Lance Nash, Male Human [Permalink]
Personal [hide]
Description: He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He is physically well-built. His black hair is slicked back into a classic pompadour. His face is covered beneath a completely black helmet.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: When he was but 4 years old his parents immigrated from the west. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He has built up a small fortune and can afford his own way.
Motivation: An old rival family wants him found; and money/treasure
Flaws: Shy, Insane. Bonds: Rich, Immigrant, Family. Occupation: Body Guard
Voice: Soothing and warm
Attributes [hide]
Medium (5'8") Human, Neutral Good (CR 1)
Armor Class 13
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 17 (+3) | 12 (+1) | 12 (+1) | 17 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Gnoll
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
Possessions: 100 sp. 1 Banded mail.
Bundrigo Sunmeadow, Male Halfling [Permalink]
Personal [hide]
Description: This malnourished man wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His red hair, when down, is lengthy. He has a tattooed face.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. His philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: Born to a Soapmaker, his mother struggled to pay the bills. His parents enrolled him in a Expert school at a young age so that he could practice his druidic talents. He became a Assassin soon after.
Motivation: Marry his brother to traveling adventurers; and to reunite with his absent mother
Ideals: Optimist, Gifted. Bonds: Poor, Job, Family. Occupation: Assassin
Voice: High pitched and raspy
Attributes [hide]
Small (3'1") Halfling, Lawful Neutral (CR 15)
Armor Class 13
Hit Points 81 (15d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 15 (+2) | 14 (+2) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Halfling, Gnoll, Elven
Attacks Melee +6 / 4d8+1, Ranged +7 / 4d8+2, Grapple +2
Possessions: 3000 gp. Silver ewer (90 gp). Silver-plated steel longsword with jet jewel in hilt (100 gp). A large tome filled with over one hundred recipes written by a former royal chef. (110 gp). Large well-done wool tapestry (300 gp). Embroidered silk and velvet mantle with numerous moonstones (2400 gp). Solid gold idol (200 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (110 gp). Ceremonial electrum dagger with a star ruby in the pommel (700 gp). Cloth of gold vestments (110 gp). Sapphire pendant on gold chain (2400 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Ishgha Royston, Male Half-Orc [Permalink]
Personal [hide]
Description: This slender man stands about 6'5". He is well dressed, but even with his fine clothing he looks run-down. His red hair is styled in orderly dreadlocks. His violet eyes have a joyful gleam in them most of the time.
Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He disdains his fellow southerners, claiming they make him look unintelligent just for using an accent.
History: He was born in the south. His family was turned out during the war. He and his family wandered south to less war torn lands. He has recently attracted an admirer that believes he's playing hard to get.
Motivation: He has a rivalry with the Church that dominates his actions; and he is compelled to act according to his religious beliefs
Ideals: Optimist. Flaws: PTSD. Bonds: Immigrant, Has a crush, Religious. Occupation: Detective
Voice: Spanish accent
Attributes [hide]
Medium (6'5") Half-Orc, Neutral Good (CR 1)
Armor Class 11
Hit Points 6 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 10 (+0) | 10 (+0) | 15 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 2 |
Possessions: 10 pp.
Dain Broodfist, Male Dwarf [Permalink]
Personal [hide]
Description: A moderately attractive man, he wears a simple burlap shirt and baggy pants. He conceals his longbow with his veritable burlap sack of a shirt. He has golden hair. His skin is flawless and his blue eyes scan people very quickly.
Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.
History: Born to a pair of adventurers, Dain grew up listening to his mother's many stories. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: An old rival family wants him found; and regain custody of his son
Ideals: Optimist, Fighting. Bonds: Attractive, Family, Adventurer. Occupation: Soapmaker
Voice: Thin and wheezing
Attributes [hide]
Medium (4'1") Dwarf, Neutral Good (CR 10)
Armor Class 12
Hit Points 78 (10d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 15 (+2) | 15 (+2) | 15 (+2) | 15 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Dwarven, Goblin, Gnome
Attacks Melee +7 / 3d6+3, Ranged +6 / 3d6+2, Grapple +3
Possessions: 1600 gp. Sapphire pendant on gold chain (2200 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Shane Branson, Male Human [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a fancy green suit. He has a long blonde beard with little hanging trinkets. His skin is flawless and his green eyes scan people very quickly.
Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He is an amazing painter.
History: A powerful brothel owner made him what he is. From his teen years he was always beautiful and desirable, so people have always doted on him. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: He desires power and/or immortality; and he has passion for adventuring and risk
Ideals: Opinionated, Gifted. Bonds: Attractive, Mentor, Adventurer. Occupation: Locksmith
Voice: Australian accent
Attributes [hide]
Medium (6'1") Human, Neutral Good (CR 11)
Armor Class 11
Hit Points 43 (11d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 11 (+0) | 13 (+1) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Terran
Attacks Melee +6 / 3d8+2, Ranged +5 / 3d8+1, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 3 | 3 | 2 | 0 |
Possessions: Red-brown spinel (120 gp). Malachite (6 gp). Zircon (20 gp). Obsidian (6 gp). Lapis lazuli (6 gp). Red-brown spinel (120 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
