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NPC Generator

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Advanced [show]


Vlorn Hogcollar, Male Halfling [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He is wearing a tight green one piece outfit complete with pants, hood, and a cape. He wears his hair in dreadlocks. He has a dull look in his gray eyes.

Personality: Eccentric and domineering, Vlorn will drive conversation. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He has a rivalry with the Church that dominates his actions; and his religion dominates his actions

Ideals: Extrovert. Flaws: Disease. Bonds: Immigrant, Religious, Rich. Occupation: Merchant

Voice: Speaks fast with a slight lisp

Attributes [hide]

Vlorn Hogcollar, Male Halfling Cleric 13
Small (3'1") Halfling, Lawful Evil (CR 13)
Armor Class 11
Hit Points 56 (13d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 13 (+1)12 (+1) 13 (+1)16 (+3)
Skills Insight +5, Stealth +4
Senses Passive Perception 11
Languages Common, Halfling, Druidic
Attacks Melee +5 / 4d4+1, Ranged +4 / 4d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day136554

Possessions: 300 pp. Pink pearl (40 gp). Jasper (80 gp). Rhodochrosite (10 gp). Moss agate (10 gp). Chalcedony (80 gp). Jasper (80 gp). Chrysoprase (80 gp). Lapis lazuli (10 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Muggrish Oakes, Male Half-Orc [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He typically wears white cloth garments or leather armor. His golden hair is knotted and matted. He has amber eyes and a white hat with a grey feather.

Personality: He is a hateful person. He taunts others and blames them for his problems. He is lazy, self-centered, vain, and jealous.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Navigator arts, while his father instructed him in etiquette, music and courtly manner. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He has built up a small fortune and can afford his own way.

Motivation: He feels kind of lost in life; and he is greedy

Ideals: Entrepeneur. Flaws: Antagonistic, Selfish, Depressed. Bonds: Rich. Occupation: Navigator

Voice: Hissing voice

Attributes [hide]

Muggrish Oakes, Male Half-Orc Aristocrat 2
Medium (5'5") Half-Orc, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 18 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 17 (+3)14 (+2) 9 (-1)11 (+0)
Skills Persuasion +2, Stealth +4
Senses Passive Perception 9
Languages Common, Orc, Sylvan, Goblin
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2

Possessions: 250 gp.


Social Check DCs


Rangrim Frostbeard, Male Dwarf [Permalink]

Personal [hide]

Description: This late middle aged man typically wears a sleeveless long coat of deep tan leather and dull yellow iron scale mail and is in decent physical shape. His hair, while still mostly white, has prominent grey streaks. His skin is flawless and his violet eyes scan people very quickly.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He misses his home and complains about the freezing weather, even in summer.

History: Rangrim was born the youngest of three triplets. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Rangrim grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Rangrim. He used his abilities to trick people and travel the world for free.

Motivation: Seeks redemption.

Ideals: Impeccable. Bonds: Attractive, Immigrant, Family, Criminal record. Occupation: Map Maker

Voice: Scandinavian accent

Attributes [hide]

Rangrim Frostbeard, Male Dwarf Expert 2
Medium (4'4") Dwarf, Chaotic Neutral (CR 2)
Armor Class 13
Hit Points 17 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3) 16 (+3)16 (+3) 16 (+3)16 (+3)
Skills Arcana +5, Insight +5
Senses Passive Perception 13
Languages Common, Dwarven, Orc, Druidic, Infernal
Attacks Melee +5 / 1d6+3, Ranged +5 / 1d6+3, Grapple +3

Possessions: 5000 cp.


Social Check DCs


Mogg Nibley, Male Half-Orc [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His hair, while still mostly white, has prominent grey streaks. His fierce gray eyes like to dwell on things.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He was an athlete and attended two major summer competitions. He never won. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: He is currently in port desperately looking for someone to get him out; and he's repulsed by the pc

Ideals: Entrepeneur, Athletic. Flaws: Antagonistic. Bonds: Rich, Slave. Occupation: Priest

Voice: Mousy voice

Attributes [hide]

Mogg Nibley, Male Half-Orc Fighter 2
Medium (6'10") Half-Orc, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 14 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 9 (-1)15 (+2) 11 (+0)7 (-2)
Skills Animal Handling +2, Deception +0
Senses Passive Perception 10
Languages Common, Orc, Gnoll, Gnome
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2

Possessions: 400 sp. Carved harp of exotic wood with ivory inlay and zircon gems (600 gp). Brass mug with jade inlays (600 gp). Carved bone or ivory statuette (60 gp). 1 Masterwork Artisan’s tools.


Social Check DCs


Boddynock Nackle, Male Gnome [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears a tan vest and prefers yellow and blue shirts. His boots appear to have been at one point steel toed but are quite worn down. His chestnut hair is heavily combed to the left. His eyes are violet and beady.

Personality: He can speak with the recently deceased. He has a minor phobia of water and hates getting wet.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. Boddynock was born on a far northern forest where he grew up under the tutelage of his mother, an expert Mason. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: He is wracked by social anxiety.

Ideals: Gifted. Flaws: Ugly, Fearful, Mundane. Bonds: Immigrant. Occupation: Mason

Voice: Sleepy voice

Attributes [hide]

Boddynock Nackle, Male Gnome Adept 3
Small (3'2") Gnome, Lawful Evil (CR 3)
Armor Class 14
Hit Points 13 (3d6)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 11 (+0)18 (+4) 10 (+0)15 (+2)
Skills Deception +4, Medicine +2
Senses Passive Perception 10
Languages Common, Gnome, Orc, Elven, Aquan, Celestial
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 100 gp.


Social Check DCs

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