Dûgz Adley, Male Half-Orc [Permalink]
Personal [hide]
Description: 5'9" and muscular, this eastern man wears very tight pants and wife beaters, though occasionally he sports a green coat. He wears a colorful flower in his golden hair. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He will rave to anyone who will listen. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: Dûgz was born with his father's beautiful face. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He is untrained/undisciplined, which makes him dangerous.
Motivation: Wants to work out more often; and to get a good night's sleep
Ideals: Athletic, Extrovert. Flaws: Insomniac, Insane. Bonds: Attractive. Occupation: Apothecary
Voice: Shortens vowels
Attributes [hide]
Medium (5'9") Half-Orc, Chaotic Evil (CR 7)
Armor Class 9
Hit Points 40 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 9 (-1) | 14 (+2) | 15 (+2) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Orc, Druidic, Auran
Attacks Melee +6 / 2d8+3, Ranged +2 / 2d8-1, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 |
Possessions: 800 gp. Sardonyx (40 gp). 1 Minor magic item. 1 Minor magic item.
Fibblestib Oomtrowl, Male Gnome [Permalink]
Personal [hide]
Description: He wears a worn and beaten armor. His white hair is matted, messy, and big. His brown eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: Fibblestib is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He cannot resist a sob story and will often dote over anyone who has one.
History: Born in the north to a Cartwright, Fibblestib learned a great deal about his mother's area of expertise. His first spouse was a Knight, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. He struck the Cartwright job and began his own company from there.
Motivation: Balancing his hectic life and new Cartwright responsibilities is difficult.
Ideals: Extrovert, Philantrophist. Flaws: Ugly. Bonds: Job, Family. Occupation: Cartwright
Voice: Smoker's lung
Attributes [hide]
Small (3'5") Gnome, Lawful Good (CR 4)
Armor Class 13
Hit Points 33 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 15 (+2) | 9 (-1) | 11 (+0) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: 1 Minor magic item.
Gunter Windsor, Male Human [Permalink]
Personal [hide]
Description: This tall, slender man wears a robe, a symbol of strength around his neck, and a sickle on his belt. His white hair is drawn into a tight pony tail with a butterfly scrunchie. His amber eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He is almost excessively polite to everyone, even when angry. He disdains his fellow westerners, claiming they make him look unintelligent just for using an accent.
History: Gunter was raised in a hard working conservative environment. He has had some formal singing training, and achieved minor success. He then took over the family business and is one of the better Painter for hire.
Motivation: Wants to open a new tavern; and sabotage a competitor
Ideals: Fighting, Artistic. Flaws: Shy. Bonds: Immigrant, Job. Occupation: Painter
Voice: Timid voice
Attributes [hide]
Medium (5'5") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 10 (+0) | 10 (+0) | 14 (+2) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Gnome, Giant
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
Possessions: 300 gp. Black pearl (800 gp). Moss agate (5 gp). Rose (50 gp).
Lance Ostoroth, Male Half-Elf [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He dresses in brown turtlenecks beneath a grey coat with blue slacks. His head has been shaved. He wears a mask on his face.
Personality: Overbrimming with self-confidence, Lance isn't afraid of most anything. He has a strong dislike to people who do not believe in Half-Elven unity. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: He was born on a small isolated farm. When he was little, his rather wealthy family often ventured across the island to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Lance took refuge in the large cave and found the beat up scimitar and armor he uses now. He bought a scimitar and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He's looking for his big break; and he wants to meet his childhood hero
Ideals: Athletic, Impeccable. Flaws: Ugly. Bonds: Adventurer, Nature. Occupation: Banker
Voice: Cold and demanding tone
Attributes [hide]
Medium (5'6") Half-Elf, Chaotic Good (CR 3)
Armor Class 10
Hit Points 15 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 12 (+1) | 14 (+2) | 16 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Elven, Dwarven, Auran
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 |
Possessions: 8000 cp. Tiger eye turquoise (4 gp). Tourmaline (100 gp). Freshwater pearl (4 gp). 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon.
Rrath Asheton, Male Half-Orc [Permalink]
Personal [hide]
Description: This exceptionally lanky man wears a white coat over a green low-cut shirt, and a deerstalker hat upon his head. His black hair is unkempt and raggedy. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He is overprotective of those who hire his services. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.
History: He was born to a criminal king-pin and mafia family When money was particularly tight he was walking through alleys when he overheard a Sculptor hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He used his abilities to trick people and travel the world for free.
Motivation: To clean up the streets; and he has decided he is irredeemable
Ideals: Justice. Flaws: Ugly. Bonds: Poor, Guardian, Criminal record. Occupation: Sculptor
Voice: Rolls R's
Attributes [hide]
Medium (6'8") Half-Orc, Chaotic Neutral (CR 6)
Armor Class 11
Hit Points 42 (6d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 12 (+1) | 13 (+1) | 13 (+1) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Orc, Giant
Attacks Melee +6 / 2d6+3, Ranged +4 / 2d6+1, Grapple +3
Possessions: 1000 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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