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Advanced [show]


Erdan Andreantti, Male Half-Elf [Permalink]

Personal [hide]

Description: This younger middle-aged man prefers to wear flannel, and a wedding ring on his left hand. His long brown hair is drawn into a two foot long braid. This green eyed northerner is not easily forgotten.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He believes the world needs to unite to get rid of illithids once and for all.

History: He was born into a rich family. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He has recently gotten a pet goose that steals things from people.

Motivation: Wishes to resurrect an old love; and a deep hatred of illithids

Ideals: Philantrophist. Bonds: In love, Enemies, Rich, Criminal record. Occupation: Dyer

Voice: German accent

Attributes [hide]

Erdan Andreantti, Male Half-Elf Cleric 7
Medium (5'3") Half-Elf, Neutral Evil (CR 7)
Armor Class 10
Hit Points 48 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 13 (+1)17 (+3) 18 (+4)18 (+4)
Skills Stealth +3, Survival +7
Senses Passive Perception 14
Languages Common, Elven, Aquan, Draconic, Auran
Attacks Melee +3 / 2d8+0, Ranged +3 / 2d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day15643210000

Possessions: 70 pp. A finely crafted rug of intricate, geometric designs worked with silver threading (50 gp).


Social Check DCs


Cimer Harm, Male Tiefling [Permalink]

Personal [hide]

Description: He stands about 5'7" and wears loose pants and a collared shirt complete with sweater beneath his coat. His right leg appears badly burned and disfigured. His brown hair is lengthy. He has silver eyes and a pastel hat with a brown feather.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is able to fit into much smaller and tighter spaces than normal.

History: Born in a small village he learned the ways of the warrior from his mother. Over the years he perfected his riding and shooting skills. He bought a axe and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: To be a Detective again; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Joker, Gifted, Fighting. Bonds: Nature. Occupation: Animal Trainer

Voice: Sounds elderly

Attributes [hide]

Cimer Harm, Male Tiefling Barbarian 4
Medium (5'7") Tiefling, Neutral Evil (CR 4)
Armor Class 12
Hit Points 42 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 15 (+2)14 (+2) 13 (+1)13 (+1)
Skills Nature +4, Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Ignan, Terran
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 300 gp. Violet garnet (300 gp). Deep green spinel (140 gp). 1 Minor magic item.


Social Check DCs


Fargas Reedfellow, Male Halfling [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears professional attire. He sports a flattop hair cut. His violet eyes lackadaisically let the world flow into them.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He receives visions of the future at random moments

History: Fargas hails from a village terrorized by illithids. He was taken from his home at a very young age. He was granted druidic powers by his dying brother.

Motivation: A deep hatred of illithids; and someone believes him a fraud

Ideals: Joker, Gifted. Bonds: Attractive, Enemies, Slave. Occupation: Mason

Voice: Slow speaker

Attributes [hide]

Fargas Reedfellow, Male Halfling Aristocrat 15
Small (3'2") Halfling, Lawful Neutral (CR 15)
Armor Class 14
Hit Points 97 (15d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 15 (+2)15 (+2) 15 (+2)13 (+1)
Skills Athletics +7, Survival +7
Senses Passive Perception 12
Languages Common, Halfling, Terran, Abyssal
Attacks Melee +7 / 4d8+2, Ranged +8 / 4d8+3, Grapple +7

Possessions: 500 pp. Fire opal (800 gp). Hematite (15 gp). Aquamarine (1200 gp). Golden yellow topaz (1200 gp). Alexandrite (1200 gp). Star ruby (800 gp). Rich purple corundum (800 gp). Deep green spinel (50 gp). Black pearl (1200 gp). 1 Medium magic item.


Social Check DCs


Dynamic Fang, Male Tabaxi [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears bulky black painted plate armor. His red fur is kept up in a ponytail inside a deerstalker hat. His otherwise smooth face is marked with small tiny scars.

Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. Around other people he will do his best to conceal his emotions and appear jolly.

History: Dynamic was born the youngest of three triplets. He made a point of taking high paying jobs and getting most of it up front. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and meet up once more with his childhood friend

Flaws: Shy. Bonds: Criminal record, Family, Adventurer, Debt. Occupation: Mayor

Voice: High pitched and raspy

Attributes [hide]

Dynamic Fang, Male Tabaxi Adept 9
Medium (6'6") Tabaxi, Lawful Evil (CR 9)
Armor Class 12
Hit Points 52 (9d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 15 (+2)11 (+0) 16 (+3)17 (+3)
Skills Animal Handling +6, Nature +3
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 3d4+2, Ranged +5 / 3d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14332100

Possessions: 1600 gp.


Social Check DCs


Zook Maekkelferce, Male Gnome [Permalink]

Personal [hide]

Description: He usually wears his blue robe and has his quarterstaff always slung over his shoulder. He is physically well-built. He keeps his long silver hair kept up in a rat tail. His ears are large.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He also is a firm believer in the manly ideal.

History: Zook hails from a village terrorized by gnolls. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He has since lost track of the people in his past.

Motivation: Doesn't want to be a Servant and was forced into it by his family.

Ideals: Gifted. Flaws: Ugly, Impulsive. Bonds: Enemies, Family. Occupation: Servant

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Zook Maekkelferce, Male Gnome Commoner 2
Small (3'3") Gnome, Neutral Evil (CR 2)
Armor Class 12
Hit Points 11 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 14 (+2)13 (+1) 13 (+1)15 (+2)
Skills Nature +3, Persuasion +4
Senses Passive Perception 11
Languages Common, Gnome, Gnoll
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2

Possessions: 1100 sp. Jet (100 gp). 1 Masterwork Common Melee.


Social Check DCs

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