Travok Frostbeard, Male Dwarf [Permalink]
Personal [hide]
Description: A man of a pale complexion, he prefers to wear pastel pants and tee shirts. His hair is brown, silky, and of moderate length. His eyes are blue.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He is a very good compulsive liar and kleptomaniac.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. Travok was born on a far western island where he grew up under the tutelage of his father, an expert Banker. He used his abilities to trick people and travel the world for free.
Motivation: He is a bit of a kleptomaniac; and he has comitted a past crime that haunts him to this day
Ideals: Joker. Bonds: Attractive, Criminal record, Military, Immigrant. Occupation: Banker
Voice: Creaky witch voice
Attributes [hide]
Medium (4'5") Dwarf, Neutral Evil (CR 2)
Armor Class 12
Hit Points 16 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 15 (+2) | 16 (+3) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven, Druidic, Giant, Draconic
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
Possessions: 1400 sp.
Damakos Virtue, Male Tiefling [Permalink]
Personal [hide]
Description: He is a pot bellied northern man with a big hulking figure and broad shoulders. He wears tattered old clothes. He keeps his black hair in a flapper bob. He is missing an eye and his face is severely sunburned. His one remaining eye shines red.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: He was born blind and as such lacked many opportunities for work. A freak accident while working with his Mercenary mother left him crippled. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He is currently in port desperately looking for someone to get him out.
Ideals: Athletic, Joker. Flaws: Ugly, Disease. Bonds: Slave. Occupation: Spy
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (5'9") Tiefling, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 26 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 14 (+2) | 17 (+3) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Dwarven, Sylvan, Abyssal
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 1900 sp.
Umpen Ningel, Male Gnome [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking eastern young adult. He prefers to wear white pants and tee shirts. Beneath his clothing is a huge mess of scar tissue. His auburn hair is heavily combed to the right. His violet eyes dart from person to person.
Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: Umpen was born with his mother's beautiful face. Brilliant and gifted he never wanted to apply himself. He got away from his former life and has fallen to alcoholism.
Motivation: He is currently in port desperately looking for someone to get him out; and nothing but the best is good enough for him
Ideals: Gifted. Flaws: Sensitive, PTSD. Bonds: Slave, Attractive. Occupation: Tailor
Voice: Sensual and smooth
Attributes [hide]
Small (3'2") Gnome, Lawful Neutral (CR 6)
Armor Class 14
Hit Points 31 (6d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 12 (+1) | 14 (+2) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Gnome, Druidic, Undercommon
Attacks Melee +5 / 2d6+2, Ranged +6 / 2d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 2 | 2 | 2 | 0 |
Possessions: 800 gp. Silver comb with moonstones (500 gp). Gold and topaz bottle stopper cork (300 gp). Ceremonial electrum dagger with a star ruby in the pommel (300 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (150 gp).
Gerard Harrington, Male Human [Permalink]
Personal [hide]
Description: This slender man stands about 6'3". He wears a yellow shirt with thin white vertical stripes and blue pants. He keeps his black hair in a pixie cut. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his hazel eyes.
Personality: While he acts the brute, he is far gentler than he would appear. He does not believe in violence as a means to an end. He is a dedicated Sculptor but believes his peers are too gung-ho.
History: A child with a great deal of music talent his parents made sure he got the chance to thrive. He worked as a nervous Sculptor and found it very stressful. He now owns his own business.
Motivation: To be a Slave Trader again.
Ideals: Fighting, Pacifist, Artistic. Bonds: Attractive, Job. Occupation: Sculptor
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (6'3") Human, Chaotic Good (CR 5)
Armor Class 14
Hit Points 39 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 18 (+4) | 16 (+3) | 14 (+2) | 16 (+3) | 12 (+1) |
Senses Passive Perception 16
Languages Common, Abyssal, Sylvan
Attacks Melee +5 / 2d4+2, Ranged +7 / 2d4+4, Grapple +4
Possessions: 2000 sp. 1 Minor magic item. 1 Minor magic item.
Zepar Remorse, Male Tiefling [Permalink]
Personal [hide]
Description: This malnourished man wears a brown wide-brimmed hat and brown clothes. His silver hair is braided into rings. His half smiles and silver eyes are beguiling and draw you in.
Personality: Zepar is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: Born in the south to a Carpenter, Zepar learned a great deal about his father's area of expertise. He helped his father out around the business and became quite the natural. He's since become an addict/alcoholic.
Motivation: Expand his business.
Ideals: Extrovert, Philantrophist. Flaws: Addict. Bonds: Poor, Attractive, Job. Occupation: Carpenter
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (6'7") Tiefling, Chaotic Evil (CR 7)
Armor Class 13
Hit Points 45 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 16 (+3) | 12 (+1) | 15 (+2) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Abyssal, Orc
Attacks Melee +6 / 2d8+3, Ranged +6 / 2d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 1 | 0 | 0 |
Possessions: 900 gp.
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Their contribution stands as a beacon of hope for all adventurers!