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NPC Generator

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Advanced [show]


Barendd Lutgehr, Male Dwarf [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he tends to wear a large white jacket. He sports a long red beard, and similarly colored long hair. He wears round tiny glasses practically rammed into his face.

Personality: Calm and collected, he is a well trained Architect. He has a minor phobia of water and hates getting wet.

History: Born in the west to a Architect, Barendd learned a great deal about his mother's area of expertise. Like his mother and his sister before him, after school he went straight into learning to become a Architect. He struck the Architect job and began his own company from there.

Motivation: His relatives are trying to arrange a marriage; and regain custody of his son

Flaws: Fearful. Bonds: Job, Family. Occupation: Architect

Voice: Boston accent

Attributes [hide]

Barendd Lutgehr, Male Dwarf Monk 2
Medium (4'4") Dwarf, True Neutral (CR 2)
Armor Class 14
Hit Points 21 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)18 (+4) 16 (+3)9 (-1) 16 (+3)11 (+0)
Skills Perception +5, Sleight of Hand +6
Senses Passive Perception 16
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +6 / 1d6+4, Grapple +4

Possessions: Just what you see.


Social Check DCs


Mogg Dumph, Male Half-Orc [Permalink]

Personal [hide]

Description: Standing 6'6", this man wears loose pants and a collared shirt complete with sweater beneath his coat. He has a red handlebar mustache and slicked back red hair. His eyes are a pleasant brown.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: He was born in the south. A gifted student he started as a Roofer, but he got bored and became a Ruler. He ran away from his former home and has been making his living as a Ruler for the past few years.

Motivation: Expand his business.

Ideals: Joker. Bonds: Job, Immigrant. Occupation: Ruler

Voice: Deep voice with rolling R's

Attributes [hide]

Mogg Dumph, Male Half-Orc Cleric 9
Medium (6'6") Half-Orc, Chaotic Good (CR 9)
Armor Class 9
Hit Points 53 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)8 (-1) 13 (+1)8 (-1) 16 (+3)13 (+1)
Skills Deception +4, Nature +2
Senses Passive Perception 13
Languages Orc
Attacks Melee +5 / 3d4+2, Ranged +2 / 3d4-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day146443210

Possessions: 4000 sp. Peridot (70 gp). Moss agate (12 gp). Coral (110 gp). Red garnet (110 gp).


Social Check DCs


Traki Mellerelel, Male Half-Elf [Permalink]

Personal [hide]

Description: 5'2" and muscular, this northern man wears a black shirt, with a white mid length shorts with white tights and flats, usually wearing a coat over them. His long white hair is drawn into a two foot long braid. He has gleaming, smiling green eyes.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: He was born at the edge of vast plains. Traki was born on a far northern plains where he grew up under the tutelage of his mother, an expert Unemployed. He has achieved small success as a Unemployed.

Motivation: Wants to work out more often.

Ideals: Athletic. Bonds: Job, Religious, Nature, Immigrant. Occupation: Unemployed

Voice: Speaks with squeezed throat

Attributes [hide]

Traki Mellerelel, Male Half-Elf Paladin 1
Medium (5'2") Half-Elf, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 10 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 11 (+0)9 (-1) 13 (+1)16 (+3)
Skills Deception +5, Nature +1
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 500 sp.


Social Check DCs


Windy Grass, Male Tabaxi [Permalink]

Personal [hide]

Description: He is an average looking western male in his early mid-life. He likes to wear ponchos typically of a light blue in addition to tight pants. His brown fur is lengthy and is close to two feet long. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep hazel.

Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He is used to getting what he wants. In part because he is a meticulous planner.

History: Windy was born with his father's beautiful face. Like his father and his brother before him, after school he went straight into learning to become a Unemployed. Recently the stress of being a Unemployed has made it difficult for him to sleep.

Motivation: To be a Mason again; and expand his business

Ideals: Professionalism. Flaws: Insomniac. Bonds: Attractive, Job. Occupation: Unemployed

Voice: Raspy

Attributes [hide]

Windy Grass, Male Tabaxi Aristocrat 2
Medium (6'6") Tabaxi, Chaotic Good (CR 2)
Armor Class 14
Hit Points 21 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)19 (+4) 18 (+4)8 (-1) 9 (-1)14 (+2)
Skills Medicine +1, Persuasion +4
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +6 / 1d6+4, Grapple +4

Possessions: 1500 sp.


Social Check DCs


Dondon Tealeaf, Male Halfling [Permalink]

Personal [hide]

Description: He stands about 3'3" and is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His left hand appears badly burned and disfigured. His black hair is lengthy. His eyes are a pleasant violet.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He is a font of random trivia from the lore and stories he has discovered

History: He was born at the edge of vast forest. After coming to the age of reason, Dondon took it upon himself to study the divine arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was granted divine powers by his dying brother.

Motivation: He's repulsed by the PC; and to share knowledge with the world

Ideals: Logical, Gifted. Flaws: Antagonistic. Bonds: Nature. Occupation: Seamstress

Voice: Dark and ominous

Attributes [hide]

Dondon Tealeaf, Male Halfling Paladin 6
Small (3'3") Halfling, Neutral Good (CR 6)
Armor Class 15
Hit Points 36 (6d10)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)19 (+4) 11 (+0)10 (+0) 11 (+0)17 (+3)
Skills History +3, Insight +3
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +5 / 2d6+2, Ranged +7 / 2d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1101

Possessions: Black star sapphire (500 gp).


Social Check DCs

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