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Advanced [show]


Mantus Instinct, Male Tiefling [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He wears his purple hair down. His silver eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He is a great chef.

History: His parents moved while he was still in utero so he is the first generation to be born here. When he was little, his rather wealthy family often ventured across the forest to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Mantus took refuge in the old dungeon and found the beat up hand crossbow and armor he uses now. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Wants to open a new tavern; and sabotage a competitor

Ideals: Gifted. Flaws: Ugly. Bonds: Immigrant, Nature, Job. Occupation: Mortician

Voice: Speaks with lips pursed

Attributes [hide]

Mantus Instinct, Male Tiefling Rogue 5
Medium (5'11") Tiefling, Chaotic Neutral (CR 5)
Armor Class 11
Hit Points 27 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 13 (+1)13 (+1) 14 (+2)16 (+3)
Skills Intimidation +6, Nature +4
Senses Passive Perception 12
Languages Common, Abyssal
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1

Possessions: 6000 sp. Tourmaline (150 gp). Black pearl (200 gp). Moss agate (5 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Immeral Coleman, Male Half-Elf [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he likes to wear darkened spectacles and heavy clothing, no matter the weather. He has moderate length white hair. His ears are large.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He has a habit of throwing himself into exceedingly dangerous situations.

History: He was born into a rich family. When Immeral reached his early adolescence his Half-Elf father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He has built up a small fortune and can afford his own way.

Motivation: He is greedy; and he wants nothing more than to rejoin the army

Flaws: Ugly, Secretive, Impulsive. Bonds: Rich, Military. Occupation: Bricklayer

Voice: Jamaican accent

Attributes [hide]

Immeral Coleman, Male Half-Elf Sorcerer 2
Medium (5'1") Half-Elf, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 5 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 11 (+0)14 (+2) 11 (+0)13 (+1)
Skills Deception +3, Insight +2
Senses Passive Perception 10
Languages Common, Elven, Dwarven, Orc
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1264000

Possessions: 7000 cp. 2 Holy water.


Social Check DCs


Oppleby Horcusporcus, Male Gnome [Permalink]

Personal [hide]

Description: He is a mite stocky and wears an old set of leather armor, nicked and torn by the ravages of time and battle. His auburn hair is unkempt and raggedy. His blue eyes dart from person to person to random spaces in the air.

Personality: Eccentric and domineering, Oppleby will drive conversation. Animals are drawn to him, and he is able to talk to them.

History: He was born to loving parents in a slum to the west. He always admired divine-users and wanted to develop the talent, but never had the affinity for it. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Find a way to reverse the transformation of his brother.

Ideals: Extrovert, Gifted. Flaws: Ugly. Bonds: Poor. Occupation: Scribe

Voice: Relaxed voice

Attributes [hide]

Oppleby Horcusporcus, Male Gnome Sorcerer 4
Small (3'4") Gnome, True Neutral (CR 4)
Armor Class 12
Hit Points 16 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 13 (+1)12 (+1) 12 (+1)15 (+2)
Skills Animal Handling +3, Sleight of Hand +3
Senses Passive Perception 11
Languages Common, Gnome, Gnoll
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11663

Possessions: 80 pp. 1 Minor magic item.


Social Check DCs


Gimgen Bigtoe, Male Dwarf [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a tea of some kind. He prefers to wear blue pants and tee shirts, marred by teas. His silver hair is still thick. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep amber.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. Gimgen liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He's looking for his big break; and he desires power and/or immortality

Ideals: Athletic. Flaws: Ugly. Bonds: Adventurer, Slave, Nature. Occupation: Beggar

Voice: Speaks with a cold

Attributes [hide]

Gimgen Bigtoe, Male Dwarf Wizard 5
Medium (3'11") Dwarf, Chaotic Good (CR 5)
Armor Class 11
Hit Points 26 (5d4)
Speed 20 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 15 (+2)15 (+2) 15 (+2)11 (+0)
Skills Athletics +6, Survival +5
Senses Passive Perception 12
Languages Common, Dwarven, Halfling, Abyssal
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13432100

Possessions: 600 gp.


Social Check DCs


Trail In the Storm, Male Tabaxi [Permalink]

Personal [hide]

Description: A 6'10" northern man, he wears dark leathers with embroidery. His beige fur is lengthy and is close to two feet long. His yellow eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: Aggressive, abrasive, and angry, Trail embodies much of what other species detest in the Tabaxis. He is a great chef.

History: The child of northern immigrants he idolized his father. Trail was born on a far northern forest where he grew up under the tutelage of his father, an expert Herbalist. He has since married many spouses, only to have them die. He claims to not be responsible.

Motivation: To prove his worth to the world; and wishes to resurrect an old love

Ideals: Gifted. Flaws: Antagonistic, Impulsive. Bonds: Immigrant, In love. Occupation: Herbalist

Voice: Low rumbling, strings words together

Attributes [hide]

Trail In the Storm, Male Tabaxi Monk 10
Medium (6'10") Tabaxi, True Neutral (CR 10)
Armor Class 12
Hit Points 71 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 15 (+2)10 (+0) 14 (+2)18 (+4)
Skills Athletics +6, Survival +6
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 3d6+2, Ranged +6 / 3d6+2, Grapple +6

Possessions: 800 gp. A small bag of saffron. (30 gp). Solid gold idol (1000 gp). Silver-plated steel longsword with jet jewel in hilt (800 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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