Caeldrim Ofandrus, Male Elf [Permalink]
Personal [hide]
Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a blue vest and prefers pastel and green shirts. His boots appear to have been at one point steel toed but are quite worn down. His red hair is knotted and matted. His green unseeing eyes seem to look past you.
Personality: Caeldrim wants to be seen as a stoic, levelheaded, noble Ranger, so he tries to act the part. He does a good job, for the most part... Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.
History: He comes from a rich southern family. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. After months of barely getting by, Caeldrim managed to ambush a major caravan with a load of valuables. Instantly wealthy, he made his way to the capital under a new identity.
Motivation: He has comitted a past crime that haunts him to this day; and he has decided he is irredeemable
Ideals: Disciplined. Flaws: Ugly, Disease. Bonds: Criminal record, Rich. Occupation: Knight
Voice: Dark and ominous
Attributes [hide]
Medium (4'10") Elf, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 24 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 14 (+2) | 14 (+2) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Elven, Celestial, Gnoll
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 400 gp.
Korfel Siannodel, Male Elf [Permalink]
Personal [hide]
Description: This man wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He is muscular with a powerful set of arms. His blonde hair is braided into rings. He has amber eyes.
Personality: He speaks before he thinks and is too direct. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He worked as a nervous Map Maker and found it very stressful. He ran away from his former home and has been making his living as a Map Maker for the past few years.
Motivation: Wants to open a new tavern; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting. Flaws: Impulsive, Antagonistic. Bonds: Mentor, Rich, Job. Occupation: Map Maker
Voice: Sleepy voice
Attributes [hide]
Medium (5'4") Elf, Lawful Good (CR 3)
Armor Class 14
Hit Points 20 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 19 (+4) | 13 (+1) | 12 (+1) | 8 (-1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Elven, Abyssal
Attacks Melee +4 / 1d8+2, Ranged +6 / 1d8+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 100 pp.
Gerard Moreno, Male Human [Permalink]
Personal [hide]
Description: This man stands a little under 5'10" and is a bit bulky. He is very muscular particularly in the legs. He likes to wear ponchos typically of a light white in addition to tight pants. His hair is always cut to a buzz. He wears an eyepatch.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: He was born a particularly ugly child, much to the horror of his parents. He was an apprentice working in his father's forge. He left for the south, certain he would find work there.
Motivation: He is compelled to act according to his religious beliefs; and balancing his hectic life and new miner responsibilities is difficult
Ideals: Entrepeneur. Flaws: Ugly, Shy. Bonds: Job, Immigrant, Religious. Occupation: Miner
Voice: Posh accent
Attributes [hide]
Medium (5'10") Human, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 7 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 14 (+2) | 9 (-1) | 16 (+3) | 17 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Aquan, Auran, Undercommon
Attacks Melee +6 / 1d4+4, Ranged +4 / 1d4+2, Grapple +4
Possessions: 400 sp. Brown-green garnet (120 gp).
Trail Hummingbird, Male Tabaxi [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he wears a simple burlap shirt and baggy pants. He conceals his sai with his veritable burlap sack of a shirt. His lavender fur has been sun bleached extensively. His green eyes dart from person to person.
Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Tabaxi in existence. He is underhanded and not above using his wealth and body to get others to do his bidding.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Locksmith arts, while his father instructed him in etiquette, music and courtly manner. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Locksmith. He ran away from his former home and has been making his living as a Locksmith for the past few years.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and to be a dilettante again
Ideals: Justice. Bonds: Attractive, Rich, Job, Criminal record. Occupation: Locksmith
Voice: Eastern European accent
Attributes [hide]
Medium (5'11") Tabaxi, Lawful Evil (CR 6)
Armor Class 13
Hit Points 49 (6d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 15 (+2) | 13 (+1) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Celestial
Attacks Melee +3 / 2d6+0, Ranged +6 / 2d6+3, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 1 |
Possessions: 800 gp. Blue quartz (4 gp). Star ruby (700 gp). Carnelian (20 gp). Red spinel (40 gp).
Nadarr Clethtinthiallor, Male Dragonborn [Permalink]
Personal [hide]
Description: He stands about 6'3" and is constantly adorned with expensive silk clothing, often dyed in bright grey and violet, and wears rings and necklaces with large, colorful gems. His left leg appears badly burned and disfigured. His green crest is knotted and matted. His gold eyes are passionate and lively.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He receives visions of the future at random moments
History: His parents moved while he was still in utero so he is the first generation to be born here. Before the accident, he was one of the most outspoken anti-Dragonborn activists. He was mortally wounded, saved by a kind and fast-acting Dragonborn doctor. He moves from town to town, unable to find a place to settle.
Motivation: Dragonborn compassion; and he has money and likes to spend it
Ideals: Joker, Gifted. Flaws: Racist. Bonds: Rich, Immigrant. Occupation: Interpreter
Voice: Smooth and feminine
Attributes [hide]
Medium (6'3") Dragonborn, Neutral Good (CR 2)
Armor Class 11
Hit Points 15 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 16 (+3) | 9 (-1) | 18 (+4) | 18 (+4) |
Senses Passive Perception 14
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 4 | 2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 1 Masterwork Common Melee.
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