Stannor Brightmoon, Male Halfling [Permalink]
Personal [hide]
Description: He likes to wear darkened spectacles and heavy clothing, no matter the weather. He carries a battered bastard sword and tarnished sword as well. He has wavy golden hair. His amber eyes dart around the room hyper actively observing anyone and anything.
Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: He was born blind and as such lacked many opportunities for work. Through the years after Stannor was born, his father became increasingly distant from his family, instead choosing to pursue power in the east. Stannor's father didn't care for him much, and the feeling was mutual. During his travels, Stannor and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Stannor discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Stannor fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.
Motivation: He desires power and/or immortality; and he's repulsed by the pc
Ideals: Fighting. Flaws: Emotional, Disease, Antagonistic. Bonds: Adventurer. Occupation: Servant
Voice: Slurs words
Attributes [hide]
Small (3'1") Halfling, Lawful Neutral (CR 6)
Armor Class 14
Hit Points 29 (6d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 14 (+2) | 11 (+0) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +3 / 2d6+0, Ranged +6 / 2d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 3 |
Possessions: 500 gp. Golden yellow topaz (1600 gp). Zircon (30 gp). Blue quartz (15 gp). Hematite (15 gp).
Gimble Cobblelob, Male Gnome [Permalink]
Personal [hide]
Description: This man wears dark leathers with embroidery. He has a penchant for wearing a ring with an oversized emerald on his left hand. He wears a Stetson hat to cover his moderate length auburn hair. His amber eyes have a joyful gleam in them most of the time.
Personality: He is fixated on the number 92. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.
History: He was born a particularly ugly child, much to the horror of his parents. He was taken as a slave by a traveling circus and forced to perform He has achieved small success as a Armorer.
Motivation: He'd like to take his coworkers down a peg; and he is not mentally stable, and does not behave rationally
Flaws: Insane, Ugly. Bonds: Rich, Job, Slave. Occupation: Armorer
Voice: Ums and uhs a lot
Attributes [hide]
Small (3'8") Gnome, Chaotic Evil (CR 10)
Armor Class 11
Hit Points 72 (10d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 16 (+3) | 11 (+0) | 8 (-1) | 17 (+3) |
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +5 / 3d6+1, Ranged +4 / 3d6+0, Grapple +1
Possessions: Silver-plated steel longsword with jet jewel in hilt (500 gp). Silver comb with moonstones (500 gp). Silver-plated steel longsword with jet jewel in hilt (500 gp). Silver-plated steel longsword with jet jewel in hilt (500 gp). 1 Minor magic item.
Horhog Camden, Male Half-Orc [Permalink]
Personal [hide]
Description: He wears a shirt that is too small, which lets his gut show, with a ratty blue coat over it. He has a moderate pudge and is not very fit. His chestnut hair is greasy and uncared for. His eyes are gray and he is always smoking a pipe.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.
History: The child of western immigrants he idolized his father. Through the years after Horhog was born, his father became increasingly distant from his family, instead choosing to pursue power in the west. Horhog's father didn't care for him much, and the feeling was mutual. After a long history of fighting, Horhog and his spouse have recently divorced.
Motivation: He's repulsed by the PC; and sabotage a competitor
Ideals: Justice. Flaws: Ugly, Disease, Antagonistic. Bonds: Immigrant. Occupation: Assassin
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (6'6") Half-Orc, Chaotic Good (CR 7)
Armor Class 10
Hit Points 56 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 16 (+3) | 13 (+1) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Orc, Gnoll
Attacks Melee +4 / 2d8+1, Ranged +3 / 2d8+0, Grapple +1
Possessions: 900 gp.
Nuraval Holderhek, Male Dwarf [Permalink]
Personal [hide]
Description: He is lean but muscular and wears tight fitting clothing which further accentuates his frame. With a patchy golden beard and wild golden hair. He is baby faced.
Personality: He does not believe in betrayal or weakness as things to be tolerated. He pushes his goals aggressively. He is also a coward if confronted.
History: When he was but 7 years old his parents immigrated from the east. While he appears to be a normal Dwarf, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He moves from town to town, unable to find a place to settle.
Motivation: To protect his home; and he is terrified, and will act out of fear
Ideals: Justice. Flaws: Fearful, Insane. Bonds: Attractive, Immigrant, Guardian. Occupation: Sellsword
Voice: Prounounces S like Z
Attributes [hide]
Medium (4'2") Dwarf, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 37 (3d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 20 (+5) | 11 (+0) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 200 gp.
Howard Elderberry, Male Halfling [Permalink]
Personal [hide]
Description: He likes to wear brown tank tops with blue pants. He has no hair. His gray eyes dart around the room hyper actively observing anyone and anything.
Personality: Overbrimming with self-confidence, Howard isn't afraid of most anything. He has a strong dislike to people who do not believe in Halfling unity. Animals are drawn to him, and he is able to talk to them.
History: Born to a poor family in the city he treasured whatever gifts he got. A freak accident while working with his Sage father left him crippled. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Nothing but the best is good enough for him; and he doesn't get along with people that don't share his tastes
Ideals: Impeccable, Gifted. Flaws: Ugly, Disease. Bonds: Poor. Occupation: Farmer
Voice: Uses sign language
Attributes [hide]
Small (3'0") Halfling, Chaotic Neutral (CR 6)
Armor Class 12
Hit Points 54 (6d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 15 (+2) | 10 (+0) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +2
Possessions: 2000 sp. Brass mug with jade inlays (400 gp). Large well-done wool tapestry (400 gp). Large well-done wool tapestry (400 gp).
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