Whurbin Goblinbane, Male Dwarf [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He wears an old set of leather armor, nicked and torn by the ravages of time and battle. His feathered hat is riddled with cuts and holes. His eyes are amber and he is always smoking a pipe.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He is able to fit into much smaller and tighter spaces than normal.
History: Whurbin lived on a farm with his mother, near the main road leading to a nearby town. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He has since lost track of the people in his past.
Motivation: Wants to have a good time and be beloved.
Ideals: Optimist, Gifted. Flaws: Ugly. Bonds: Family. Occupation: Actor
Voice: Irish accent
Attributes [hide]
Medium (3'11") Dwarf, Chaotic Good (CR 2)
Armor Class 12
Hit Points 17 (2d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 13 (+1) | 9 (-1) | 9 (-1) | 8 (-1) |
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
Possessions: 240 gp.
Amnon Principle, Male Tiefling [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he wears tight fighting clothing, which leaves very little to the imagination. His hair is chestnut and very short. He is missing an eye and his face is severely sunburned. His one remaining eye shines white.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is lazy, self-centered, vain, and jealous.
History: Amnon hails from a village terrorized by illithids. A gypsy cursed him at a young age, leading to his ugly appearance. He has taken up leadership of the village's small militia in response to illithids demanding more tribute than usual.
Motivation: Revenge; and several ex partners dislike his way of doing things and want revenge
Ideals: Fighting. Flaws: Ugly, Disease, Selfish. Bonds: Enemies. Occupation: Mercenary
Voice: Booming voice
Attributes [hide]
Medium (5'9") Tiefling, Chaotic Evil (CR 7)
Armor Class 12
Hit Points 39 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 15 (+2) | 13 (+1) | 17 (+3) | 18 (+4) | 15 (+2) |
Senses Passive Perception 14
Languages Common, Orc, Auran, Druidic
Attacks Melee +6 / 2d8+3, Ranged +5 / 2d8+2, Grapple +3
Possessions: 500 gp. Gold and topaz bottle stopper cork (300 gp). A small bag of saffron. (90 gp). Fire opal pendant on a fine gold chain (400 gp).
Valorean Baharoosh, Male Dragonborn [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he is well dressed, constantly wearing a brown suit, green shirt, and black tie. He wears a colorful flower in his copper crest. He has a dull look in his red eyes.
Personality: He snorts whenever he laughs or is feeling confident. He does suffer from mild PTSD, and the sight of illithids may trigger it at times.
History: Born in the north to a Miner, Valorean learned a great deal about his father's area of expertise. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He has worked as a Miner like his father before him.
Motivation: He feels threatened by others; and he'd like to take his coworkers down a peg
Flaws: Fearful. Bonds: Attractive, Enemies, Job, Rich. Occupation: Miner
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (6'8") Dragonborn, True Neutral (CR 7)
Armor Class 11
Hit Points 46 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 18 (+4) | 13 (+1) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Gnoll
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +2
Possessions: 11000 sp.
Thorpe Fastfoot, Male Halfling [Permalink]
Personal [hide]
Description: He wears tattered old clothes. He carries with him a set of sickles, each one with a topaz on the hilt. He only wears one on his belt and the other on his back. His long silver hair is drawn into a two foot long braid. His face is scarred and worn.
Personality: He is irascible and easily irritated. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Through the years after Thorpe was born, his father became increasingly distant from his family, instead choosing to pursue power in the south. Thorpe's father didn't care for him much, and the feeling was mutual. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He has money and likes to spend it.
Ideals: Fighting. Flaws: Ugly, Antagonistic, Shy. Bonds: Rich. Occupation: Body Guard
Voice: Indian accent
Attributes [hide]
Small (3'4") Halfling, Lawful Good (CR 6)
Armor Class 15
Hit Points 30 (6d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 18 (+4) | 13 (+1) | 17 (+3) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Halfling, Goblin, Undercommon, Infernal
Attacks Melee +4 / 2d6+1, Ranged +7 / 2d6+4, Grapple +4
Possessions: 400 gp. Blue sapphire (1400 gp). Azurite (5 gp). Malachite (5 gp). Violet garnet (1300 gp). 1 Minor magic item.
Don Shelby, Male Human [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He is dressed in a clean brown cloak covering his clean studded leather. His chestnut hair is cut short with large spiked bangs in the front. He wears an eyepatch.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.
History: Don was born the youngest of three triplets. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He used his abilities to travel the world and help people.
Motivation: He seems to be bored by most things; and an old rival family wants him found
Ideals: Philantrophist. Flaws: Ugly, Mundane. Bonds: Poor, Family. Occupation: Mayor
Voice: Soft and mumbly
Attributes [hide]
Medium (5'7") Human, Chaotic Good (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 12 (+1) | 14 (+2) | 11 (+0) | 16 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: 150 gp. 1 Masterwork Common Ranged Weapon.
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