Sindri Folkor, Male Gnome [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears many layers of old clothing at all times. His long silver hair is drawn into a two foot long braid. His ears are large.
Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He always tries to repair and not replace. It was this mentality that drove him into the Stableman business.
History: He was born in a small forest village. When he was little, his rather wealthy family often ventured across the forest to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Sindri took refuge in the ruined castle and found the beat up scimitar and armor he uses now. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He uses money and sex appeal to get what he needs; and he wants to meet his childhood hero
Ideals: Disciplined, Persistence. Flaws: Ugly, Disease. Bonds: Poor, Nature. Occupation: Stableman
Voice: Spits and sputters
Attributes [hide]
Small (3'2") Gnome, Chaotic Good (CR 11)
Armor Class 15
Hit Points 69 (11d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 19 (+4) | 16 (+3) | 13 (+1) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Gnome, Infernal
Attacks Melee +4 / 3d8+0, Ranged +8 / 3d8+4, Grapple +4
Possessions: 1100 gp. Fire opal (600 gp). Brown-green garnet (80 gp). Black opal (600 gp). Rich purple corundum (600 gp). Deep blue spinel (1300 gp). Freshwater pearl (15 gp). Peridot (70 gp). Blue diamond (5000 gp). Rhodochrosite (15 gp). Sardonyx (70 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Bulzo Stoutman, Male Halfling [Permalink]
Personal [hide]
Description: He is perpetually draped in fineries, but all of this concealed by his earthly robes.. He is portly but not overly obese. His moppish blonde hair is in a traditional bowl cut. He wears a mask on his face.
Personality: He speaks before he thinks and is too direct. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.
History: He was raised in a mountains tribe. He moved out north to avoid the crime he committed. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he feels that his past leaves him morally obligated to help
Ideals: Justice. Flaws: Impulsive. Bonds: Attractive, Criminal record, Nature. Occupation: Locksmith
Voice: Spanish accent
Attributes [hide]
Small (3'4") Halfling, Lawful Evil (CR 1)
Armor Class 13
Hit Points 10 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 15 (+2) | 15 (+2) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Halfling, Goblin, Dwarven
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 1 | 0 | 0 | 0 | 0 | 0 |
Possessions: 90 gp. Red-brown spinel (150 gp).
Oriax Fate, Male Tiefling [Permalink]
Personal [hide]
Description: 6'8" and muscular, this southern man wears baggy green pantaloons and a pastel scarf. His hair is cut close to his head. His face is covered beneath a completely black helmet.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: He was born the only child of a wealthy merchant. He was an athlete and attended two major summer competitions. He never won. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: To find somewhere to settle down.
Ideals: Athletic, Entrepeneur. Flaws: Mundane, Forgetful. Occupation: Apothecary
Voice: Shortens vowels
Attributes [hide]
Medium (6'8") Tiefling, Neutral Evil (CR 12)
Armor Class 12
Hit Points 66 (12d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 15 (+2) | 14 (+2) | 12 (+1) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +7 / 3d10+3, Ranged +6 / 3d10+2, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 3 | 3 |
Possessions: 3000 gp. 1 Minor magic item.
Beiro Tiltathana, Male Elf [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he prefers to wear black pants and tee shirts. His white hair is knotted and matted. He is missing an eye and his face is severely sunburned. His one remaining eye shines violet.
Personality: Always inclined to offer people food he seems plenty friendly. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: Beiro was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. His druidic abilities were realized during a raid on his village. He was granted druidic powers by his dying sister.
Motivation: He is greedy.
Ideals: Philantrophist, Gifted. Flaws: Ugly. Bonds: Military, Poor. Occupation: Tailor
Voice: Shortens vowels
Attributes [hide]
Medium (5'4") Elf, Neutral Evil (CR 3)
Armor Class 13
Hit Points 17 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 17 (+3) | 9 (-1) | 13 (+1) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Elven, Terran
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
Possessions: 200 gp.
Mamnen Havoc, Male Tiefling [Permalink]
Personal [hide]
Description: This man wears rags and sports a simple walking cane. He is muscular with a powerful set of arms. He keeps his long dark red hair kept up in a rat tail. His eyes are white and beady.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. A freak accident while working with his Hunter mother left him crippled. Due to his spouse's obsession with being a Hunter they were divorced and he won custody of their son. He worked as a Unemployed, and he later adopted a second son.
Motivation: Find a way to reverse the transformation of his sister; and marry his sister to traveling adventurers
Ideals: Fighting. Flaws: Ugly, Disease, Insomniac. Bonds: Poor, Family. Occupation: Unemployed
Voice: Hissing voice
Attributes [hide]
Medium (5'8") Tiefling, Lawful Neutral (CR 13)
Armor Class 13
Hit Points 71 (13d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 17 (+3) | 11 (+0) | 13 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 4d4+0, Ranged +7 / 4d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 |
Possessions: 200 pp. Alexandrite (1300 gp). Hematite (4 gp). Golden yellow topaz (1300 gp). Brown-green garnet (150 gp). Violet garnet (1300 gp). Obsidian (4 gp). Deep blue spinel (1300 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!