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NPC Generator

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Advanced [show]


Miles Kendal, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he wears a violet tunic with pastel highlights, and long blue pants that bunch up around his shoes. He has a small bristly mustache and wavy silver hair. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: He was always a brilliant, if unscrupulous mind. He dropped out of school before completing his studies. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: He's repulsed by the PC; and he is not mentally stable, and does not behave rationally

Ideals: Disciplined, Logical. Flaws: Ugly, Insane, Antagonistic. Bonds: Poor. Occupation: Laborer

Voice: Strong lisp

Attributes [hide]

Miles Kendal, Male Human Fighter 7
Medium (6'3") Human, True Neutral (CR 7)
Armor Class 12
Hit Points 61 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 14 (+2)9 (-1) 16 (+3)12 (+1)
Skills History +2, Investigation +2
Senses Passive Perception 13
Languages Common
Attacks Melee +6 / 2d8+3, Ranged +5 / 2d8+2, Grapple +3

Possessions: 90 pp. 1 Minor magic item.


Social Check DCs


Rolf Iranapha, Male Half-Elf [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears a well pressed and immaculate suit (or dress). His blonde hair is cut jaggedly and amateurishly. His eyes, though not visible through his cowl, are brown.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: A child with a great deal of writing talent his parents made sure he got the chance to thrive. There was a wharf not far from home where he often wandered off to fish. He bought a warhammer and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: His religion dominates his actions; and balancing his hectic life and new interpreter responsibilities is difficult

Ideals: Athletic, Joker, Artistic. Flaws: Selfish. Bonds: Nature. Occupation: Interpreter

Voice: Gruff and masculine

Attributes [hide]

Rolf Iranapha, Male Half-Elf Sorcerer 14
Medium (5'10") Half-Elf, Neutral Good (CR 14)
Armor Class 13
Hit Points 37 (14d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 11 (+0)14 (+2) 10 (+0)9 (-1)
Skills Deception +4, Performance +4
Senses Passive Perception 10
Languages Common, Elven, Orc, Goblin
Attacks Melee +6 / 4d6+1, Ranged +8 / 4d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1566666

Possessions: 800 pp. Gold and ruby ring (7000 gp). Silver comb with moonstones (500 gp). Fire opal pendant on a fine gold chain (2300 gp). Jeweled gold crown (2000 gp). A miniature golden chest with tiny emeralds lining the top (150 gp). 1 Minor magic item.


Social Check DCs


Odo Brandon, Male Human [Permalink]

Personal [hide]

Description: This malnourished man wears a grey armored body suit, with a simple black line shooting up and back down. His red hair is braided into rings. His amber unseeing eyes seem to look past you.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: Born to a poor family in the city he treasured whatever gifts he got. When money was particularly tight he was walking through alleys when he overheard a Brewer hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Doesn't want to be a Brewer and was forced into it by his family; and wants to work out more often

Ideals: Philantrophist. Flaws: Disease, Antagonistic. Bonds: Poor. Occupation: Brewer

Voice: Nasally tone

Attributes [hide]

Odo Brandon, Male Human Warlock 1
Medium (6'5") Human, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 15 (+2)9 (-1) 16 (+3)10 (+0)
Skills Acrobatics +3, Persuasion +2
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 40 pp. Red-brown spinel (60 gp). 1 Masterwork Uncommon Weapon.


Social Check DCs


Baradad Clethtinthiallor, Male Dragonborn [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears a tattered pair of loose green pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His red crest is greasy and uncared for. His eyes, though not visible through his cowl, are red.

Personality: Confrontational and typically high on some drug or another. He is afraid of women and trembles around them

History: Baradad was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. When money was particularly tight he was walking through alleys when he overheard a Knight hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He has a rivalry with the Church that dominates his actions.

Flaws: Ugly, Addict, Shy. Bonds: Poor, Religious. Occupation: Knight

Voice: Uses lots of figures of speech

Attributes [hide]

Baradad Clethtinthiallor, Male Dragonborn Sorcerer 9
Medium (6'6") Dragonborn, Chaotic Evil (CR 9)
Armor Class 14
Hit Points 52 (9d4)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)18 (+4) 17 (+3)11 (+0) 16 (+3)16 (+3)
Skills Animal Handling +6, Insight +6
Senses Passive Perception 13
Languages Common
Attacks Melee +7 / 3d4+4, Ranged +7 / 3d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1166

Possessions: 12000 sp. Red spinel (80 gp). Deep blue spinel (1300 gp). Aquamarine (1300 gp). Chrysoprase (20 gp). Zircon (20 gp). Moonstone (20 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Duergath Foamtankard, Male Dwarf [Permalink]

Personal [hide]

Description: He wears professional attire. He carries a battered pickaxe and tarnished bow as well. He has a very tight haircut. He is very pretty but has cold, dead eyes.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He is skeptical of what others tell him and is slow to trust.

History: The child of western immigrants he idolized his mother. From his teen years he was always beautiful and desirable, so people have always doted on him. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Duergath fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and wants to work out more often

Ideals: Fighting. Flaws: Terse, Shy. Bonds: Attractive, Immigrant. Occupation: Bricklayer

Voice: Relaxed voice

Attributes [hide]

Duergath Foamtankard, Male Dwarf Warrior 12
Medium (4'3") Dwarf, Chaotic Good (CR 12)
Armor Class 12
Hit Points 103 (12d10)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 15 (+2)13 (+1) 16 (+3)17 (+3)
Skills Sleight of Hand +6, Stealth +6
Senses Passive Perception 13
Languages Common, Dwarven, Aquan
Attacks Melee +5 / 3d10+1, Ranged +6 / 3d10+2, Grapple +2

Possessions: Silver comb with moonstones (500 gp). Old masterpiece painting (1100 gp). Jeweled electrum ring (6000 gp). Eyepatch with mock eye of sapphire and moonstone (1100 gp). Brass mug with jade inlays (400 gp). Gold and topaz bottle stopper cork (700 gp). Carved bone or ivory statuette (10 gp). Silver chalice with lapis lazuli gems (140 gp).


Social Check DCs

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