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Advanced [show]


Gerard Milton, Male Human [Permalink]

Personal [hide]

Description: With white face paint in a stripe pattern across his face, he prefers to wear grey pants and tee shirts. His white hair is matted, messy, and big. He wears a mask on his face.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He loves his children and doesn't want them to worry about him. He loves to share his poetry with anyone who is interested.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. He has had some formal poetry training, and achieved minor success. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To reunite with his absent mother.

Ideals: Artistic. Flaws: Ugly, Antagonistic, Disease. Bonds: Family. Occupation: Engraver

Voice: Whispers

Attributes [hide]

Gerard Milton, Male Human Cleric 1
Medium (5'3") Human, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 15 (+2)12 (+1) 12 (+1)18 (+4)
Skills Performance +6, Sleight of Hand +2
Senses Passive Perception 11
Languages Common, Aquan
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 140 gp.


Social Check DCs


Dustin Colby, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and typically wears red cloth garments or leather armor. His hair is always cut to a buzz. His violet eyes dart around the room hyper actively observing anyone and anything.

Personality: Abrasive and pushy, he has a hard time making friends. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Assassin arts, while his father instructed him in etiquette, music and courtly manner. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He ran away from his former home and has been making his living as a Assassin for the past few years.

Motivation: Marry his sister to traveling adventurers; and expand his business

Flaws: Antagonistic, Impulsive. Bonds: Rich, Job, Family. Occupation: Assassin

Voice: Sounds elderly

Attributes [hide]

Dustin Colby, Male Human Sorcerer 1
Medium (5'6") Human, Chaotic Good (CR 1)
Armor Class 11
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 11 (+0)11 (+0) 15 (+2)14 (+2)
Skills Investigation +2, Survival +4
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1053

Possessions: 80 gp. Jasper (70 gp). 1 Climber’s kit.


Social Check DCs


Roondar Gummen, Male Gnome [Permalink]

Personal [hide]

Description: 3'3" and lanky with angular features, he is an attractive figure. He is wearing a long, violet cloak. His chestnut hair has been sun bleached extensively. He has amber eyes.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He is obsessed with finding treasure.

History: Born in the east his family was never financially stable. He found a children's book about a Gnome Aristocrat who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has achieved small success as a Apothecary.

Motivation: He feels threatened by others; and wants to open a new tavern

Ideals: Philantrophist. Flaws: Fearful. Bonds: Attractive, Adventurer, Poor, Job. Occupation: Apothecary

Voice: Ums and uhs a lot

Attributes [hide]

Roondar Gummen, Male Gnome Aristocrat 3
Small (3'3") Gnome, Chaotic Good (CR 3)
Armor Class 10
Hit Points 28 (3d8)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)9 (-1) 17 (+3)11 (+0) 12 (+1)12 (+1)
Skills Performance +3, Survival +3
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple -1

Possessions: 200 gp.


Social Check DCs


Crampernap Gobblefirn, Male Gnome [Permalink]

Personal [hide]

Description: His left side is far more bruised and cut up than his other. He wears an old set of leather armor, nicked and torn by the ravages of time and battle. His hair is long and chestnut with streaks of golden, and is pulled back with small violet clips. His beard is golden, braided, and well cared for. He is baby faced.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He has a habit of throwing himself into exceedingly dangerous situations.

History: His parents moved while he was still in utero so he is the first generation to be born here. A few years later when the south was not economically sound they moved to his current location. He left for the west, certain he would find work there.

Motivation: To prove his worth to the world.

Flaws: Ugly, Shy, Impulsive. Bonds: Immigrant. Occupation: Body Guard

Voice: Relaxed voice

Attributes [hide]

Crampernap Gobblefirn, Male Gnome Barbarian 4
Small (3'3") Gnome, Chaotic Good (CR 4)
Armor Class 11
Hit Points 31 (4d12)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 10 (+0)15 (+2) 14 (+2)13 (+1)
Skills Religion +4, Sleight of Hand +2
Senses Passive Perception 12
Languages Common, Gnome, Gnoll, Elven
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2

Possessions: 5000 sp. 1 Minor magic item.


Social Check DCs


Arumawann Timbers, Male Gnome [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His hair is short and golden. He is missing an eye and his face is severely sunburned. His one remaining eye shines brown.

Personality: He is business-like. He takes instructions and follows them to the letter. He is able to make almost anything out of random pieces of junk.

History: When he was but 5 years old his parents immigrated from the north. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He moves from town to town, unable to find a place to settle.

Motivation: An old rival family wants him found; and regain custody of his son

Ideals: Professionalism, Gifted. Flaws: Ugly. Bonds: Poor, Immigrant, Family. Occupation: Knight

Voice: Sounds elderly

Attributes [hide]

Arumawann Timbers, Male Gnome Fighter 1
Small (3'8") Gnome, Lawful Evil (CR 1)
Armor Class 10
Hit Points 13 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 17 (+3)15 (+2) 12 (+1)16 (+3)
Skills Medicine +3, Survival +3
Senses Passive Perception 11
Languages Common, Gnome, Aquan, Halfling
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0

Possessions: 500 sp.


Social Check DCs

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