

Personality: He is very quiet and rarely speaks above a whisper. He is able to make almost anything out of random pieces of junk.

History: Gifted from a young age, Ortegar studied abroad. After coming to the age of reason, Ortegar took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was granted necromantic powers by his dying sister.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Gifted. Flaws: Ugly, Disease, Shy. Occupation: Gardener

Voice: Mumbles to self between sentences

Attributes [hide]

Ortegar Whispermouse, Male Halfling Expert 6
Small (3'0") Halfling, Lawful Evil (CR 6)
Armor Class 15
Hit Points 13 (6d6)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)19 (+4) 9 (-1)15 (+2) 15 (+2)17 (+3)
Skills Athletics +2, Stealth +7
Senses Passive Perception 12
Languages Common, Halfling, Sylvan, Undercommon
Attacks Melee +2 / 2d6-1, Ranged +7 / 2d6+4, Grapple +7

Possessions: 900 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Heskan Esstyrlynn, Male Dragonborn [Permalink]

Personal [hide]

Description: He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He is physically well-built. His blue crest is heavily combed to the left. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He has all his life been fascinated with painting.

History: He got into the Mason business at a young age. He was an apprentice working in his father's forge. Recently the stress of being a Mason has made it difficult for him to sleep.

Motivation: Wants to open a new tavern; and he is being blackmailed/forced/etc and this influences his actions

Ideals: Athletic, Artistic. Flaws: Insomniac. Bonds: Job, Criminal record. Occupation: Mason

Voice: Nasally tone

Attributes [hide]

Heskan Esstyrlynn, Male Dragonborn Sorcerer 9
Medium (6'1") Dragonborn, True Neutral (CR 9)
Armor Class 11
Hit Points 49 (9d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 15 (+2)14 (+2) 13 (+1)15 (+2)
Skills Deception +5, History +5
Senses Passive Perception 11
Languages Common, Ignan, Dwarven
Attacks Melee +6 / 3d4+3, Ranged +4 / 3d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1366664

Possessions: 170 pp. Deep green spinel (140 gp).


Social Check DCs


Robert Dumph, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears silk and lounges about seductively. He wears a feathered hat to hide his balding. His eyes, though not visible through his cowl, are hazel.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: He was born in the north. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. Due to his spouse's obsession with being a Locksmith they were divorced and he won custody of their daughter. He worked as a Apothecary, and he later adopted a second daughter.

Motivation: An old rival family wants him found; and marry his sister to traveling adventurers

Ideals: Athletic. Flaws: Secretive. Bonds: Attractive, Family, Immigrant. Occupation: Apothecary

Voice: Speaks with squeezed throat

Attributes [hide]

Robert Dumph, Male Human Warrior 1
Medium (6'2") Human, True Neutral (CR 1)
Armor Class 10
Hit Points 9 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 9 (-1)11 (+0) 17 (+3)9 (-1)
Skills Deception +1, Perception +5
Senses Passive Perception 15
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1

Possessions: 100 sp. Chalcedony (40 gp).


Social Check DCs


Gormogord Tosscobble, Male Halfling [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears suspenders and tan workpants. His shirt is grey, and he wears a heavy tan leather apron most of the time. His long chestnut hair reaches down to his waist. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Carpenter arts, while his father instructed him in etiquette, music and courtly manner. Like his mother and his sister before him, after school he went straight into learning to become a Carpenter. He has built up a small fortune and can afford his own way.

Motivation: Further expansion of business.

Ideals: Justice. Flaws: Ugly. Bonds: Immigrant, Rich, Job. Occupation: Carpenter

Voice: Russian accent

Attributes [hide]

Gormogord Tosscobble, Male Halfling Warlock 4
Small (2'11") Halfling, True Neutral (CR 4)
Armor Class 14
Hit Points 32 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 14 (+2)14 (+2) 14 (+2)15 (+2)
Skills Athletics +3, Investigation +4
Senses Passive Perception 12
Languages Common, Halfling, Infernal, Undercommon
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1232200

Possessions: 200 gp. Red spinel (140 gp). Blue quartz (9 gp). Azurite (9 gp). Star ruby (500 gp).


Social Check DCs


Aldous Adley, Male Human [Permalink]

Personal [hide]

Description: 6'5" and muscular, this western man likes to wear ponchos typically of a light tan in addition to tight pants. His red hair is unkempt and raggedy. His violet eyes dart from person to person to random spaces in the air.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: Born to a poor family in the city he treasured whatever gifts he got. His father took him hunting and taught him how to get in the mind of other creatures. He then took over the family business and is one of the better Miner for hire.

Motivation: Wants to work out more often; and he has money and likes to spend it

Ideals: Athletic, Joker. Flaws: Ugly, Impulsive. Bonds: Poor, Nature. Occupation: Miner

Voice: Slurs words

Attributes [hide]

Aldous Adley, Male Human Ranger 1
Medium (6'5") Human, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 11 (+0)12 (+1) 13 (+1)8 (-1)
Skills Deception +1, Medicine +3
Senses Passive Perception 11
Languages Common, Undercommon
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 600 sp.


Social Check DCs

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