Pikar Brushgather, Male Halfling [Permalink]
Personal [hide]
Description: He prefers to wear yellow clothing when he does not wear armor. His white hair is cut short. His amber eyes dart from person to person.
Personality: He is very quiet and rarely speaks above a whisper. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: His divine talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Cursed with unlife at a very young age, Pikar has worked very hard to control his curse. He then took over the family business and is one of the better Ruler for hire.
Motivation: Wants to open a new tavern.
Ideals: Gifted. Flaws: Shy, Disease. Bonds: Job. Occupation: Ruler
Voice: Prounounces S like Z
Attributes [hide]
Small (3'2") Halfling, Lawful Evil (CR 5)
Armor Class 13
Hit Points 23 (5d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 11 (+0) | 12 (+1) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Halfling, Celestial
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 3 | 1 |
Possessions: 600 gp. Tiger eye turquoise (16 gp). Smoky quartz (50 gp). Peridot (50 gp). Blue quartz (16 gp).
Kildrak Helcral, Male Dwarf [Permalink]
Personal [hide]
Description: He wears skinny pants and wears a white and blue robe with the hood down. He has relatively light skin and is very physically imposing due to his abundance of muscles. His head has been shaved. His hazel eyes have a joyful gleam in them most of the time.
Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Kildrak is combative with any and all who dare try his patience in the slightest.
History: He was born the only child of a wealthy merchant. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and to pay off his debts
Ideals: Justice, Entrepeneur. Flaws: Ugly. Bonds: Nature, Debt. Occupation: Barrister
Voice: Jittery and nervous
Attributes [hide]
Medium (4'3") Dwarf, Lawful Good (CR 2)
Armor Class 11
Hit Points 10 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 15 (+2) | 14 (+2) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Dwarven, Draconic, Celestial
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 0 | 0 | 0 |
Possessions: 360 gp.
Jebeddo Quillsharpener, Male Gnome [Permalink]
Personal [hide]
Description: This man wears an entirely tan suit with grey socks and a vest with buckled shoes. He is muscular with a powerful set of arms. He keeps his silver hair in a flapper bob. His eyes are blue and beady.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is always in debt, since he spends his money on lavish parties and gifts for friends
History: Born to a Seamstress, his mother struggled to pay the bills. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: To prove his worth to the world; and he is compelled to act according to his religious beliefs
Flaws: Ugly, Disease, Impulsive. Bonds: Poor, Religious. Occupation: Mortician
Voice: High pitched and raspy
Attributes [hide]
Small (3'8") Gnome, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 11 (3d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 11 (+0) | 17 (+3) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Gnome, Sylvan, Elven, Infernal
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
Possessions: 2500 sp.
Spring In the Wind, Male Tabaxi [Permalink]
Personal [hide]
Description: A middle-aged man, he likes to wear ponchos typically of a light blue in addition to tight pants, and is pretty ugly. His fur, while still mostly red, has prominent grey streaks. His fierce green eyes like to dwell on things.
Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. As long as the job gets done he does not care how it got done.
History: He was born into a rich family. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Armorer. He has achieved small success as a Armorer.
Motivation: Nothing but the best is good enough for him; and wants to open a new tavern
Ideals: Optimist, Professionalism, Impeccable. Flaws: Ugly. Bonds: Rich, Job. Occupation: Armorer
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (5'3") Tabaxi, True Neutral (CR 10)
Armor Class 13
Hit Points 61 (10d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 17 (+3) | 16 (+3) | 15 (+2) | 16 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Celestial, Aquan
Attacks Melee +8 / 3d6+4, Ranged +7 / 3d6+3, Grapple +4
Possessions: 900 gp.
Dazzazn Sumnarghthrysh, Male Dragonborn [Permalink]
Personal [hide]
Description: A moderately attractive man, he wears white robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a trident, but if one is not available he will default to his sickle. His gold crest is slicked back into a classic pompadour. He is baby faced.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.
History: Born to a pair of adventurers, Dazzazn grew up listening to his mother's many stories. He found a children's book about a Dragonborn Expert who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has dedicated himself to building a better kind of golem.
Motivation: He desires power and/or immortality; and wants a kiss
Flaws: Shy. Bonds: Attractive, Has a crush, Adventurer. Occupation: Shoemaker
Voice: Jamaican accent
Attributes [hide]
Medium (6'2") Dragonborn, Lawful Neutral (CR 9)
Armor Class 11
Hit Points 23 (9d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 9 (-1) | 10 (+0) | 15 (+2) | 18 (+4) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 3d4+2, Ranged +4 / 3d4+1, Grapple +2
Possessions: 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
