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Advanced [show]


Fargrim Gorunn, Male Dwarf [Permalink]

Personal [hide]

Description: He tends to wear a large black jacket. He has relatively dark skin and is very physically imposing due to his abundance of muscles. His hair is short and silver. His eyes are likewise green. His teeth are white and perfect.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: He was born into a rich family. He helped his father out around the business and became quite the natural. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Expand his business; and to be a shoemaker again

Ideals: Justice. Flaws: Forgetful. Bonds: Attractive, Rich, Job. Occupation: Baker

Voice: Old thin voice

Attributes [hide]

Fargrim Gorunn, Male Dwarf Barbarian 7
Medium (4'0") Dwarf, Neutral Evil (CR 7)
Armor Class 13
Hit Points 73 (7d12)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 16 (+3)12 (+1) 12 (+1)12 (+1)
Skills Deception +4, Nature +4
Senses Passive Perception 11
Languages Common, Dwarven, Auran
Attacks Melee +4 / 2d8+1, Ranged +6 / 2d8+3, Grapple +3

Possessions: 300 gp. Golden yellow topaz (1100 gp). Moss agate (7 gp). Rich purple corundum (800 gp). Sard (20 gp).


Social Check DCs


Nelkin Greenbottle, Male Halfling [Permalink]

Personal [hide]

Description: This younger middle-aged man wears a simple violet robe with tan stripes complete with hood, and a wedding ring on his left hand. His silver hair is drawn into a tight pony tail with a rose scrunchie. His thin eyebrows rest above his beady blue eyes.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: Gifted from a young age, Nelkin studied abroad. Ostracized due to the divine powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Halflings became a terror of the countryside. Some 7 years later his spouse died after the birth of his daughter. Heartbroken, Nelkin never married again. Instead he focused his life to raising his daughter whom he trained as his father had trained him before.

Motivation: He doesn't get along with people that don't share his tastes; and nothing but the best is good enough for him

Ideals: Impeccable, Joker, Gifted. Flaws: Ugly. Bonds: In love. Occupation: Dilettante

Voice: Jittery and nervous

Attributes [hide]

Nelkin Greenbottle, Male Halfling Druid 6
Small (2'10") Halfling, Neutral Good (CR 6)
Armor Class 14
Hit Points 53 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)17 (+3) 14 (+2)16 (+3) 15 (+2)12 (+1)
Skills Arcana +6, Intimidation +4
Senses Passive Perception 12
Languages Common, Halfling, Ignan, Sylvan, Goblin
Attacks Melee +1 / 2d6-2, Ranged +6 / 2d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13533200

Possessions: 5000 sp. 1 Minor magic item.


Social Check DCs


Aramil Eathalena, Male Elf [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a tea of some kind. He wears a worn and beaten armor, marred by teas. His red hair and beard is wavy and long. His eyes are a pleasant blue.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. When he's not drinking or sleeping the drinks off, he's doing music.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. A freak accident while working with his Shepherd father left him crippled. He hasn't been sleeping well lately.

Motivation: To get a good night's sleep.

Ideals: Artistic. Flaws: Ugly, Depressed, Disease, Insomniac. Occupation: Carter

Voice: Cold and demanding tone

Attributes [hide]

Aramil Eathalena, Male Elf Fighter 13
Medium (5'3") Elf, Chaotic Good (CR 13)
Armor Class 14
Hit Points 98 (13d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)19 (+4) 14 (+2)13 (+1) 13 (+1)11 (+0)
Skills Deception +4, Investigation +5
Senses Passive Perception 11
Languages Common, Elven, Halfling
Attacks Melee +6 / 4d4+2, Ranged +8 / 4d4+4, Grapple +4

Possessions: 600 pp. An abacus with copper, silver and gold markers (90 gp). Gold dragon comb with red garnet eye (1400 gp).


Social Check DCs


Dabbledob Raulnor, Male Gnome [Permalink]

Personal [hide]

Description: An older man who wears clothing that is held on in multiple layers but all of it is in poor condition, he is not a threatening figure. His chestnut hair is braided into rings. His eyes are brown.

Personality: Dabbledob speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.

History: The child of a Layabout, who enjoyed hunting, Dabbledob was taken on many hunting expeditions. He made a point of taking high paying jobs and getting most of it up front. He bought a scimitar and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal.

Ideals: Impeccable. Bonds: Poor, Criminal record, Nature, Adventurer. Occupation: Animal Trainer

Voice: Low and grunting

Attributes [hide]

Dabbledob Raulnor, Male Gnome Rogue 4
Small (3'7") Gnome, True Neutral (CR 4)
Armor Class 14
Hit Points 28 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 15 (+2)12 (+1) 15 (+2)11 (+0)
Skills Deception +2, Stealth +5
Senses Passive Perception 12
Languages Common, Gnome, Druidic
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3

Possessions: 600 gp.


Social Check DCs


Fragrant Of Clay, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears a tattered pair of loose black pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He carries with him a set of hand crossbows on his belt, each one with a amethyst on the hilt. He has done his best to style his gray fur to look like a famous performer. He has amber eyes.

Personality: He is erratic and paranoid. He believes dire rats are coming to abduct people. His job bores him to no end. He has decided to make it more interesting.

History: Born to a poor family in the city he treasured whatever gifts he got. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He has dedicated himself to building a better world.

Motivation: Many dire rats want him driven away; and a rival would like him out of the picture

Ideals: Fighting. Bonds: Poor, Enemies, Adventurer, Criminal record. Occupation: Guard

Voice: Scratchy, weak

Attributes [hide]

Fragrant Of Clay, Male Tabaxi Commoner 9
Medium (5'7") Tabaxi, Chaotic Evil (CR 9)
Armor Class 13
Hit Points 61 (9d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 18 (+4)16 (+3) 14 (+2)12 (+1)
Skills Intimidation +4, Survival +5
Senses Passive Perception 12
Languages Common, Druidic, Goblin, Sylvan
Attacks Melee +5 / 3d4+2, Ranged +6 / 3d4+3, Grapple +3

Possessions: 110 pp. Smoky quartz (60 gp). Smoky quartz (60 gp). Freshwater pearl (7 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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