Crampernap Maekkelferce, Male Gnome [Permalink]
Personal [hide]
Description: He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His skin is fair and his fingers are delicate and long. His white hair is lengthy. His brown eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: A deeply religious man he believes everything happens for a reason. He misses his home and complains about the freezing weather, even in summer.
History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. Crampernap liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: He has a rivalry with the Church that dominates his actions; and he'd like to take his coworkers down a peg
Bonds: Rich, Religious, Immigrant, Nature, Job. Occupation: Mercenary
Voice: Prounounces S like Z
Attributes [hide]
Small (3'8") Gnome, Neutral Evil (CR 10)
Armor Class 12
Hit Points 107 (10d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 19 (+4) | 11 (+0) | 11 (+0) | 16 (+3) |
Senses Passive Perception 14
Languages Common, Gnome
Attacks Melee +6 / 3d6+2, Ranged +5 / 3d6+1, Grapple +2
Possessions: 1600 gp. Emerald (500 gp). Freshwater pearl (8 gp). Black opal (500 gp). Red spinel (130 gp). 1 Minor magic item.
Flame Of Snakes, Male Tabaxi [Permalink]
Personal [hide]
Description: He is scrawny and has patchy white fur. He wears rags and sports a simple walking cane. He has a hunchback. He wears his white fur down. He wears large thick round spectacles.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He receives visions of the future at random moments
History: Born in the north to a Barkeep, Flame learned a great deal about his mother's area of expertise. His mother took him hunting and taught him how to get in the mind of other creatures. He then took over the family business and is one of the better Barkeep for hire.
Motivation: He'd like to take his coworkers down a peg; and sabotage a competitor
Ideals: Joker, Gifted. Flaws: Ugly. Bonds: Poor, Job, Nature. Occupation: Barkeep
Voice: Voice breaks
Attributes [hide]
Medium (5'10") Tabaxi, Lawful Evil (CR 16)
Armor Class 14
Hit Points 79 (16d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 18 (+4) | 14 (+2) | 17 (+3) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Undercommon, Gnoll, Aquan
Attacks Melee +8 / 4d10+3, Ranged +9 / 4d10+4, Grapple +4
Possessions: 5000 gp. Golden yellow topaz (1200 gp). Lapis lazuli (8 gp). Deep green spinel (140 gp). Azurite (8 gp). Fire opal (700 gp). Zircon (70 gp). Blue quartz (8 gp). Pink pearl (140 gp). Hematite (8 gp). Amethyst (140 gp). Alexandrite (1200 gp). Malachite (8 gp). Red-brown spinel (140 gp). Fiery yellow corundum (700 gp). 1 Medium magic item. 1 Medium magic item.
Elegant Paws, Male Tabaxi [Permalink]
Personal [hide]
Description: An older man who very much looks the part of a Bricklayer, he is not a threatening figure. His fur is red, silky, and of moderate length. His amber eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He plays an instrument quite well.
History: Born the oldest of a large religious northern family, he was no stranger to responsibility. He went to a religious school and was inspired by the priests there in charitable deeds. He tends to his Bricklayer job now, and dutifully fulfills any obligations he has.
Motivation: Balancing his hectic life and new Bricklayer responsibilities is difficult; and to be a bounty hunter again
Ideals: Optimist, Artistic. Bonds: Job, Attractive, Religious. Occupation: Bricklayer
Voice: Speaks with back of mouth
Attributes [hide]
Medium (5'7") Tabaxi, True Neutral (CR 1)
Armor Class 10
Hit Points 9 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 16 (+3) | 15 (+2) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Druidic, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
Possessions: 90 gp.
Koeth Melancon, Male Half-Elf [Permalink]
Personal [hide]
Description: He wears suspenders and yellow workpants. His shirt is white, and he wears a heavy yellow leather apron most of the time. He carries with him a set of ceremonial daggers on his belt, each one with a sapphire on the hilt. His white hair is knotted and matted. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.
History: Koeth was raised in a hard working conservative environment. He was an apprentice working in his father's forge. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: Balancing his hectic life and new Actor responsibilities is difficult; and he is terrified, and will act out of fear
Ideals: Fighting, Philantrophist. Flaws: Fearful. Bonds: Job, Adventurer. Occupation: Actor
Voice: Uses sign language
Attributes [hide]
Medium (5'5") Half-Elf, Lawful Good (CR 5)
Armor Class 11
Hit Points 31 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 13 (+1) | 16 (+3) | 17 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Elven, Auran, Abyssal, Undercommon
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 5 | 3 | 2 | 1 | 0 | 0 | 0 | 0 |
Possessions: 400 gp. Aquamarine (1400 gp). Jet (150 gp).
Don Bentham, Male Human [Permalink]
Personal [hide]
Description: This northern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears light armors faded through time and improper care. His golden hair is lengthy and is close to two feet long. His brown eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is lazy, self-centered, vain, and jealous.
History: He was born a particularly ugly child, much to the horror of his parents. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He is a bit of a kleptomaniac; and he is compelled to act according to his religious beliefs
Ideals: Joker. Flaws: Ugly, Addict, Selfish. Occupation: Mayor
Voice: Pronounces O like U
Attributes [hide]
Medium (5'9") Human, Neutral Evil (CR 1)
Armor Class 13
Hit Points 7 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 12 (+1) | 11 (+0) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
Possessions: 60 gp. 1 Masterwork Common Melee.
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