Morgran Strongheart, Male Dwarf [Permalink]
Personal [hide]
Description: He wears professional attire, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 4'5" when asserting himself. His red hair is heavily combed to the right. His half smiles and gray eyes are beguiling and draw you in.
Personality: Aggressive, abrasive, and angry, Morgran embodies much of what other species detest in the Dwarves. He never wears the same outfit twice, unless he absolutely has to.
History: He was raised by priests from a young age. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He has never given up on his singing dream.
Motivation: He has a rivalry with the Church that dominates his actions; and his religion dominates his actions
Ideals: Artistic. Flaws: Antagonistic. Bonds: Attractive, Religious, Mentor. Occupation: Healer
Voice: Spits and sputters
Attributes [hide]
Medium (4'5") Dwarf, Neutral Good (CR 2)
Armor Class 10
Hit Points 21 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 10 (+0) | 14 (+2) | 13 (+1) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven, Aquan
Attacks Melee +1 / 1d6-1, Ranged +2 / 1d6+0, Grapple +0
Possessions: 190 gp. 1 Superior lock.
Baradad Tiammanthyllish, Male Dragonborn [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He wears tattered old clothes. His crest is short and brass. He wears round tiny glasses practically rammed into his face.
Personality: He can speak with the recently deceased. Further he is a bit of a stoner and is frequently out of it.
History: He was born blind and as such lacked many opportunities for work. When he was little, his rather wealthy family often ventured across the desert to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Baradad took refuge in the old dungeon and found the beat up scimitar and armor he uses now. He bought a scimitar and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: To share knowledge with the world; and his spouse's relatives view him with great suspicion
Ideals: Gifted. Flaws: Ugly, Addict, Disease. Bonds: Nature. Occupation: Layabout
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (6'1") Dragonborn, True Neutral (CR 8)
Armor Class 13
Hit Points 41 (8d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 13 (+1) | 14 (+2) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Infernal, Aquan
Attacks Melee +5 / 2d10+2, Ranged +6 / 2d10+3, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 3 | 3 | 1 | 0 |
Possessions: 500 gp. Moss agate (5 gp). Hematite (5 gp). Black pearl (200 gp). Bloodstone (60 gp). Carnelian (60 gp). 1 Minor magic item.
Everard Graeme, Male Human [Permalink]
Personal [hide]
Description: He wears light armors faded through time and improper care, and he perpetually has his halberd ready. His white hair is still thick. His skin is flawless and his green eyes scan people very quickly.
Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He uses divination through singing.
History: Born in a small village he learned the ways of the warrior from his father. After coming to the age of reason, Everard took it upon himself to study the arcane arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Everard fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Nothing but the best is good enough for him; and he doesn't get along with people that don't share his tastes
Ideals: Fighting, Impeccable, Gifted. Bonds: Attractive. Occupation: Adventurer
Voice: Eastern European accent
Attributes [hide]
Medium (5'10") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 15 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 13 (+1) | 16 (+3) | 13 (+1) | 19 (+4) |
Senses Passive Perception 11
Languages Common, Infernal, Abyssal, Druidic
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 3 | 0 | 0 | 0 | 0 |
Possessions: 46000 sp. 1 Banded mail. 1 Half-Plate. 1 Masterwork Light steel shield.
Nákra Barney, Male Half-Orc [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he prefers to wear flannel. His long silver hair reaches down to his waist. His violet eyes dart from person to person to random spaces in the air.
Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He is frequently practicing swordplay.
History: His father raised him in a mountain cabin. Nákra abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: Wants his loneliness to end; and he has passion for adventuring and risk
Bonds: Attractive, Military, Nature, Adventurer, Has a crush. Occupation: Unemployed
Voice: Slow speaker
Attributes [hide]
Medium (6'10") Half-Orc, Lawful Good (CR 1)
Armor Class 11
Hit Points 8 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 14 (+2) | 12 (+1) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Orc, Elven
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 0 | 0 |
Possessions: 160 gp.
Kaladan Clethtinthiallor, Male Dragonborn [Permalink]
Personal [hide]
Description: He tends to wear a large brown jacket. He is portly but not overly obese. His rusty crest is knotted and matted. His ears are large.
Personality: He snorts whenever he laughs or is feeling confident. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: He comes from a rich eastern family. A gypsy cursed him at a young age, leading to his ugly appearance. Since then, he has sought to make the best of life.
Motivation: To be a Miner again; and to unite with his sister
Ideals: Optimist. Flaws: Ugly. Bonds: Family, Rich, Job. Occupation: Dyer
Voice: Farmer accent
Attributes [hide]
Medium (6'8") Dragonborn, Lawful Evil (CR 7)
Armor Class 10
Hit Points 46 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 12 (+1) | 9 (-1) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d8+2, Ranged +3 / 2d8+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 300 gp. Large well-done wool tapestry (200 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!