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Advanced [show]


Merihim Pride, Male Tiefling [Permalink]

Personal [hide]

Description: He dresses in pastel turtlenecks beneath a blue coat with grey slacks. He keeps his long chestnut hair kept up in a rat tail. His skin is flawless and his white eyes scan people very quickly.

Personality: He is happy with his job as a Jeweler. He turns his eye from what people do, preferring to live and let live. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.

History: He was raised in a forest tribe. Like his father and his brother before him, after school he went straight into learning to become a Jeweler. He has drifted from career to career and currently works as a Jeweler.

Motivation: Sabotage a competitor; and he has comitted a past crime that haunts him to this day

Flaws: Insane. Bonds: Attractive, Job, Criminal record, Nature. Occupation: Jeweler

Voice: Dutch accent

Attributes [hide]

Merihim Pride, Male Tiefling Aristocrat 8
Medium (6'2") Tiefling, Neutral Evil (CR 8)
Armor Class 11
Hit Points 53 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 15 (+2)14 (+2) 13 (+1)15 (+2)
Skills Perception +4, Stealth +4
Senses Passive Perception 14
Languages Common, Elven, Draconic
Attacks Melee +2 / 2d10-1, Ranged +4 / 2d10+1, Grapple +1

Possessions: 300 gp. Citrine (80 gp). Violet garnet (200 gp). Chalcedony (80 gp). Rich purple corundum (600 gp). Tourmaline (100 gp). Golden pearl (100 gp). 1 Minor magic item.


Social Check DCs


Euron Frailty, Male Tiefling [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He is typically in his Cook uniform. His dark red hair is heavily combed to the left. His white eyes are passionate and lively.

Personality: Eccentric and domineering, Euron will drive conversation. He also is a firm believer in the manly ideal.

History: He was born into a rich family. He always admired martial-users and wanted to develop the talent, but never had the affinity for it. He's also a talented Map Maker, but doesn't like to broadcast it.

Motivation: Expand his business; and further expansion of business

Ideals: Extrovert, Gifted. Flaws: Impulsive. Bonds: Job, Rich. Occupation: Cook

Voice: Tuts and clicks tongue

Attributes [hide]

Euron Frailty, Male Tiefling Commoner 10
Medium (5'2") Tiefling, Lawful Neutral (CR 10)
Armor Class 12
Hit Points 26 (10d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 10 (+0)13 (+1) 16 (+3)15 (+2)
Skills Acrobatics +6, Survival +7
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +3 / 3d6-1, Ranged +6 / 3d6+2, Grapple +7

Possessions: 2100 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Nalral Bigtoe, Male Dwarf [Permalink]

Personal [hide]

Description: He typically wears a sleeveless long coat of deep violet leather and dull black iron scale mail. He is bristling with hidden weapons, mostly longbows and axes. He has blonde hair. His amber eyes are slightly larger than normal.

Personality: Always inclined to offer people food he seems plenty friendly. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: He was born in the north, but his parents moved at a very young age to the east. Nalral was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Nalral decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He now spends his time doing works of charity.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he is a bit of a kleptomaniac

Ideals: Philantrophist. Flaws: Fearful. Bonds: Criminal record, Immigrant. Occupation: Sage

Voice: Pirate accent

Attributes [hide]

Nalral Bigtoe, Male Dwarf Wizard 12
Medium (4'0") Dwarf, Chaotic Evil (CR 12)
Armor Class 12
Hit Points 54 (12d4)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 15 (+2)16 (+3) 14 (+2)11 (+0)
Skills Animal Handling +6, Investigation +7
Senses Passive Perception 12
Languages Common, Dwarven, Gnome, Celestial, Terran
Attacks Melee +7 / 3d10+3, Ranged +6 / 3d10+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day154444332

Possessions: 1000 gp.


Social Check DCs


Einkil Glanhig, Male Dwarf [Permalink]

Personal [hide]

Description: He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He is physically well-built. He sports a flattop hair cut. His violet unseeing eyes seem to look past you.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.

History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Cursed with lycanthropy at a very young age, Einkil has worked very hard to control his curse. After months of barely getting by, Einkil managed to ambush a major caravan with a load of valuables. Instantly wealthy, he made his way to the capital under a new identity.

Motivation: He has decided he is irredeemable; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Passionate, Justice, Gifted. Flaws: Disease. Bonds: Rich, Criminal record. Occupation: Actor

Voice: Aggressive tone

Attributes [hide]

Einkil Glanhig, Male Dwarf Adept 2
Medium (4'2") Dwarf, Chaotic Neutral (CR 2)
Armor Class 10
Hit Points 11 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 14 (+2)13 (+1) 10 (+0)11 (+0)
Skills Medicine +2, Survival +2
Senses Passive Perception 10
Languages Common, Dwarven, Celestial
Attacks Melee +5 / 1d6+3, Ranged +2 / 1d6+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 50 gp. Sardonyx (20 gp). 3 Alchemist’s fire.


Social Check DCs


Zepar Flair, Male Tiefling [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a white vest with golden trim over his white shirt. His black leather gloves and pants are well-kept, and his white boots flare out at the collars. His hair is short and purple. He wears an eyepatch.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He plays an instrument quite well.

History: From birth he was tutored by a cruel and relentless mentor. A gypsy cursed him at a young age, leading to his ugly appearance. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He is being blackmailed/forced/etc and this influences his actions; and wants to have a good time and be beloved

Ideals: Optimist, Artistic. Flaws: Ugly, Shy. Bonds: Mentor. Occupation: Dyer

Voice: Rolls R's

Attributes [hide]

Zepar Flair, Male Tiefling Paladin 8
Medium (6'2") Tiefling, True Neutral (CR 8)
Armor Class 10
Hit Points 58 (8d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 14 (+2)18 (+4) 12 (+1)14 (+2)
Skills Religion +7
Senses Passive Perception 11
Languages Common, Undercommon, Infernal, Goblin, Celestial
Attacks Melee +3 / 2d10+0, Ranged +3 / 2d10+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12010

Possessions: 400 gp. Emerald (1100 gp). Black pearl (1600 gp). Golden pearl (150 gp). Zircon (50 gp).


Social Check DCs

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