Ghûra Holton, Male Half-Orc [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He is constantly adorned with expensive silk clothing, often dyed in bright tan and blue, and wears rings and necklaces with large, colorful gems. He wears his golden hair up in a very large beehive style do. His gray eyes are passionate and lively.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He is able to fit into much smaller and tighter spaces than normal.
History: Sold as a small child to a wizard, Ghûra was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He left for the north, certain he would find work there.
Motivation: He has passion for adventuring and risk; and to reunite with his old friends
Ideals: Gifted. Flaws: Insomniac. Bonds: Rich, Mentor, Immigrant, Adventurer. Occupation: Bather
Voice: Jittery and nervous
Attributes [hide]
Medium (6'2") Half-Orc, True Neutral (CR 1)
Armor Class 11
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
20 (+5) | 13 (+1) | 14 (+2) | 9 (-1) | 9 (-1) | 8 (-1) |
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +7 / 1d4+5, Ranged +3 / 1d4+1, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 500 sp.
Peter Tattersall, Male Human [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears dark leathers with embroidery. His hair, while still mostly black, has prominent grey streaks. He is very pretty but has cold, dead eyes.
Personality: Eccentric and domineering, Peter will drive conversation. He also hits on women, regardless of circumstances.
History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Farmer. He inherited the family business which he has now maintained for 7 years.
Motivation: Wants his loneliness to end; and he would like to get married and retire
Ideals: Extrovert, Gifted. Bonds: Attractive, Has a crush, Job. Occupation: Farmer
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (5'7") Human, Neutral Evil (CR 1)
Armor Class 12
Hit Points 14 (1d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 15 (+2) | 10 (+0) | 15 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
Possessions: 140 gp.
Alberich Goldfinder, Male Dwarf [Permalink]
Personal [hide]
Description: He wears a shirt that is too small, which lets his gut show, with a ratty tan coat over it. He has a slight overbite and is overall scrawny. His long red hair reaches down to his waist. His blue eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He is mildly Dwarf supremacist, though he does not identify as such. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: He was born blind and as such lacked many opportunities for work. In his 18th year, his parents were killed by a brigands raid, leaving Alberich alone in the world. After a stint in an orphanage, he was adopted. Days after completing his studies, news broke out that his hometown was attacked by brigands. Alberich was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the brigands.
Motivation: Several ex partners dislike his way of doing things and want revenge.
Ideals: Justice. Flaws: Ugly, Racist, Disease. Bonds: Enemies. Occupation: Ruler
Voice: Speaks with lips pursed
Attributes [hide]
Medium (4'2") Dwarf, Lawful Evil (CR 3)
Armor Class 12
Hit Points 20 (3d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 12 (+1) | 13 (+1) | 12 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Dwarven, Infernal
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 2 | 2 | 0 |
Possessions: 2800 sp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.
Heward Abram, Male Human [Permalink]
Personal [hide]
Description: This man is renowned for his bright blue suits and hats, and sports empty pouches on his belt. His hair is long and silver with streaks of blonde, and is pulled back with small blue clips. His beard is blonde, braided, and well cared for. His brown unseeing eyes seem to look past you.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: Heward was born in the south. At a young age he loved to build and create. A gypsy cursed him at a young age, leading to his ugly appearance. He has drifted from career to career and currently works as a Glassblower.
Motivation: Wishes to resurrect an old love; and he'd like to take his coworkers down a peg
Ideals: Joker, Persistence. Flaws: Disease, Ugly. Bonds: Job, In love. Occupation: Glassblower
Voice: American accent
Attributes [hide]
Medium (5'10") Human, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 6 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 11 (+0) | 14 (+2) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Auran, Infernal
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: 300 sp.
Cask Of Spirit, Male Tabaxi [Permalink]
Personal [hide]
Description: A middle-aged man, he is dressed in a clean black cloak covering his clean studded leather, and is pretty ugly. He keeps his gray fur in a flapper bob. His amber eyes dart from person to person.
Personality: He is a Bellfounder first and foremost. He believes firmly that knowledge should be universal. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: Cask was raised in a hard working conservative environment. He went to a religious school and was inspired by the priests there in charitable deeds. He has dedicated himself to building a better kind of golem.
Motivation: To unite with his sister; and doesn't want to be a bellfounder and was forced into it by his family
Flaws: Ugly. Bonds: Job, Religious, Adventurer, Family. Occupation: Bellfounder
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (5'8") Tabaxi, Lawful Good (CR 7)
Armor Class 12
Hit Points 66 (7d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 14 (+2) | 13 (+1) | 18 (+4) | 13 (+1) |
Senses Passive Perception 14
Languages Common, Druidic
Attacks Melee +6 / 2d8+3, Ranged +5 / 2d8+2, Grapple +4
Possessions: 400 gp. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
