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NPC Generator

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Advanced [show]


Dondon Porridgepot, Male Halfling [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears loose pants and a collared shirt complete with sweater beneath his coat. He has done his best to style his black hair to look like a famous performer. His eyes are brown and he is always smoking a pipe.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: He was raised in a island tribe. When he was little, his rather wealthy family often ventured across the island to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Dondon took refuge in the large cave and found the beat up warhammer and armor he uses now. He bought a warhammer and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He is currently in port desperately looking for someone to get him out; and obtaining odd cultural halfling artifacts is his passion

Flaws: Cynical, Antagonistic. Bonds: Mentor, Nature, Slave. Occupation: Barkeep

Voice: Pronounces O like U

Attributes [hide]

Dondon Porridgepot, Male Halfling Expert 1
Small (3'4") Halfling, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 8 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 14 (+2)9 (-1) 18 (+4)16 (+3)
Skills Acrobatics +2, Investigation +1
Senses Passive Perception 14
Languages Common, Halfling
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +1

Possessions: 120 gp.


Social Check DCs


Zepar Pain, Male Tiefling [Permalink]

Personal [hide]

Description: A middle-aged man, he wears an entirely brown suit with green socks and a vest with buckled shoes, and is pretty ugly. His white hair is matted, messy, and big. His ears are large.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: He was born blind and as such lacked many opportunities for work. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Zepar grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Zepar. He used his abilities to trick people and travel the world for free.

Motivation: He is being blackmailed/forced/etc and this influences his actions.

Ideals: Opinionated, Logical. Flaws: Ugly, Disease. Bonds: Criminal record. Occupation: Servant

Voice: Switch between two voices

Attributes [hide]

Zepar Pain, Male Tiefling Expert 7
Medium (5'7") Tiefling, Lawful Evil (CR 7)
Armor Class 13
Hit Points 37 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 14 (+2)13 (+1) 14 (+2)16 (+3)
Skills Animal Handling +5, Intimidation +6
Senses Passive Perception 12
Languages Common, Undercommon
Attacks Melee +3 / 2d8+0, Ranged +6 / 2d8+3, Grapple +3

Possessions: 800 gp.


Social Check DCs


Emerald On the Mountaintop, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears a red cloak and cross-gartered blue stockings. He carries a battered scimitar and tarnished lance as well. He wears a feathered hat to cover his moderate length orange fur. He tend to wears goggles to shield his eyes.

Personality: Stoic and calm, he prefers to meditate than take action. He is lazy and tries to find solutions quickly.

History: He got into the Priest business at a young age. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Emerald grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Emerald. He's also a talented Cook, but doesn't like to broadcast it.

Motivation: A rival would like him out of the picture; and he'd like to take his coworkers down a peg

Ideals: Fighting, Disciplined. Flaws: Lazy. Bonds: Job, Criminal record. Occupation: Priest

Voice: Speaks like tongue is numb

Attributes [hide]

Emerald On the Mountaintop, Male Tabaxi Rogue 2
Medium (6'5") Tabaxi, True Neutral (CR 2)
Armor Class 11
Hit Points 8 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 11 (+0)15 (+2) 16 (+3)11 (+0)
Skills Insight +5, Perception +5
Senses Passive Perception 15
Languages Common, Celestial, Infernal
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2

Possessions: 1200 sp.


Social Check DCs


Ozyman Nimblefingers, Male Halfling [Permalink]

Personal [hide]

Description: He stands about 3'0" and wears a simple burlap shirt and baggy pants. He conceals his sword with his veritable burlap sack of a shirt. His right hand appears badly burned and disfigured. He has a small bristly mustache and wavy golden hair. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He does not believe in violence as a means to an end. He is a dedicated Doctor but believes his peers are too gung-ho.

History: He served in the navy to pay for his family's outstanding loans. Ozyman was born on a far eastern island where he grew up under the tutelage of his mother, an expert Doctor. He moves from town to town, unable to find a place to settle.

Motivation: To get a good night's sleep; and he wants nothing more than to rejoin the army

Ideals: Opinionated, Pacifist. Bonds: Military, Immigrant. Occupation: Doctor

Voice: Forgets to breathe while speaking

Attributes [hide]

Ozyman Nimblefingers, Male Halfling Sorcerer 1
Small (3'0") Halfling, Chaotic Good (CR 1)
Armor Class 14
Hit Points 6 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 15 (+2)13 (+1) 13 (+1)16 (+3)
Skills Religion +3, Survival +3
Senses Passive Perception 11
Languages Common, Halfling, Elven
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115300

Possessions: 700 sp.


Social Check DCs


Smoking Plume, Male Tabaxi [Permalink]

Personal [hide]

Description: This man wears long strands of amber and short black dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He has a penchant for wearing a ring with an oversized amber on his left hand. He has done his best to style his white fur to look like a famous performer. His otherwise smooth face is marked with small tiny scars.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His mother was a mechanic, and taught him how to fix just about anything. He has built up a small fortune and can afford his own way.

Motivation: He is greedy.

Ideals: Joker, Persistence. Flaws: Sensitive. Bonds: Rich, Military. Occupation: Assassin

Voice: Jamaican accent

Attributes [hide]

Smoking Plume, Male Tabaxi Aristocrat 2
Medium (5'8") Tabaxi, Neutral Good (CR 2)
Armor Class 13
Hit Points 16 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)17 (+3) 15 (+2)13 (+1) 13 (+1)16 (+3)
Skills Arcana +3, Performance +5
Senses Passive Perception 11
Languages Common, Celestial
Attacks Melee +5 / 1d6+3, Ranged +5 / 1d6+3, Grapple +3

Possessions: 140 gp.


Social Check DCs

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