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NPC Generator

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Advanced [show]


Azaki Raethran, Male Elf [Permalink]

Personal [hide]

Description: He dresses well, typically a more casual-formal manner. His brown hair is smooth and relatively long. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He was born into a rich family. His first spouse was a Sculptor, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and wants to raise his children well

Bonds: Attractive, Adventurer, Rich, Family, Criminal record. Occupation: Weaver

Voice: German accent

Attributes [hide]

Azaki Raethran, Male Elf Bard 3
Medium (4'11") Elf, True Neutral (CR 3)
Armor Class 15
Hit Points 8 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)20 (+5) 8 (-1)15 (+2) 14 (+2)13 (+1)
Skills Acrobatics +7, Athletics +4
Senses Passive Perception 12
Languages Common, Elven, Sylvan, Celestial
Attacks Melee +4 / 1d8+2, Ranged +7 / 1d8+5, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12310000

Possessions: 1 Half-Plate. 1 Chain shirt. 1 Darkwood Shield.


Social Check DCs


Merihim Conviction, Male Tiefling [Permalink]

Personal [hide]

Description: This southern man is wearing a long, blue, dusty cloak. His clothes are grease stained in places. His brown hair is thinning but still full. His skin is flawless and his black eyes scan people very quickly.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Born in the south to a Interpreter, Merihim learned a great deal about his father's area of expertise. He was an adventurer many years ago and he formed a blood bond with his Tiefling companion (his 'brother'). He got away from his former life and has fallen to alcoholism.

Motivation: He's looking for his big break; and to reunite with his old friends

Flaws: Addict. Bonds: Poor, Immigrant, Attractive, Job, Adventurer. Occupation: Interpreter

Voice: Spits and sputters

Attributes [hide]

Merihim Conviction, Male Tiefling Fighter 4
Medium (6'3") Tiefling, Neutral Evil (CR 4)
Armor Class 13
Hit Points 20 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 10 (+0)18 (+4) 14 (+2)13 (+1)
Skills Medicine +4, Performance +3
Senses Passive Perception 12
Languages Common, Sylvan, Abyssal, Auran, Undercommon
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3

Possessions: 12000 cp. Sardonyx (30 gp). Deep blue spinel (1200 gp). Jade (140 gp). 1 Minor magic item.


Social Check DCs


Quarion Ilphelkiir, Male Half-Elf [Permalink]

Personal [hide]

Description: This man wears a tan vest and prefers black and yellow shirts. His boots appear to have been at one point steel toed but are quite worn down. He has a penchant for wearing a ring with an oversized sapphire on his right hand. His auburn hair is cut short. He wears a mask on his face.

Personality: He never swears and excessively uses polite adverbs when speaking. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: Born the oldest of a large religious southern family, he was no stranger to responsibility. He went to a religious school and was inspired by the priests there in charitable deeds. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is compelled to act according to his religious beliefs.

Ideals: Optimist. Flaws: Ugly, Secretive. Bonds: Rich, Religious. Occupation: Banker

Voice: Low range voice

Attributes [hide]

Quarion Ilphelkiir, Male Half-Elf Monk 4
Medium (5'11") Half-Elf, Chaotic Neutral (CR 4)
Armor Class 13
Hit Points 37 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 18 (+4)11 (+0) 16 (+3)15 (+2)
Skills Insight +5, Sleight of Hand +5
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3

Possessions: 31000 sp. 1 Minor magic item.


Social Check DCs


Trail Timber, Male Tabaxi [Permalink]

Personal [hide]

Description: This malnourished man wears a pastel costume with the symbols of strength on his torso. His cinnamon fur has been sun bleached extensively. He has a tattooed face.

Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. When money was particularly tight he was walking through alleys when he overheard a Detective hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: To get a good night's sleep; and to prove his worth to the world

Flaws: Impulsive, Disease, Insomniac. Bonds: Poor, Attractive. Occupation: Detective

Voice: Slow speaker

Attributes [hide]

Trail Timber, Male Tabaxi Wizard 19
Medium (6'1") Tabaxi, Chaotic Neutral (CR 19)
Armor Class 12
Hit Points 88 (19d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 14 (+2)15 (+2) 13 (+1)12 (+1)
Skills Acrobatics +8, Performance +7
Senses Passive Perception 11
Languages Common, Abyssal, Celestial
Attacks Melee +8 / 5d8+2, Ranged +8 / 5d8+2, Grapple +7
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day16444444

Possessions: 11000 gp. Sapphire pendant on gold chain (2000 gp). An abacus with copper, silver and gold markers (70 gp). Sapphire pendant on gold chain (2000 gp). Brass mug with jade inlays (300 gp). Jeweled gold crown (7000 gp). Silver comb with moonstones (200 gp). Brass mug with jade inlays (300 gp). Silver comb with moonstones (200 gp). Jeweled electrum ring (7000 gp). A necklace of small pink pearls (4000 gp). 1 Major magic item.


Social Check DCs


Dain Durthane, Male Dwarf [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He is armored in gleaming platemail with gilded edges. A flowing white cape and mantle trimmed with soft yellow waves gently in the breeze. His hair is greying and his face has many wrinkles. His violet eyes peer out from beneath his Stetson white hat.

Personality: He is not truly malevolent, but he is obsessed with poetry. He constantly tries to fill his life with poetry. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.

History: When he was but 7 years old his parents immigrated from the south. In his 13th year, his parents were killed by a brigands raid, leaving Dain alone in the world. After a stint in an orphanage, he was adopted. He has been saving his money to try and buy his brother's freedom.

Motivation: Someone believes him a fraud; and marry his brother to traveling adventurers

Ideals: Artistic. Bonds: Rich, Immigrant, Family, Enemies. Occupation: Detective

Voice: Spanish accent

Attributes [hide]

Dain Durthane, Male Dwarf Commoner 12
Medium (4'4") Dwarf, Lawful Evil (CR 12)
Armor Class 12
Hit Points 64 (12d4)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 16 (+3)12 (+1) 14 (+2)12 (+1)
Skills Performance +5, Stealth +6
Senses Passive Perception 12
Languages Common, Dwarven, Abyssal
Attacks Melee +6 / 3d10+2, Ranged +6 / 3d10+2, Grapple +2

Possessions: 300 pp. Eyepatch with mock eye of sapphire and moonstone (1200 gp). Gold music box (1000 gp). Sapphire pendant on gold chain (600 gp).


Social Check DCs

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