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Advanced [show]


Ralf Tinley, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he is armored in gleaming platemail with gilded edges. A flowing tan cape and mantle trimmed with soft pastel waves gently in the breeze. His brown hair is styled in orderly dreadlocks. He has hazel eyes and a tan hat with a pastel feather.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: Sold as a small child to a wizard, Ralf was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His psionic abilities were realized during a raid on his village. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Money/treasure; and he is greedy

Ideals: Entrepeneur, Gifted. Flaws: Insomniac. Bonds: Rich, Mentor. Occupation: Shepherd

Voice: Booming voice

Attributes [hide]

Ralf Tinley, Male Human Aristocrat 4
Medium (5'6") Human, True Neutral (CR 4)
Armor Class 12
Hit Points 24 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 15 (+2)12 (+1) 13 (+1)18 (+4)
Skills Deception +6, Perception +3
Senses Passive Perception 13
Languages Common, Aquan
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 500 gp. Moss agate (5 gp). Star rose quartz (70 gp). 1 Minor magic item.


Social Check DCs


Lone Thunder, Male Tabaxi [Permalink]

Personal [hide]

Description: He is lean but muscular and wears light armors faded through time and improper care. His lavender fur is thinning but still full. His fair skin shows little sign of his aristocratic breeding.

Personality: He is erratic and paranoid. He believes drow are coming to abduct people. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: Born to a poor family in the city he treasured whatever gifts he got. When money was particularly tight he was walking through alleys when he overheard a Mayor hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has taken up leadership of the village's small militia in response to drow demanding more tribute than usual.

Motivation: Revenge; and someone believes him a fraud

Ideals: Extrovert. Bonds: Attractive, Enemies, Poor. Occupation: Mayor

Voice: Pronounces O like U

Attributes [hide]

Lone Thunder, Male Tabaxi Druid 4
Medium (5'9") Tabaxi, Neutral Good (CR 4)
Armor Class 14
Hit Points 30 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)18 (+4) 12 (+1)11 (+0) 13 (+1)11 (+0)
Skills Arcana +2, Religion +2
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +6 / 1d10+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115320

Possessions: 9000 sp. 1 Masterwork Musical instrument. 1 Magnifying glass. 1 Masterwork manacles.


Social Check DCs


Anselm Paxton, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he dresses well, wearing white shirts, loose pants, and blazers most of the time. He has a chestnut handlebar mustache and slicked back chestnut hair. He wears large thick round spectacles.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. He never wears the same outfit twice, unless he absolutely has to.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He found a children's book about a Human Warlock who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He now travels the world, in search of power and loot.

Motivation: To reunite with his old friends; and obtaining odd cultural human artifacts is his passion

Ideals: Justice, Artistic. Flaws: Disease. Bonds: Attractive, Adventurer. Occupation: Priest

Voice: Indian accent

Attributes [hide]

Anselm Paxton, Male Human Warlock 1
Medium (5'6") Human, Lawful Good (CR 1)
Armor Class 10
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 15 (+2)12 (+1) 12 (+1)11 (+0)
Skills Religion +3, Survival +3
Senses Passive Perception 11
Languages Common, Terran
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11210

Possessions: 4000 cp.


Social Check DCs


Quick Of Claws, Male Tabaxi [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears a worn and beaten armor. He sports a flattop fur cut. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: Eccentric and domineering, Quick will drive conversation. He is lazy and tries to find solutions quickly.

History: Born in a small village he learned the ways of the warrior from his father. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Quick fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Wants to work out more often.

Ideals: Athletic, Extrovert, Fighting. Flaws: Lazy. Bonds: Attractive. Occupation: Banker

Voice: Laughs frequently while speaking

Attributes [hide]

Quick Of Claws, Male Tabaxi Cleric 12
Medium (6'4") Tabaxi, Chaotic Neutral (CR 12)
Armor Class 14
Hit Points 61 (12d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)18 (+4) 11 (+0)16 (+3) 11 (+0)19 (+4)
Skills History +7, Investigation +7
Senses Passive Perception 10
Languages Common, Gnoll, Elven, Aquan
Attacks Melee +7 / 3d10+3, Ranged +8 / 3d10+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1265

Possessions: 100 pp.


Social Check DCs


Rangrim Daerdahk, Male Dwarf [Permalink]

Personal [hide]

Description: This slender man stands about 4'0". He wears long strands of topaz and short brown dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He wears his red hair up. He has gray eyes.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. Rangrim enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: His father raised him in a mountain cabin. In his 16th year, his parents were killed by a goblins raid, leaving Rangrim alone in the world. After a stint in an orphanage, he was adopted. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He is greedy.

Ideals: Impeccable. Flaws: Hedonist. Bonds: Rich, Nature, Enemies. Occupation: Animal Trainer

Voice: Jittery and nervous

Attributes [hide]

Rangrim Daerdahk, Male Dwarf Aristocrat 12
Medium (4'0") Dwarf, Neutral Good (CR 12)
Armor Class 10
Hit Points 75 (12d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 17 (+3)8 (-1) 15 (+2)16 (+3)
Skills Deception +7, History +3
Senses Passive Perception 12
Languages Dwarven
Attacks Melee +5 / 3d10+1, Ranged +4 / 3d10+0, Grapple +1

Possessions: 24000 sp. Coral (90 gp). Alexandrite (700 gp).


Social Check DCs

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