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Advanced [show]


Krimp Dudley, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears white painted combat armor at almost all times. He is bald on top and has large black tufts of hair around his ears. His hazel eyes dart from person to person to random spaces in the air.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: He was born into a rich family. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. After a long history of fighting, Krimp and his spouse have recently divorced.

Motivation: Nothing but the best is good enough for him.

Ideals: Impeccable. Flaws: Ugly, Antagonistic. Bonds: Rich. Occupation: Butcher

Voice: Timid voice

Attributes [hide]

Krimp Dudley, Male Half-Orc Adept 7
Medium (6'3") Half-Orc, Chaotic Evil (CR 7)
Armor Class 10
Hit Points 23 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 11 (+0)10 (+0) 16 (+3)14 (+2)
Skills Insight +6
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +5 / 2d8+2, Ranged +3 / 2d8+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14332000

Possessions: 500 gp.


Social Check DCs


Peter Berevan, Male Half-Elf [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears brown leather gloves, a brown jacket, and tight pants. His white hair is smooth and relatively long. He has gray eyes and a brown hat with a blue feather.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He is a bit of a xeno-phobe, disliking non-Half-Elves.

History: He was born on a small isolated farm. When he was little, his rather wealthy family often ventured across the island to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Peter took refuge in the large cave and found the beat up longsword and armor he uses now. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: To be a Blacksmith again; and to unite with his sister

Ideals: Passionate. Flaws: Racist. Bonds: Nature, Family, Job. Occupation: Mercenary

Voice: Whispers

Attributes [hide]

Peter Berevan, Male Half-Elf Barbarian 11
Medium (5'1") Half-Elf, Chaotic Good (CR 11)
Armor Class 13
Hit Points 72 (11d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 13 (+1)12 (+1) 12 (+1)16 (+3)
Skills Insight +5, Persuasion +7
Senses Passive Perception 11
Languages Common, Elven, Gnoll
Attacks Melee +5 / 3d8+1, Ranged +7 / 3d8+3, Grapple +3

Possessions: 1600 gp. Moss agate (10 gp). White pearl (80 gp). Black pearl (200 gp). Tourmaline (80 gp). Star rose quartz (20 gp). Blue quartz (10 gp). 1 Minor magic item.


Social Check DCs


Frederick Southey, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he is dressed in earthy colors with a black and grey handkerchief worn on his right side. His red hair is knotted and matted. He has amber eyes and a black hat with a grey feather.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is obsessed with a lost civilization.

History: Frederick was born into a poor family. Growing up, he dreamt of becoming a Druid, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Druid in service of a powerful lord somewhere. He found a children's book about a Human Druid who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He became a Mercenary soon after.

Motivation: A need for knowledge about a nearby landmark; and to share knowledge with the world

Ideals: Persistence, Logical. Bonds: Adventurer, Poor, Job. Occupation: Mercenary

Voice: Low range voice

Attributes [hide]

Frederick Southey, Male Human Druid 1
Medium (5'2") Human, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 13 (+1)11 (+0) 14 (+2)13 (+1)
Skills Animal Handling +4, Persuasion +3
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: 2000 cp.


Social Check DCs


Trail Of Claws, Male Tabaxi [Permalink]

Personal [hide]

Description: He is scrawny and has patchy beige fur. He wears a brown shirt with thin blue vertical stripes and white pants. He has a hunchback. His fur, while still mostly beige, has prominent grey streaks. He has copper eyes.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He takes great joy in being the best Cook in town.

History: He comes from a rich northern family. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Balancing his hectic life and new Cook responsibilities is difficult.

Ideals: Optimist, Fighting. Flaws: Ugly. Bonds: Job, Rich. Occupation: Cook

Voice: Old thin voice

Attributes [hide]

Trail Of Claws, Male Tabaxi Warrior 6
Medium (6'3") Tabaxi, Lawful Good (CR 6)
Armor Class 14
Hit Points 47 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)18 (+4) 9 (-1)8 (-1) 15 (+2)11 (+0)
Skills Investigation +2, Performance +3
Senses Passive Perception 12
Languages
Attacks Melee +3 / 2d6+0, Ranged +7 / 2d6+4, Grapple +4

Possessions: 100 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Thradal Loderr, Male Dwarf [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears a brown armored body suit, with a simple black line shooting up and back down. His hair is black and curly. His amber eyes dart around the room hyper actively observing anyone and anything.

Personality: He hates illithids. He views them as having robbed his home of its proper glory. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: He was born in the west, but his parents moved at a very young age to the east. In his 14th year, his parents were killed by a illithids raid, leaving Thradal alone in the world. After a stint in an orphanage, he was adopted. He moves from town to town, unable to find a place to settle.

Motivation: He wants revenge against illithids; and a deep hatred of illithids

Ideals: Athletic. Flaws: Hedonist. Bonds: Enemies, Immigrant. Occupation: Butcher

Voice: Soft and mumbly

Attributes [hide]

Thradal Loderr, Male Dwarf Rogue 10
Medium (3'11") Dwarf, Neutral Evil (CR 10)
Armor Class 12
Hit Points 69 (10d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 17 (+3)19 (+4) 9 (-1)7 (-2)
Skills Animal Handling +3, Performance +2
Senses Passive Perception 9
Languages Common, Dwarven, Celestial, Abyssal, Orc, Ignan
Attacks Melee +4 / 3d6+0, Ranged +6 / 3d6+2, Grapple +2

Possessions: 1700 gp.


Social Check DCs

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