Suhnae Horineth, Male Half-Elf [Permalink]
Personal [hide]
Description: He wears a white tunic with grey highlights, and long brown pants that bunch up around his shoes. He carries with him a set of shortbows, each one with a topaz on the hilt. He only wears one on his belt and the other on his back. He has done his best to style his golden hair to look like a famous performer. He wears round tiny glasses practically rammed into his face.
Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: Suhnae was raised in a hard working conservative environment. A freak accident while working with his Shepherd mother left him crippled. He has set out to sabotage the competition.
Motivation: A strong sense of loyalty to Half-Elven people; and he'd like to take his coworkers down a peg
Ideals: Fighting, Opinionated, Entrepeneur. Flaws: Disease, Racist. Bonds: Job. Occupation: Dilettante
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (4'9") Half-Elf, Chaotic Neutral (CR 6)
Armor Class 12
Hit Points 35 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 13 (+1) | 12 (+1) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Elven, Ignan
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 2 |
Possessions: 110 pp. Obsidian (14 gp). Emerald (400 gp). Blue star sapphire (400 gp). 1 Superior lock.
Ethereal In Woods, Male Tabaxi [Permalink]
Personal [hide]
Description: This man wears a simple burlap shirt and baggy pants. He conceals his hammer with his veritable burlap sack of a shirt, and sports empty pouches on his belt. He keeps his orange fur in a pixie cut. His eyes are likewise amber.
Personality: He is almost excessively polite to everyone, even when angry. His philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: He was born in the east, but his parents moved at a very young age to the north. He helped his father out around the business and became quite the natural. He now owns his own business.
Motivation: Doesn't want to be a Architect and was forced into it by his family; and balancing his hectic life and new architect responsibilities is difficult
Ideals: Optimist. Flaws: Shy. Bonds: Immigrant, Job, Family. Occupation: Architect
Voice: Smoker's lung
Attributes [hide]
Medium (6'3") Tabaxi, Neutral Evil (CR 1)
Armor Class 13
Hit Points 10 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 10 (+0) | 17 (+3) | 17 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Draconic, Sylvan, Goblin
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 500 sp. Rock crystal (60 gp).
Whurbin Dankil, Male Dwarf [Permalink]
Personal [hide]
Description: He wears pastel painted combat armor at almost all times, and he perpetually has his whip ready. His tied-back hair is silver. He wears crescent spectacles with a black brim.
Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: Born in a small village he learned the ways of the warrior from his father. He always admired arcane-users and wanted to develop the talent, but never had the affinity for it. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Whurbin fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and many giants want him driven away
Ideals: Fighting, Disciplined, Gifted. Flaws: Disease. Occupation: Locksmith
Voice: Sore throat, cough
Attributes [hide]
Medium (4'1") Dwarf, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 14 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 16 (+3) | 12 (+1) | 11 (+0) | 7 (-2) |
Senses Passive Perception 12
Languages Common, Dwarven, Infernal
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 0 | 0 |
Possessions: 170 gp. Carnelian (50 gp).
Dalgal Holderhek, Male Dwarf [Permalink]
Personal [hide]
Description: He is a pot bellied southern man with a big hulking figure and broad shoulders. He wears baggy brown pantaloons and a grey scarf. His silver hair is kept up in a ponytail inside a wide-brimmed hat. His ears are large.
Personality: Dalgal wants to be seen as a stoic, levelheaded, noble Aristocrat, so he tries to act the part. He does a good job, for the most part... He is a logical person and will generally grow upset if things defy logic and science.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. He dropped out of school before completing his studies. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: Wants to work out more often; and to find somewhere to settle down
Ideals: Athletic, Disciplined, Logical. Flaws: Ugly, Mundane. Occupation: Herbalist
Voice: Hissing voice
Attributes [hide]
Medium (4'4") Dwarf, Lawful Good (CR 2)
Armor Class 11
Hit Points 23 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 18 (+4) | 11 (+0) | 17 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
Possessions: 240 gp. Tourmaline (120 gp).
Quick Plume, Male Tabaxi [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he likes to wear brown tank tops with pastel pants. His white fur is heavily combed to the right. He has a tattooed face.
Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. When he's not drinking or sleeping the drinks off, he's doing poetry.
History: Quick was raised in a hard working conservative environment. Cursed with lycanthropy at a very young age, Quick has worked very hard to control his curse. He became a Architect soon after.
Motivation: Expand his business.
Ideals: Optimist, Artistic. Flaws: Disease. Bonds: Job. Occupation: Architect
Voice: Italian accent
Attributes [hide]
Medium (6'8") Tabaxi, Chaotic Evil (CR 6)
Armor Class 11
Hit Points 43 (6d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 12 (+1) | 14 (+2) | 10 (+0) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 2d6-1, Ranged +4 / 2d6+1, Grapple +1
Possessions: 700 gp.
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