Vrondiss Vangdondalor, Male Dragonborn [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He is well dressed, constantly wearing a black suit, green shirt, and yellow tie. His silver crest is singed and shortened. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep red.
Personality: Vrondiss is depressed about a lot of things. He tends to be a nihilist. He uses divination through singing.
History: He was raised by priests from a young age. His martial abilities were realized during a raid on his village. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He is compelled to act according to his religious beliefs.
Ideals: Gifted. Flaws: Ugly, Depressed. Bonds: Religious, Mentor. Occupation: Slave Trader
Voice: Raspy
Attributes [hide]
Medium (6'3") Dragonborn, Chaotic Good (CR 9)
Armor Class 11
Hit Points 27 (9d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 11 (+0) | 10 (+0) | 17 (+3) | 17 (+3) |
Senses Passive Perception 13
Languages Common
Attacks Melee +6 / 3d4+3, Ranged +4 / 3d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 |
Possessions: 230 pp. Deep blue spinel (800 gp).
Bharash Dhyrktelonis, Male Dragonborn [Permalink]
Personal [hide]
Description: He wears tight fitting clothing which further accentuates his frame. He is physically well-built. He has done his best to style his copper crest to look like a famous performer. He has a tattooed face.
Personality: Deceptive and manipulative this western guy figured out how to best use his charms to convince people to do what he wants. His job bores him to no end. He has decided to make it more interesting.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: A rival would like him out of the picture.
Bonds: Attractive, Adventurer, Criminal record, Rich. Occupation: Miner
Voice: Cold and demanding tone
Attributes [hide]
Medium (6'7") Dragonborn, True Neutral (CR 8)
Armor Class 12
Hit Points 52 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 15 (+2) | 14 (+2) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Celestial, Aquan
Attacks Melee +5 / 2d10+2, Ranged +5 / 2d10+2, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 1 | 0 | 0 | 0 |
Possessions: 10000 sp. Hematite (12 gp). Tiger eye turquoise (12 gp). Hematite (12 gp). Red-brown spinel (90 gp). Moonstone (20 gp). Deep green spinel (90 gp). 1 Minor magic item.
Seven Of Snakes, Male Tabaxi [Permalink]
Personal [hide]
Description: He is scrawny and has patchy beige fur. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He has a hunchback. His fur is short and beige. He wears large thick round spectacles.
Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: Find a way to reverse the transformation of his sister.
Ideals: Entrepeneur, Impeccable. Flaws: Ugly, Mundane. Bonds: Family. Occupation: Spy
Voice: Hard of hearing, loud
Attributes [hide]
Medium (6'1") Tabaxi, True Neutral (CR 4)
Armor Class 12
Hit Points 19 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 11 (+0) | 11 (+0) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 2 | 0 | 0 | 0 |
Possessions: 1 Minor magic item.
Quick Of Claws, Male Tabaxi [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He usually wears his tan robe and has his club always slung over his shoulder. He wears his gray fur up. He wears a mask on his face.
Personality: He acts crazy and hedonistic. He is lazy, self-centered, vain, and jealous.
History: The child of a Mortician, who enjoyed hunting, Quick was taken on many hunting expeditions. He found a children's book about a Tabaxi Adept who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He now travels the world, in search of power and loot.
Motivation: He desires power and/or immortality; and he wants to meet his childhood hero
Flaws: Hedonist, Selfish. Bonds: Poor, Nature, Adventurer. Occupation: Fisher
Voice: Jittery and nervous
Attributes [hide]
Medium (5'6") Tabaxi, Neutral Evil (CR 4)
Armor Class 11
Hit Points 22 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 13 (+1) | 13 (+1) | 10 (+0) | 10 (+0) | 12 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 1d10+4, Ranged +3 / 1d10+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: 400 gp.
Nicor Ignominy, Male Tiefling [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a weathered and beat up set of banded mail beneath an oversized white coat. He keeps his long silver hair kept up in a rat tail. His eyes are likewise gold. His teeth are yellowed and unaligned.
Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: Nicor hails from a village terrorized by goblins. Because his mother participated in the massacre of their homeland, goblins burned their ranch to the ground and forced them out. He was preparing to flee to the south, but the outbreak of war prevented him and his father from journeying south to reunite his family. Days after completing his studies, news broke out that his hometown was attacked by goblins. Nicor was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the goblins.
Motivation: He wants revenge against goblins.
Ideals: Optimist. Flaws: Ugly. Bonds: Immigrant, Enemies. Occupation: Crown-heir
Voice: Posh accent
Attributes [hide]
Medium (6'4") Tiefling, Lawful Neutral (CR 5)
Armor Class 12
Hit Points 40 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 14 (+2) | 16 (+3) | 12 (+1) | 12 (+1) |
Senses Passive Perception 14
Languages Common, Elven, Aquan, Orc
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 2 |
Possessions: 400 gp.
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