Gilbert Presley, Male Human [Permalink]
Personal [hide]
Description: He is armored in gleaming platemail with gilded edges. A flowing black cape and mantle trimmed with soft blue waves gently in the breeze. He has relatively dark skin and is very physically imposing due to his abundance of muscles. He has moderate length brown hair. His fierce violet eyes like to dwell on things.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: From birth he was tutored by a cruel and relentless mentor. A few years later when the east was not economically sound they moved to his current location. He left for the south, certain he would find work there.
Motivation: Money/treasure; and his name or reputation has been wronged in the past by drow, and he desires to right it
Bonds: Rich, Job, Enemies, Mentor, Immigrant. Occupation: Architect
Voice: Pronounces O like U
Attributes [hide]
Medium (5'1") Human, Chaotic Evil (CR 9)
Armor Class 11
Hit Points 56 (9d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 13 (+1) | 13 (+1) | 15 (+2) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Gnome, Druidic
Attacks Melee +7 / 3d4+4, Ranged +4 / 3d4+1, Grapple +4
Possessions: 1100 gp. A large tome filled with over one hundred recipes written by a former royal chef. (80 gp). Ceremonial electrum dagger with a star ruby in the pommel (1400 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Mormo Tragedy, Male Tiefling [Permalink]
Personal [hide]
Description: He wears a green vest and prefers black and violet shirts. His boots appear to have been at one point steel toed but are quite worn down. He carries with him a set of sais on his belt, each one with a jet on the hilt. His hair is cut close to his head. He has several tiny jet earrings on each ear.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His arcane abilities were realized during a raid on his village. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Mormo fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and money/treasure
Ideals: Fighting, Gifted. Flaws: Ugly, Shy. Bonds: Rich. Occupation: Roofer
Voice: Whispers
Attributes [hide]
Medium (5'6") Tiefling, Chaotic Evil (CR 8)
Armor Class 10
Hit Points 18 (8d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 10 (+0) | 19 (+4) | 12 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Ignan, Gnoll, Aquan, Celestial
Attacks Melee +4 / 2d10+1, Ranged +3 / 2d10+0, Grapple +4
Possessions: 1200 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Vondal Loderr, Male Dwarf [Permalink]
Personal [hide]
Description: Runty and weak-looking, he wears a grey vest and prefers brown and black shirts. His boots appear to have been at one point steel toed but are quite worn down. His blonde hair is singed and shortened. His face is scarred and worn.
Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.
History: Born to a Crown-heir, his mother struggled to pay the bills. When money was particularly tight he was walking through alleys when he overheard a Actor hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. Recently he has begun working with bootleggers and crooks.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact.
Flaws: Ugly, Antagonistic. Bonds: Poor, Criminal record, Mentor. Occupation: Actor
Voice: Sensual and smooth
Attributes [hide]
Medium (3'11") Dwarf, True Neutral (CR 1)
Armor Class 12
Hit Points 8 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 15 (+2) | 11 (+0) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 1 |
Possessions: 700 sp. Chalcedony (70 gp).
Shifting Thunder, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears tattered old clothes. He carries a battered falchion and tarnished greatsword as well. His fur is short and yellow. He wears large thick round spectacles.
Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.
History: Born to a pair of adventurers, Shifting grew up listening to his mother's many stories. Shifting abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: A need for knowledge about a nearby landmark.
Ideals: Fighting, Philantrophist. Flaws: Ugly, Shy. Bonds: Adventurer. Occupation: Sculptor
Voice: Sounds elderly
Attributes [hide]
Medium (6'4") Tabaxi, Neutral Evil (CR 13)
Armor Class 14
Hit Points 53 (13d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 18 (+4) | 10 (+0) | 14 (+2) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Draconic, Ignan
Attacks Melee +4 / 4d4+0, Ranged +8 / 4d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 3 | 3 | 3 | 2 |
Possessions: Black pearl (600 gp). White pearl (130 gp). Citrine (40 gp). Black pearl (600 gp). Pink pearl (130 gp). Moss agate (13 gp). Deep blue spinel (600 gp). 1 Medium magic item.
Burgell Umbodoben, Male Gnome [Permalink]
Personal [hide]
Description: He wears a brown top hat and brown clothes. He has red hair. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep violet.
Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He is obsessed with a lost civilization.
History: Burgell was born in the north. At a young age he loved to build and create. After coming to the age of reason, Burgell took it upon himself to study the druidic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: He has a crush on the local Armorer; and wants a kiss
Ideals: Persistence, Gifted. Bonds: Adventurer, Has a crush. Occupation: Beggar
Voice: Shortens vowels
Attributes [hide]
Small (3'7") Gnome, Chaotic Neutral (CR 4)
Armor Class 13
Hit Points 25 (4d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 14 (+2) | 12 (+1) | 15 (+2) | 14 (+2) |
Senses Passive Perception 14
Languages Common, Gnome, Infernal
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
Possessions: 400 gp. 1 Spyglass. 1 Good lock. 1 Good lock. 1 Average lock.
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