Lamlis Lathalas, Male Elf [Permalink]
Personal [hide]
Description: This slender man stands about 5'4". He dresses like a well dressed Animal Trainer does. His long auburn hair is drawn into a two foot long braid. His ears are large.
Personality: He hates drow. He views them as having robbed his home of its proper glory. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.
History: He was raised in a island tribe. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Animal Trainer work with an outfit from a few towns over. Animal Trainer work suited him well, and with each successful project, he earned more gold and more respect from his peers. He tends to his Animal Trainer job now, and dutifully fulfills any obligations he has.
Motivation: He wants revenge against drow; and further expansion of business
Ideals: Justice. Flaws: Ugly. Bonds: Job, Enemies, Nature. Occupation: Animal Trainer
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (5'4") Elf, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 6 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 15 (+2) | 7 (-2) | 17 (+3) | 17 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Elven, Giant, Draconic, Abyssal
Attacks Melee +6 / 1d4+4, Ranged +4 / 1d4+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 30 gp. Deep green spinel (160 gp).
Osco Sunmeadow, Male Halfling [Permalink]
Personal [hide]
Description: He wears black painted combat armor at almost all times. He carries a battered morningstar and tarnished lance as well. His chestnut hair is lengthy. This hazel eyed northerner is not easily forgotten.
Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: His parents moved while he was still in utero so he is the first generation to be born here. Through the years after Osco was born, his father became increasingly distant from his family, instead choosing to pursue power in the north. Osco's father didn't care for him much, and the feeling was mutual. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He's repulsed by the PC; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting. Flaws: Antagonistic, Forgetful. Bonds: Immigrant. Occupation: Guard
Voice: Irish accent
Attributes [hide]
Small (3'4") Halfling, Neutral Good (CR 7)
Armor Class 11
Hit Points 48 (7d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 13 (+1) | 12 (+1) | 13 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Halfling, Sylvan
Attacks Melee +3 / 2d8+0, Ranged +3 / 2d8+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 1 | 0 | 0 |
Possessions: Just what you see.
Fenriz Sympathy, Male Tiefling [Permalink]
Personal [hide]
Description: He wears a worn and beaten armor, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'8" when asserting himself. His chestnut hair is drawn into a tight pony tail with a rose scrunchie. His black eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: He was born into a rich family. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has drifted from career to career and currently works as a Body Guard.
Motivation: He is wracked by social anxiety; and he'd like to take his coworkers down a peg
Ideals: Joker, Logical. Flaws: Fearful. Bonds: Rich, Job. Occupation: Body Guard
Voice: Voice breaks
Attributes [hide]
Medium (5'8") Tiefling, Lawful Evil (CR 2)
Armor Class 12
Hit Points 16 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 10 (+0) | 15 (+2) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Infernal, Celestial
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 0 | 0 | 0 | 0 |
Possessions: 150 gp.
Olunt Deepdelver, Male Dwarf [Permalink]
Personal [hide]
Description: A middle-aged man, he wears a tight fitting brown shirt and pants, and is pretty ugly. His hair is silver and very short. His eyes are a pleasant gray.
Personality: He is calm most of the time but flees social interaction. He is harsh and unforgiving.
History: Olunt was born the youngest of three triplets. When he was little, his rather wealthy family often ventured across the plains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Olunt took refuge in the old dungeon and found the beat up hammer and armor he uses now. Due to his spouse's obsession with being a Interpreter they were divorced and he won custody of their daughter. He worked as a Navigator, and he later adopted a second daughter.
Motivation: Find a way to reverse the transformation of his brother; and regain custody of his daughter
Flaws: Ugly, Shy, Antagonistic. Bonds: Family, Nature. Occupation: Navigator
Voice: Ums and uhs a lot
Attributes [hide]
Medium (4'5") Dwarf, Lawful Evil (CR 6)
Armor Class 10
Hit Points 67 (6d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 11 (+0) | 16 (+3) | 11 (+0) | 8 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +6 / 2d6+3, Ranged +3 / 2d6+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 900 gp. Golden yellow topaz (900 gp).
Rurik Trueanvil, Male Dwarf [Permalink]
Personal [hide]
Description: A pudgy man standing about 4'0" has a big stupid grin on his face most of the time. He wears loose pants and a collared shirt complete with sweater beneath his coat. He wears his golden hair down. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He is obsessed with his god.
History: He was born into a rich family. When Rurik reached his early adolescence his Dwarf mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He has built up a small fortune and can afford his own way.
Motivation: He is not mentally stable, and does not behave rationally; and he wants nothing more than to rejoin the army
Flaws: Insomniac, Insane. Bonds: Religious, Rich, Military. Occupation: Interpreter
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (4'0") Dwarf, Chaotic Evil (CR 2)
Armor Class 10
Hit Points 17 (2d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 15 (+2) | 17 (+3) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Dwarven, Sylvan, Draconic, Goblin
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +1
Possessions: 600 sp.
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Their contribution stands as a beacon of hope for all adventurers!
