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Advanced [show]


Mozikth Delmirev, Male Dragonborn [Permalink]

Personal [hide]

Description: He wears clothing that is held on in multiple layers but all of it is in poor condition. He has a moderate pudge and is not very fit. His crest is greying and his face has many wrinkles. He has a dull look in his gold eyes.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: Born in the east his family was never financially stable. Aside from being a slave or a gladiator, there isn't much legitimate work for Dragonborns in Mozikth's homeland. Mozikth decided to take the middle way and become a bodyguard. He now owns his own business.

Motivation: Wants to open a new tavern.

Ideals: Optimist, Fighting. Bonds: Poor, Job, Immigrant. Occupation: Server

Voice: Strong lisp

Attributes [hide]

Mozikth Delmirev, Male Dragonborn Aristocrat 3
Medium (6'7") Dragonborn, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 9 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 8 (-1)10 (+0) 10 (+0)16 (+3)
Skills Performance +5, Stealth +2
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 3000 sp.


Social Check DCs


Ar-Gul Sherwood, Male Half-Orc [Permalink]

Personal [hide]

Description: This late middle aged man is renowned for his bright pastel suits and hats and is in decent physical shape. His auburn hair is kept up in a ponytail inside a Stetson hat. He wears large thick round spectacles.

Personality: A skeptical and narcissistic man, Ar-Gul's first love is himself. His second love is also himself. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Slave Trader arts, while his father instructed him in etiquette, music and courtly manner. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He has built up a small fortune and can afford his own way.

Motivation: He feels threatened by others; and he has money and likes to spend it

Ideals: Impeccable, Gifted. Flaws: PTSD, Fearful. Bonds: Rich. Occupation: Slave Trader

Voice: Laughs frequently while speaking

Attributes [hide]

Ar-Gul Sherwood, Male Half-Orc Sorcerer 7
Medium (5'7") Half-Orc, Lawful Neutral (CR 7)
Armor Class 12
Hit Points 45 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 17 (+3)11 (+0) 8 (-1)7 (-2)
Skills Medicine +2, Perception +2
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1166

Possessions: 300 gp. Deep blue spinel (1500 gp).


Social Check DCs


Gilthur Trueanvil, Male Dwarf [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears a white shirt with thin grey vertical stripes and brown pants. His chestnut hair is knotted and matted. His green eyes are slightly larger than normal.

Personality: He acts crazy and hedonistic. He enjoys reading and quiet.

History: Born in the west his family was never financially stable. He took every job he could get his hands on, but the opportunities for Dwarves in the west were limited. He moves from town to town, unable to find a place to settle.

Motivation: Wants to work out more often; and to share knowledge with the world

Ideals: Athletic, Logical. Flaws: Hedonist. Bonds: Poor, Immigrant. Occupation: Hunter

Voice: Soft and mumbly

Attributes [hide]

Gilthur Trueanvil, Male Dwarf Expert 12
Medium (3'11") Dwarf, Chaotic Neutral (CR 12)
Armor Class 9
Hit Points 53 (12d6)
Speed 20 ft.
STRDEXCONINTWISCHA
18 (+4)9 (-1) 13 (+1)11 (+0) 14 (+2)12 (+1)
Skills Insight +6, Stealth +3
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +8 / 3d10+4, Ranged +3 / 3d10-1, Grapple +4

Possessions: 1000 gp. Aquamarine (1400 gp).


Social Check DCs


Mogg Altham, Male Half-Orc [Permalink]

Personal [hide]

Description: He is in excellent shape and wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He is bald on top and has large golden tufts of hair around his ears. His violet eyes are slightly larger than normal.

Personality: He has a massive crush on the younger sibling of the Barber who has hired him part-time. He is obsessed with a lost civilization.

History: Born to a pair of adventurers, Mogg grew up listening to his mother's many stories. He was an athlete and attended two major summer competitions. He never won. He now travels the world, in search of power and loot.

Motivation: Wants to work out more often.

Ideals: Athletic. Flaws: Ugly, Insane. Bonds: Adventurer, Has a crush. Occupation: Barber

Voice: Pronounces O like U

Attributes [hide]

Mogg Altham, Male Half-Orc Wizard 7
Medium (5'5") Half-Orc, Chaotic Good (CR 7)
Armor Class 12
Hit Points 41 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)14 (+2) 16 (+3)14 (+2) 13 (+1)15 (+2)
Skills Insight +4, Performance +5
Senses Passive Perception 11
Languages Common, Orc, Ignan, Gnoll
Attacks Melee +7 / 2d8+4, Ranged +5 / 2d8+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1344321

Possessions: 400 gp.


Social Check DCs


Veit Gorunn, Male Dwarf [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a sweet of some kind. He wears baggy black pantaloons and a brown scarf, marred by sweets. His hair is cut close to his head. His violet eyes dart from person to person to random spaces in the air.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. Further he is a bit of a stoner and is frequently out of it.

History: The child of western immigrants he idolized his mother. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Navigator. He inherited the family business which he has now maintained for 13 years.

Motivation: To be a Carpenter again; and he'd like to take his coworkers down a peg

Ideals: Persistence. Flaws: Ugly, Addict. Bonds: Immigrant, Job. Occupation: Navigator

Voice: Squeaky

Attributes [hide]

Veit Gorunn, Male Dwarf Wizard 8
Medium (4'5") Dwarf, Chaotic Evil (CR 8)
Armor Class 13
Hit Points 29 (8d4)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 12 (+1)16 (+3) 17 (+3)15 (+2)
Skills Athletics +6, History +6
Senses Passive Perception 13
Languages Common, Dwarven, Orc, Elven, Draconic
Attacks Melee +6 / 2d10+3, Ranged +6 / 2d10+3, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day144433200

Possessions: 10000 cp. Obsidian (11 gp). Azurite (11 gp). Blue star sapphire (1100 gp). 1 Minor magic item.


Social Check DCs

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