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Advanced [show]


Odo Morton, Male Human [Permalink]

Personal [hide]

Description: This malnourished man sports tan clothing, slightly heavier than average wear. His silver hair is lengthy and is close to two feet long. His violet eyes lackadaisically let the world flow into them.

Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. Around other people he will do his best to conceal his emotions and appear jolly.

History: He was born to a criminal king-pin and mafia family Odo was born on a far northern plains where he grew up under the tutelage of his father, an expert Barrister. He has been a successful dealer in antiques buying low and selling high.

Motivation: A rival would like him out of the picture; and he feels that his past leaves him morally obligated to help

Ideals: Entrepeneur. Flaws: Shy. Bonds: Poor, Criminal record, Immigrant. Occupation: Barrister

Voice: Slurs words

Attributes [hide]

Odo Morton, Male Human Fighter 3
Medium (5'8") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 14 (+2)13 (+1) 13 (+1)15 (+2)
Skills Nature +3, Religion +3
Senses Passive Perception 11
Languages Common, Undercommon
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp.


Social Check DCs


Chem Cheer, Male Tiefling [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He dresses in violet turtlenecks beneath a black coat with grey slacks. His purple hair is kept up in a ponytail inside a small hat. His black eyes have a joyful gleam in them most of the time.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: He was always a brilliant, if unscrupulous mind. He dropped out of school before completing his studies. He is untrained/undisciplined, which makes him dangerous.

Motivation: He is not mentally stable, and does not behave rationally.

Ideals: Athletic, Opinionated, Philantrophist, Logical. Flaws: Insane. Occupation: Mayor

Voice: Pirate accent

Attributes [hide]

Chem Cheer, Male Tiefling Warlock 15
Medium (6'2") Tiefling, Lawful Good (CR 15)
Armor Class 10
Hit Points 68 (15d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 11 (+0)11 (+0) 11 (+0)15 (+2)
Skills Deception +7, Stealth +5
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 4d8+1, Ranged +5 / 4d8+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1343

Possessions: 1000 gp. Silver-plated steel longsword with jet jewel in hilt (200 gp). Gold and topaz bottle stopper cork (700 gp). Brass mug with jade inlays (100 gp). Old masterpiece painting (1800 gp). Silver comb with moonstones (200 gp). Jeweled anklet (4000 gp). A miniature golden chest with tiny emeralds lining the top (30 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (30 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Alberich Durthane, Male Dwarf [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He does not wear sleeves and tends to eschew shirts when he can avoid it. His brown hair is drawn into a tight pony tail with a dagger scrunchie. His eyes are a pleasant amber.

Personality: Deceptive and manipulative this southern guy figured out how to best use his charms to convince people to do what he wants. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.

History: Alberich was born in the south. At a young age he loved to build and create. He worked as a nervous Priest and found it very stressful. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: A deep hatred of giants; and revenge

Ideals: Persistence. Bonds: Attractive, Criminal record, Job, Enemies. Occupation: Priest

Voice: Old Prospector

Attributes [hide]

Alberich Durthane, Male Dwarf Warrior 2
Medium (3'11") Dwarf, Neutral Evil (CR 2)
Armor Class 11
Hit Points 14 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 12 (+1)14 (+2) 15 (+2)8 (-1)
Skills Athletics +4, Insight +4
Senses Passive Perception 12
Languages Common, Dwarven, Goblin, Giant
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +4

Possessions: 140 pp.


Social Check DCs


Rrath Washington, Male Half-Orc [Permalink]

Personal [hide]

Description: This man wears tight fitting clothing which further accentuates his frame. He has a penchant for wearing a ring with an oversized amber on his left hand. His auburn hair is thinning but still full. His eyes are likewise amber.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He uses money and sex appeal to get what he needs; and he has money and likes to spend it

Ideals: Joker, Philantrophist. Flaws: Disease. Bonds: Attractive, Rich, Religious. Occupation: Courier

Voice: Russian accent

Attributes [hide]

Rrath Washington, Male Half-Orc Adept 16
Medium (5'9") Half-Orc, Chaotic Evil (CR 16)
Armor Class 11
Hit Points 114 (16d6)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)13 (+1) 16 (+3)8 (-1) 11 (+0)11 (+0)
Skills Investigation +4, Performance +5
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +9 / 4d10+4, Ranged +6 / 4d10+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1333

Possessions: 4000 gp. Silver pearl (110 gp). Black pearl (600 gp). Red-brown spinel (110 gp). Freshwater pearl (12 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Hunter Kendal, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears green leather gloves, a green jacket, and tight pants. His chestnut hair and beard is wavy and long. His blue eyes peer out from beneath his deerstalker green hat.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is underhanded and not above using his wealth and body to get others to do his bidding.

History: Gifted from a young age, Hunter studied abroad. He was an athlete and attended two major summer competitions. He never won. He now owns his own business.

Motivation: He is terrified, and will act out of fear; and he feels threatened by others

Ideals: Gifted, Athletic. Flaws: Fearful. Bonds: Attractive, Job. Occupation: Mason

Voice: Scandinavian accent

Attributes [hide]

Hunter Kendal, Male Human Barbarian 11
Medium (6'2") Human, Neutral Evil (CR 11)
Armor Class 10
Hit Points 56 (11d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 9 (-1)14 (+2) 11 (+0)14 (+2)
Skills Investigation +6, Medicine +4
Senses Passive Perception 10
Languages Common, Elven, Abyssal
Attacks Melee +5 / 3d8+1, Ranged +4 / 3d8+0, Grapple +1

Possessions: 27000 sp. Silver-plated steel longsword with jet jewel in hilt (800 gp).


Social Check DCs

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