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Advanced [show]


Gormogord Wildheart, Male Halfling [Permalink]

Personal [hide]

Description: He wears dull yellow sweaters, loose black pants, and alligator leather shoes. Beneath his sweater he keeps a concealed nunchaku, just in case. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He has moderate length chestnut hair. He has green eyes.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.

History: Gormogord was born with his mother's beautiful face. While studying, he fell in love. They married and had a daughter. He has since married many spouses, only to have them die. He claims to not be responsible.

Motivation: To get a good night's sleep.

Ideals: Optimist. Flaws: Insomniac. Bonds: Attractive, In love. Occupation: Tailor

Voice: Deep voice with rolling R's

Attributes [hide]

Gormogord Wildheart, Male Halfling Paladin 5
Small (2'10") Halfling, Chaotic Evil (CR 5)
Armor Class 15
Hit Points 42 (5d10)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)19 (+4) 15 (+2)16 (+3) 12 (+1)16 (+3)
Skills Arcana +6, History +6
Senses Passive Perception 11
Languages Common, Halfling, Celestial, Draconic, Sylvan
Attacks Melee +1 / 2d4-2, Ranged +7 / 2d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 700 gp. 1 Minor magic item.


Social Check DCs


Gerard Deighton, Male Human [Permalink]

Personal [hide]

Description: A middle-aged man, he wears yellow painted combat armor at almost all times, and is pretty ugly. His head has been shaved. His eyes are amber and catlike.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He is a logical person and will generally grow upset if things defy logic and science.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. When Gerard reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: To share knowledge with the world; and he wants nothing more than to rejoin the army

Ideals: Justice, Logical. Flaws: Ugly. Bonds: Military. Occupation: Merchant

Voice: Farmer accent

Attributes [hide]

Gerard Deighton, Male Human Commoner 4
Medium (5'3") Human, Chaotic Evil (CR 4)
Armor Class 13
Hit Points 21 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 15 (+2)15 (+2) 13 (+1)13 (+1)
Skills Medicine +3, Performance +3
Senses Passive Perception 11
Languages Common, Druidic, Gnoll
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3

Possessions: 32000 sp.


Social Check DCs


Fulbar Warmwater, Male Halfling [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He typically wears a sleeveless long coat of deep green leather and dull tan iron scale mail. His chestnut hair is still thick. His eyes are a pleasant blue.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He always tries to repair and not replace. It was this mentality that drove him into the Merchant business.

History: He was born to loving parents in a slum to the north. Fulbar abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He now travels the world, in search of power and loot.

Motivation: He's looking for his big break; and balancing his hectic life and new merchant responsibilities is difficult

Ideals: Persistence. Flaws: Cynical. Bonds: Poor, Adventurer, Job. Occupation: Merchant

Voice: Spits and sputters

Attributes [hide]

Fulbar Warmwater, Male Halfling Monk 5
Small (3'4") Halfling, Lawful Neutral (CR 5)
Armor Class 14
Hit Points 36 (5d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 12 (+1)11 (+0) 10 (+0)10 (+0)
Skills Insight +3, Survival +3
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +2 / 2d4-1, Ranged +6 / 2d4+3, Grapple +3

Possessions: 200 gp.


Social Check DCs


Peter Blyth, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man is wearing a tight blue one piece outfit complete with pants, hood, and a cape. He has styled his black hair well, parting it to the left. His brown eyes lackadaisically let the world flow into them.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He would rather hide behind his crafts than deal with other people.

History: Born to a poor family in the city he treasured whatever gifts he got. Over the years he perfected his riding and shooting skills. He has never given up on his writing dream.

Motivation: He seems to be bored by most things; and he is content

Ideals: Artistic. Flaws: Mundane, Shy. Bonds: Poor, Nature. Occupation: Carter

Voice: Rolls R's

Attributes [hide]

Peter Blyth, Male Human Expert 1
Medium (5'8") Human, Neutral Good (CR 1)
Armor Class 10
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 11 (+0)14 (+2) 13 (+1)15 (+2)
Skills Athletics +4, Religion +4
Senses Passive Perception 11
Languages Common, Gnoll, Druidic
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +4

Possessions: 1 Masterwork Common Melee.


Social Check DCs


Raymond Stanton, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he is constantly adorned with expensive silk clothing, often dyed in bright blue and tan, and wears rings and necklaces with large, colorful gems. His black hair is matted, messy, and big. His eyes are blue and catlike.

Personality: Aggressive, abrasive, and angry, Raymond embodies much of what other species detest in the Humans. He never wears the same outfit twice, unless he absolutely has to.

History: He was raised in a white middle class family as the only child. Through the years after Raymond was born, his mother became increasingly distant from his family, instead choosing to pursue power in the west. Raymond's mother didn't care for him much, and the feeling was mutual. He has since lost track of the people in his past.

Motivation: Find a way to reverse the transformation of his brother; and marry his brother to traveling adventurers

Ideals: Artistic. Flaws: Ugly, Antagonistic, Mundane. Bonds: Rich, Family. Occupation: Mercenary

Voice: Soft and mumbly

Attributes [hide]

Raymond Stanton, Male Human Cleric 11
Medium (5'5") Human, Lawful Neutral (CR 11)
Armor Class 12
Hit Points 73 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 13 (+1)17 (+3) 13 (+1)9 (-1)
Skills History +7, Insight +5
Senses Passive Perception 11
Languages Common, Druidic, Abyssal, Celestial
Attacks Melee +5 / 3d8+1, Ranged +6 / 3d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day136544

Possessions: 3000 sp. Finely wrought small gold bracelet (60 gp). Carved harp of exotic wood with ivory inlay and zircon gems (400 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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