Trym Paxton, Male Human [Permalink]
Personal [hide]
Description: He has a missing left arm. He wears a violet shirt with thin red vertical stripes and green pants. His blonde hair is knotted and matted. He has a tattooed face.
Personality: He likes to make people angry or surprised. As long as the job gets done he does not care how it got done.
History: Born the oldest of a large religious western family, he was no stranger to responsibility. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. After a long history of fighting, Trym and his spouse have recently divorced.
Motivation: His religion dominates his actions.
Ideals: Professionalism, Logical. Flaws: Antagonistic. Bonds: Religious. Occupation: Guard
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (5'4") Human, Neutral Good (CR 11)
Armor Class 12
Hit Points 60 (11d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 15 (+2) | 10 (+0) | 8 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 3d8+1, Ranged +6 / 3d8+2, Grapple +2
Possessions: 200 pp. Sardonyx (80 gp). Peridot (80 gp).
Radomir Copperkettle, Male Halfling [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he is well dressed, constantly wearing a white suit, blue shirt, and black tie. His hair is always cut to a buzz. His eyes are brown.
Personality: He is a hateful person. He taunts others and blames them for his problems. He does not believe in violence as a means to an end. He is a dedicated Bounty Hunter but believes his peers are too gung-ho.
History: His mother raised him in a mountain cabin. When he was little, his rather wealthy family often ventured across the forest to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Radomir took refuge in the large cave and found the beat up shortspear and armor he uses now. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He doesn't get along with people that don't share his tastes; and he is a bit of a kleptomaniac
Ideals: Pacifist, Impeccable. Flaws: Antagonistic, Ugly. Bonds: Nature. Occupation: Bounty Hunter
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Small (2'11") Halfling, Lawful Good (CR 15)
Armor Class 14
Hit Points 110 (15d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 18 (+4) | 11 (+0) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +7 / 4d8+2, Ranged +8 / 4d8+3, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 4 |
Possessions: 800 pp. Silver-plated steel longsword with jet jewel in hilt (900 gp). Golden circlet with four aquamarines (1000 gp). Gold and ruby ring (3000 gp). Old masterpiece painting (2300 gp). A roughly beaten golden orb (70 gp). Silver-plated steel longsword with jet jewel in hilt (900 gp). Jeweled gold crown (6000 gp). An elaborate, whalebone scrimshaw carving of intertwined orbs, each showing the legend of creation story (20 gp). Jeweled gold crown (6000 gp). 1 Medium magic item.
Faran Copperkettle, Male Halfling [Permalink]
Personal [hide]
Description: He dresses well, typically a more casual-formal manner. His blonde hair is heavily combed to the left. He is very pretty but has cold, dead eyes.
Personality: He dislikes all the random violence that takes place in the west. He disdains his fellow westerners, claiming they make him look unintelligent just for using an accent.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. Like his father and his brother before him, after school he went straight into learning to become a Shepherd. He struck the Shepherd job and began his own company from there.
Motivation: To end his boredom.
Ideals: Pacifist. Flaws: Mundane. Bonds: Attractive, Immigrant, Job. Occupation: Shepherd
Voice: Old Prospector
Attributes [hide]
Small (3'3") Halfling, Lawful Evil (CR 6)
Armor Class 13
Hit Points 38 (6d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 18 (+4) | 15 (+2) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Halfling, Aquan, Druidic
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 3 | 3 | 2 | 0 | 0 |
Possessions: 300 gp. Peridot (60 gp).
Hunter Lathalas, Male Half-Elf [Permalink]
Personal [hide]
Description: He wears bulky grey painted plate armor, and carries flails. He has a long silver beard with little hanging trinkets. His hazel eyes are passionate and lively.
Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: Hunter was raised in a hard working conservative environment. His arcane abilities were realized during a raid on his village. He then took over the family business and is one of the better Miner for hire.
Motivation: He desires power and/or immortality; and he wants to meet his childhood hero
Ideals: Fighting, Gifted. Flaws: Cynical. Bonds: Adventurer, Job. Occupation: Miner
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (5'8") Half-Elf, Lawful Good (CR 1)
Armor Class 10
Hit Points 7 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 8 (-1) | 13 (+1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Elven, Goblin
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
Possessions: 400 sp. 1 Chain shirt.
Qemuel Trust, Male Tiefling [Permalink]
Personal [hide]
Description: This tall, slender man dresses in collared shirts and wears a proper scarf over his head. His long black hair is drawn into a two foot long braid. He has gold eyes and a black hat with a brown feather.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: Qemuel was born in the east. At a young age he loved to build and create. In his 15th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He then took over the family business and is one of the better Detective for hire.
Motivation: He is wracked by social anxiety; and he seems to be bored by most things
Ideals: Persistence. Flaws: Fearful, Mundane. Bonds: Job. Occupation: Detective
Voice: Mousy voice
Attributes [hide]
Medium (6'1") Tiefling, True Neutral (CR 7)
Armor Class 11
Hit Points 60 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 16 (+3) | 12 (+1) | 16 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +1
Possessions: 600 gp. Embroidered silk and velvet mantle with numerous moonstones (2600 gp). Jeweled electrum ring (2000 gp). Gold and topaz bottle stopper cork (800 gp).
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