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NPC Generator

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Advanced [show]


Jocelyn Churchill, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His hair is short and red. His green eyes lackadaisically let the world flow into them.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He has all his life been fascinated with music.

History: He got into the Soapmaker business at a young age. A gypsy cursed him at a young age, leading to his ugly appearance. He ran away from his former home and has been making his living as a Soapmaker for the past few years.

Motivation: He is terrified, and will act out of fear; and he is wracked by social anxiety

Ideals: Artistic. Flaws: Greedy, Ugly, Fearful. Bonds: Job. Occupation: Soapmaker

Voice: High pitched and raspy

Attributes [hide]

Jocelyn Churchill, Male Human Aristocrat 2
Medium (6'4") Human, Lawful Evil (CR 2)
Armor Class 12
Hit Points 20 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 14 (+2)15 (+2) 17 (+3)16 (+3)
Skills Arcana +4, Insight +5
Senses Passive Perception 13
Languages Common, Undercommon, Terran
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +2

Possessions: 1500 sp. Pink pearl (150 gp). Blue quartz (16 gp). Rock crystal (80 gp).


Social Check DCs


Nirgel Amuse, Male Tiefling [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears a custom-built plate barding that's adorned with green lining and desert motifs. His brown hair is smooth and relatively long. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He dislikes all the random violence that takes place in the west. He is a font of random trivia from the lore and stories he has discovered

History: Nirgel was born into a poor family. Growing up, he dreamt of becoming a Ranger, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Ranger in service of a powerful lord somewhere. Nirgel abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature longbow.

Motivation: A need for knowledge about a nearby landmark; and obtaining odd cultural tiefling artifacts is his passion

Ideals: Pacifist, Logical. Bonds: Attractive, Poor, Adventurer. Occupation: Cartwright

Voice: German accent

Attributes [hide]

Nirgel Amuse, Male Tiefling Ranger 8
Medium (6'0") Tiefling, Lawful Neutral (CR 8)
Armor Class 10
Hit Points 57 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 14 (+2)18 (+4) 18 (+4)11 (+0)
Skills Deception +3, Persuasion +3
Senses Passive Perception 14
Languages Common, Dwarven, Gnome, Druidic, Gnoll
Attacks Melee +5 / 2d10+2, Ranged +3 / 2d10+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1501000

Possessions: 1000 gp. Rhodochrosite (11 gp). Brown-green garnet (100 gp). Brown-green garnet (100 gp). Golden pearl (100 gp). Golden yellow topaz (1200 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Grom Woods, Male Half-Orc [Permalink]

Personal [hide]

Description: This fat southern man has a bulbous nose and likes to wear green tank tops with blue pants. His skin is also unnaturally pale. He wears his red hair up. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is overprotective of those who hire his services. He is a logical person and will generally grow upset if things defy logic and science.

History: He was born to a pair of big game hunters, but was frequently ill as a child. Through the years after Grom was born, his father became increasingly distant from his family, instead choosing to pursue power in the south. Grom's father didn't care for him much, and the feeling was mutual. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: To protect his home; and to share knowledge with the world

Ideals: Logical. Flaws: Ugly, Disease, Antagonistic. Bonds: Guardian. Occupation: Brewer

Voice: Breathy voice

Attributes [hide]

Grom Woods, Male Half-Orc Aristocrat 12
Medium (5'1") Half-Orc, Chaotic Evil (CR 12)
Armor Class 11
Hit Points 74 (12d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)12 (+1) 15 (+2)8 (-1) 9 (-1)8 (-1)
Skills Athletics +8, Performance +3
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +8 / 3d10+4, Ranged +5 / 3d10+1, Grapple +3

Possessions: 4000 gp. Amethyst (130 gp). Sardonyx (80 gp). Eye agate (4 gp). Black pearl (700 gp). Aquamarine (700 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Mozfel Marlee, Male Half-Orc [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears a faded coat and loose pants complete with top hat. He wears a top hat to cover his moderate length golden hair. His face is covered beneath a completely black helmet.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: Mozfel was born into a poor family. Growing up, he dreamt of becoming a Wizard, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Wizard in service of a powerful lord somewhere. From there he went from mercenary job to mercenary job. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: Meet up once more with his childhood friend; and he wants to meet his childhood hero

Ideals: Optimist, Entrepeneur. Bonds: Poor, Adventurer. Occupation: Scribe

Voice: Soft and mumbly

Attributes [hide]

Mozfel Marlee, Male Half-Orc Wizard 9
Medium (6'5") Half-Orc, Chaotic Evil (CR 9)
Armor Class 11
Hit Points 56 (9d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 18 (+4)10 (+0) 17 (+3)10 (+0)
Skills Arcana +3, Religion +3
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +6 / 3d4+3, Ranged +4 / 3d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114

Possessions: 800 gp. Black opal (700 gp). Bloodstone (20 gp). Moss agate (13 gp). Carnelian (20 gp).


Social Check DCs


Alvyn Sympony, Male Gnome [Permalink]

Personal [hide]

Description: This malnourished man wears green robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a club, but if one is not available he will default to his monstrous two handed axe. His golden hair, when down, is lengthy. His skin is flawless and his brown eyes scan people very quickly.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: Born in the east his family was never financially stable. When money was particularly tight he was walking through alleys when he overheard a Tailor hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He became a Tailor soon after.

Motivation: To share knowledge with the world; and he's attracted to the pc

Ideals: Disciplined, Logical. Bonds: Poor, Attractive. Occupation: Tailor

Voice: Boston accent

Attributes [hide]

Alvyn Sympony, Male Gnome Bard 9
Small (3'5") Gnome, Lawful Neutral (CR 9)
Armor Class 15
Hit Points 50 (9d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)18 (+4) 14 (+2)12 (+1) 14 (+2)11 (+0)
Skills Medicine +5, Stealth +7
Senses Passive Perception 12
Languages Common, Gnome, Aquan
Attacks Melee +3 / 3d4+0, Ranged +7 / 3d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12333

Possessions: 1100 gp.


Social Check DCs

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