Clerebold Gracey, Male Human [Permalink]
Personal [hide]
Description: He is in excellent shape and wears just a black suit. He wears a colorful flower in his brown hair. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He is erratic and paranoid. He believes dire rats are coming to abduct people. He is always in debt, since he spends his money on lavish parties and gifts for friends
History: His parents moved while he was still in utero so he is the first generation to be born here. In his 12th year, his parents were killed by a dire rats raid, leaving Clerebold alone in the world. After a stint in an orphanage, he was adopted. Days after completing his studies, news broke out that his hometown was attacked by dire rats. Clerebold was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the dire rats.
Motivation: Many dire rats want him driven away; and revenge
Ideals: Athletic. Flaws: Impulsive. Bonds: Attractive, Enemies, Immigrant. Occupation: Performer
Voice: French accent
Attributes [hide]
Medium (5'2") Human, Chaotic Evil (CR 7)
Armor Class 12
Hit Points 35 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 16 (+3) | 14 (+2) | 15 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Celestial, Dwarven
Attacks Melee +3 / 2d8+0, Ranged +5 / 2d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 4 | 3 | 2 | 1 |
Possessions: 200 gp. Violet garnet (1200 gp). Blue quartz (16 gp). Sardonyx (80 gp).
Melech Dread, Male Tiefling [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he wears a fine chain shirt which he covers with pastel colored cloaks and clothing. He has dyed his greying blue hair a little too much giving a sharp blue color. His face is scarred and worn.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He has a hair trigger and will fly into rage over the tiniest perceived slights.
History: Born the oldest of a large religious western family, he was no stranger to responsibility. He was an adventurer many years ago and he formed a blood bond with his Tiefling companion (his 'brother'). When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: Meet up once more with his childhood friend; and to be a herbalist again
Flaws: Ugly, Antagonistic. Bonds: Job, Religious, Adventurer. Occupation: Marshal
Voice: Sensual and smooth
Attributes [hide]
Medium (6'9") Tiefling, Lawful Neutral (CR 9)
Armor Class 13
Hit Points 57 (9d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 17 (+3) | 10 (+0) | 14 (+2) | 20 (+5) | 17 (+3) |
Senses Passive Perception 15
Languages Common, Undercommon, Sylvan
Attacks Melee +3 / 3d4+0, Ranged +6 / 3d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 6 | 4 | 4 | 3 | 2 | 1 | 0 | 0 | 0 | 0 |
Possessions: 2000 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Halimath Wasanthi, Male Half-Elf [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He wears just a black suit. His hair, while still mostly blonde, has prominent grey streaks. His violet eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He loves telling others what to do and how they should feel about things. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: The child of a Mason, who enjoyed hunting, Halimath was taken on many hunting expeditions. He struck it rich when he found rare goods in large quantities. He bought a shortspear and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He is greedy; and to prove his worth to the world
Ideals: Athletic, Opinionated. Flaws: Impulsive. Bonds: Nature, Rich. Occupation: Unemployed
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (5'3") Half-Elf, Chaotic Evil (CR 7)
Armor Class 11
Hit Points 28 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 11 (+0) | 13 (+1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Elven, Halfling
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +1
Possessions: 400 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Fenriz Sadness, Male Tiefling [Permalink]
Personal [hide]
Description: 5'3" and muscular, this western man is wearing colorful clothing, dressed as a Locksmith. He has no hair. He wears round tiny glasses practically rammed into his face.
Personality: He will rave to anyone who will listen. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: He was born into a rich family. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He now mingles about in high society.
Motivation: He is not mentally stable, and does not behave rationally; and he is greedy
Ideals: Athletic, Justice. Flaws: Ugly, Insane. Bonds: Rich, Adventurer. Occupation: Locksmith
Voice: Whispers
Attributes [hide]
Medium (5'3") Tiefling, Lawful Good (CR 3)
Armor Class 11
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 13 (+1) | 10 (+0) | 15 (+2) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Druidic, Halfling
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
Possessions: 300 gp. 3 Smokesticks. 2 Tanglefoot bags. 1 Holy water.
Alvyn Ningel, Male Gnome [Permalink]
Personal [hide]
Description: This man is tall and muscular. He is generally well dressed albeit a few years behind the times. His hair is white and very short. His eyes are likewise green. His teeth are white and perfect.
Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: He was born in a small island village. A gifted student he started as a Farmer, but he got bored and became a Animal Trainer. He became a Animal Trainer soon after.
Motivation: He has passion for adventuring and risk; and obtaining odd cultural gnomish artifacts is his passion
Ideals: Athletic. Bonds: Attractive, Adventurer, Job, Nature. Occupation: Animal Trainer
Voice: Pronounces O like U
Attributes [hide]
Small (3'5") Gnome, Lawful Good (CR 4)
Armor Class 13
Hit Points 21 (4d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 16 (+3) | 12 (+1) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Gnome, Gnoll
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 3 | 2 |
Possessions: 400 gp.
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Their contribution stands as a beacon of hope for all adventurers!