Baern Rakankrak, Male Dwarf [Permalink]
Personal [hide]
Description: This exceptionally lanky man usually wears his brown robe and has his shortbow always slung over his shoulder. He has black hair. His fierce green eyes like to dwell on things.
Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He is lazy, self-centered, vain, and jealous.
History: He got into the Adventurer business at a young age. A few years later when the south was not economically sound they moved to his current location. He has drifted from career to career and currently works as a Adventurer.
Motivation: A need for knowledge about a nearby landmark; and to reunite with his old friends
Ideals: Optimist. Flaws: Selfish. Bonds: Job, Immigrant, Adventurer. Occupation: Adventurer
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (4'3") Dwarf, Chaotic Neutral (CR 11)
Armor Class 10
Hit Points 81 (11d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 15 (+2) | 12 (+1) | 16 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Dwarven, Auran
Attacks Melee +5 / 3d8+1, Ranged +4 / 3d8+0, Grapple +1
Possessions: 2000 gp. Ceremonial electrum dagger with a star ruby in the pommel (600 gp). Silver comb with moonstones (600 gp). Gold and topaz bottle stopper cork (600 gp). 1 Minor magic item. 1 Minor magic item.
Roger Sherwood, Male Human [Permalink]
Personal [hide]
Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He does not wear sleeves and tends to eschew shirts when he can avoid it. He has silver hair. He has green eyes and a brown hat with a tan feather.
Personality: Roger speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: Roger was raised in a hard working conservative environment. A few years later when the east was not economically sound they moved to his current location. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature halberd.
Motivation: His name or reputation has been wronged in the past by dire rats, and he desires to right it; and he desires power and/or immortality
Ideals: Impeccable. Bonds: Adventurer, Job, Immigrant, Enemies. Occupation: Stableman
Voice: Raspy
Attributes [hide]
Medium (6'5") Human, True Neutral (CR 11)
Armor Class 11
Hit Points 40 (11d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 10 (+0) | 10 (+0) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 3d8+1, Ranged +5 / 3d8+1, Grapple +6
Possessions: 1200 gp. Red-brown spinel (150 gp). Deep green spinel (150 gp). Citrine (50 gp). Star ruby (1100 gp). Amber (150 gp). Freshwater pearl (10 gp). Alexandrite (500 gp). Freshwater pearl (10 gp). Zircon (50 gp). Rock crystal (50 gp).
Gubrash Blakely, Male Half-Orc [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He is well dressed, constantly wearing a yellow suit, tan shirt, and grey tie. His hair is long and blonde with streaks of auburn, and is pulled back with small yellow clips. His beard is auburn, braided, and well cared for. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep amber.
Personality: He is not truly malevolent, but he is obsessed with painting. He constantly tries to fill his life with painting. He is used to getting what he wants. In part because he is a meticulous planner.
History: He was born in the north, but his parents moved at a very young age to the east. Because his mother participated in the massacre of their homeland, illithids burned their ranch to the ground and forced them out. He was preparing to flee to the north, but the outbreak of war prevented him and his father from journeying north to reunite his family. He moves from town to town, unable to find a place to settle.
Motivation: A deep hatred of illithids; and he wants revenge against illithids
Ideals: Athletic, Artistic, Professionalism. Bonds: Immigrant, Enemies. Occupation: Apothecary
Voice: Sounds elderly
Attributes [hide]
Medium (5'3") Half-Orc, Chaotic Neutral (CR 5)
Armor Class 9
Hit Points 33 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 8 (-1) | 15 (+2) | 14 (+2) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Orc, Ignan, Elven
Attacks Melee +6 / 2d4+3, Ranged +2 / 2d4-1, Grapple +3
Possessions: 400 gp. Old masterpiece painting (1300 gp). Eyepatch with mock eye of sapphire and moonstone (1300 gp). Silver comb with moonstones (500 gp). Fire opal pendant on a fine gold chain (1300 gp).
Oren Hilltopple, Male Halfling [Permalink]
Personal [hide]
Description: This man is very fat, and wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He is bald on top and has large silver tufts of hair around his ears. His eyes are blue and he is always smoking a pipe.
Personality: He is business-like. He takes instructions and follows them to the letter. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: His mother raised him in a mountain cabin. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He has achieved small success as a Stableman.
Motivation: He'd like to take his coworkers down a peg.
Ideals: Professionalism. Flaws: Ugly, PTSD. Bonds: Job, Nature. Occupation: Stableman
Voice: Timid voice
Attributes [hide]
Small (3'1") Halfling, Lawful Good (CR 1)
Armor Class 15
Hit Points 6 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 19 (+4) | 15 (+2) | 13 (+1) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Halfling, Terran
Attacks Melee +1 / 1d4-1, Ranged +6 / 1d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: 120 gp. Amethyst (120 gp).
Flame Treat, Male Tabaxi [Permalink]
Personal [hide]
Description: This slender man stands about 5'9". He wears a green shirt with thin brown vertical stripes and grey pants. His gray fur is lengthy and is close to two feet long. His ears are large.
Personality: He is fixated on the number 17. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: He was born a particularly ugly child, much to the horror of his parents. His family was turned out during the war. He and his family wandered north to less war torn lands. He is searching for what he claims is his rightful reward.
Motivation: He wants to meet his childhood hero.
Flaws: Ugly, Insane, Impulsive, PTSD. Bonds: Adventurer. Occupation: Mayor
Voice: pre-pubescent
Attributes [hide]
Medium (5'9") Tabaxi, Chaotic Evil (CR 10)
Armor Class 12
Hit Points 63 (10d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 14 (+2) | 14 (+2) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Aquan, Druidic
Attacks Melee +5 / 3d6+1, Ranged +6 / 3d6+2, Grapple +2
Possessions: 1500 gp. Aquamarine (600 gp). Hematite (6 gp). Zircon (40 gp). Smoky quartz (40 gp). Deep blue spinel (600 gp). Black pearl (600 gp). Alexandrite (600 gp). Amber (140 gp).
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Their contribution stands as a beacon of hope for all adventurers!