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Advanced [show]


Medrash Imbixtellrhyst, Male Dragonborn [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears grey robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a pickaxe, but if one is not available he will default to his bastard sword. His crest is short and green. He tend to wears goggles to shield his eyes.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He would rather hide behind his crafts than deal with other people.

History: A child with a great deal of writing talent his parents made sure he got the chance to thrive. He was an athlete and attended two major summer competitions. He never won. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: Wants to work out more often; and to unite with his brother

Ideals: Athletic, Artistic. Flaws: Secretive, Shy. Occupation: Dyer

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Medrash Imbixtellrhyst, Male Dragonborn Barbarian 2
Medium (6'5") Dragonborn, Chaotic Good (CR 2)
Armor Class 10
Hit Points 11 (2d12)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)10 (+0) 9 (-1)9 (-1) 11 (+0)15 (+2)
Skills Deception +4, Medicine +2
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 1d6+4, Ranged +2 / 1d6+0, Grapple +4

Possessions: 1 Half-Plate.


Social Check DCs


Shadow Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: He is wearing a long, white, dusty cloak, and carries axes. He has dyed his greying beige fur a little too much giving a sharp beige color. His eyes are likewise yellow.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. Shadow is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.

History: He was born in a small mountains village. His father worked until he suffered an accident while they were digging through a hill for a new route. He had to support his now crippled father and took his father's old job. Due to his spouse's obsession with being a Barber they were divorced and he won custody of their daughter. He worked as a Layabout, and he later adopted a second daughter.

Motivation: To pay off his debts; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Entrepeneur. Bonds: Family, Nature, Debt. Occupation: Layabout

Voice: Hissing voice

Attributes [hide]

Shadow Wind, Male Tabaxi Ranger 16
Medium (6'5") Tabaxi, Lawful Neutral (CR 16)
Armor Class 12
Hit Points 98 (16d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 15 (+2)12 (+1) 14 (+2)15 (+2)
Skills Nature +6, Religion +6
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +7 / 4d10+2, Ranged +7 / 4d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1502211

Possessions: 8000 gp. Chalcedony (60 gp). Banded agate (9 gp). Aquamarine (300 gp). Fire opal (900 gp). Sard (60 gp). Smoky quartz (60 gp). Rich purple corundum (900 gp). Iolite (60 gp). Blue star sapphire (900 gp). Tourmaline (50 gp). Hematite (9 gp). Red garnet (50 gp). Golden yellow topaz (300 gp). Azurite (9 gp). Zircon (60 gp). Fiery yellow corundum (900 gp). Smoky quartz (60 gp). Malachite (9 gp). Violet garnet (300 gp). Sard (60 gp). Aquamarine (300 gp). Pink pearl (50 gp). 1 Medium magic item. 1 Medium magic item. 1 Medium magic item.


Social Check DCs


Quick In Shadow, Male Tabaxi [Permalink]

Personal [hide]

Description: A pudgy man standing about 5'4" has a big stupid grin on his face most of the time. He wears baggy tan pantaloons and a white scarf. He has done his best to style his cinnamon fur to look like a famous performer. He has hazel eyes.

Personality: He is irascible and easily irritated. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He worked as a nervous Fortune-teller and found it very stressful. He's also a talented Adventurer, but doesn't like to broadcast it.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and balancing his hectic life and new fortune-teller responsibilities is difficult

Ideals: Fighting. Flaws: Antagonistic. Bonds: Nature, Slave, Job. Occupation: Fortune-teller

Voice: Ums and uhs a lot

Attributes [hide]

Quick In Shadow, Male Tabaxi Warrior 3
Medium (5'4") Tabaxi, Neutral Evil (CR 3)
Armor Class 12
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 17 (+3)11 (+0) 13 (+1)16 (+3)
Skills Intimidation +5, Perception +3
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp.


Social Check DCs


Zaffrab Horcusporcus, Male Gnome [Permalink]

Personal [hide]

Description: This man is very fat, and wears skinny pants and wears a green and black robe with the hood down. His hair is white and curly. He has a tattooed face.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: Sold as a small child to a brothel owner, Zaffrab was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. From there he went from mercenary job to mercenary job. He used his abilities to travel the world and help people.

Motivation: Sabotage a competitor.

Ideals: Philantrophist. Flaws: Ugly. Bonds: Job, Adventurer, Mentor. Occupation: Fletcher

Voice: Scandinavian accent

Attributes [hide]

Zaffrab Horcusporcus, Male Gnome Barbarian 14
Small (3'6") Gnome, Lawful Good (CR 14)
Armor Class 13
Hit Points 111 (14d12)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 13 (+1)14 (+2) 14 (+2)14 (+2)
Skills History +7, Stealth +7
Senses Passive Perception 12
Languages Common, Gnome, Giant, Auran
Attacks Melee +6 / 4d6+1, Ranged +7 / 4d6+2, Grapple +2

Possessions: 6000 gp. 1 Medium magic item.


Social Check DCs


Jocelyn Netyoive, Male Half-Elf [Permalink]

Personal [hide]

Description: He is wearing a long, black cloak. He is physically well-built. His silver hair, when down, is lengthy. His brown eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. Further he is a bit of a stoner and is frequently out of it.

History: He was raised in a desert tribe. When he was little, his rather wealthy family often ventured across the desert to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Jocelyn took refuge in the large cave and found the beat up greataxe and armor he uses now. Some 10 years later his spouse died after the birth of his daughter. Heartbroken, Jocelyn never married again. Instead he focused his life to raising his daughter whom he trained as his mother had trained him before.

Motivation: Wants to open a new tavern; and further expansion of business

Ideals: Opinionated. Flaws: Addict. Bonds: Nature, In love, Job. Occupation: Junk Dealer

Voice: Mumbles to self between sentences

Attributes [hide]

Jocelyn Netyoive, Male Half-Elf Adept 9
Medium (5'6") Half-Elf, Lawful Evil (CR 9)
Armor Class 12
Hit Points 65 (9d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 16 (+3)17 (+3) 14 (+2)14 (+2)
Skills Performance +5, Religion +6
Senses Passive Perception 12
Languages Common, Elven, Dwarven, Gnoll, Terran
Attacks Melee +2 / 3d4-1, Ranged +5 / 3d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1333210

Possessions: 1700 gp.


Social Check DCs

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