Elaim Daerdahk, Male Dwarf [Permalink]
Personal [hide]
Description: He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His silver hair is drawn into a tight pony tail with a card scrunchie. His brown unseeing eyes seem to look past you.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: He got into the Map Maker business at a young age. A freak accident while working with his Shoemaker mother left him crippled. He has built up a small fortune and can afford his own way.
Motivation: Money/treasure; and sabotage a competitor
Ideals: Philantrophist. Flaws: Disease. Bonds: Rich, Attractive, Job. Occupation: Map Maker
Voice: Cold and demanding tone
Attributes [hide]
Medium (4'2") Dwarf, Chaotic Good (CR 8)
Armor Class 11
Hit Points 62 (8d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 12 (+1) | 19 (+4) | 12 (+1) | 9 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Dwarven, Halfling
Attacks Melee +7 / 2d10+4, Ranged +4 / 2d10+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 3 | 3 |
Possessions: 300 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Glim Tarkelby, Male Gnome [Permalink]
Personal [hide]
Description: He does not wear sleeves and tends to eschew shirts when he can avoid it. He carries a battered bow and tarnished falchion as well. His tied-back hair is golden. His green eyes lackadaisically let the world flow into them.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. His philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: He was born on a small isolated farm. Aside from being a slave or a gladiator, there isn't much legitimate work for Gnomes in Glim's homeland. Glim decided to take the middle way and become a bodyguard. He left for the south, certain he would find work there.
Motivation: Wants to have a good time and be beloved; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Optimist. Flaws: Shy. Bonds: Nature, Immigrant. Occupation: Stylist
Voice: Slow speaker
Attributes [hide]
Small (3'6") Gnome, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 35 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 16 (+3) | 8 (-1) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 2 |
Possessions: 200 gp.
Ernest Toti, Male Half-Elf [Permalink]
Personal [hide]
Description: He stands about 5'11" and is dressed in a clean brown cloak covering his clean studded leather. His right leg appears badly burned and disfigured. His brown hair is knotted and matted. His eyes are hazel.
Personality: He is not truly malevolent, but he is obsessed with music. He constantly tries to fill his life with music. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He has chosen to use the inheritance that was left to him frivolously. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He wants revenge against giants; and he is greedy
Ideals: Artistic. Bonds: Rich, Slave, Enemies. Occupation: Fisher
Voice: Timid voice
Attributes [hide]
Medium (5'11") Half-Elf, Neutral Evil (CR 10)
Armor Class 12
Hit Points 58 (10d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 11 (+0) | 14 (+2) | 12 (+1) | 13 (+1) |
Senses Passive Perception 15
Languages Common, Elven, Halfling, Draconic
Attacks Melee +5 / 3d6+1, Ranged +6 / 3d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 4 |
Possessions: Old masterpiece painting (900 gp). An abacus with copper, silver and gold markers (40 gp). Eyepatch with mock eye of sapphire and moonstone (900 gp). Brass mug with jade inlays (100 gp). Fire opal pendant on a fine gold chain (900 gp).
Balam Silence, Male Tiefling [Permalink]
Personal [hide]
Description: Standing 5'0", this man wears a robe, a symbol of death around his neck, and a longbow on his belt. His white hair is kept up in a ponytail inside a small hat. He has gleaming, smiling white eyes.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.
History: He was born in the east, but his parents moved at a very young age to the west. Balam abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He ran away from his former home and has been making his living as a Detective for the past few years.
Motivation: Wants to open a new tavern.
Ideals: Fighting. Flaws: Hedonist. Bonds: Job, Immigrant, Adventurer. Occupation: Detective
Voice: Hissing voice
Attributes [hide]
Medium (5'0") Tiefling, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 8 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 11 (+0) | 15 (+2) | 14 (+2) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Celestial, Abyssal
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3
Possessions: 90 gp. 1 Chain shirt.
Erky Umbodoben, Male Gnome [Permalink]
Personal [hide]
Description: Runty and weak-looking, he is typically in his Unemployed uniform. He wears his red hair down. He tend to wears goggles to shield his eyes.
Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. Erky is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.
History: Erky lived on a farm with his father, near the main road leading to a nearby town. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Unemployed. He has since lost track of the people in his past.
Motivation: Regain custody of his daughter.
Flaws: Ugly, Antagonistic. Bonds: Job, Poor, Family. Occupation: Unemployed
Voice: Excited and jittery
Attributes [hide]
Small (3'8") Gnome, Chaotic Good (CR 14)
Armor Class 11
Hit Points 90 (14d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 17 (+3) | 9 (-1) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +6 / 4d6+1, Ranged +5 / 4d6+0, Grapple +1
Possessions: 900 pp. Golden yellow topaz (300 gp). Carnelian (60 gp). Iolite (60 gp). Black pearl (300 gp). Black star sapphire (900 gp). Deep blue spinel (300 gp). Amethyst (50 gp). Chrysoberyl (50 gp). Golden yellow topaz (300 gp). Alexandrite (300 gp). Red garnet (50 gp). Obsidian (5 gp). Star rose quartz (60 gp). Jasper (60 gp).
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Their contribution stands as a beacon of hope for all adventurers!
