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NPC Generator

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Advanced [show]


Boddynock Gummen, Male Gnome [Permalink]

Personal [hide]

Description: He has a missing left arm. He wears a well pressed and immaculate suit (or dress). His blonde hair is drawn into a tight pony tail with a rose scrunchie. His face is scarred and worn.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: He was born on a small isolated farm. Boddynock liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He bought a club and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He feels kind of lost in life; and to settle down with his crush

Ideals: Joker, Extrovert. Flaws: Ugly. Bonds: Nature. Occupation: Animal Trainer

Voice: Sleepy voice

Attributes [hide]

Boddynock Gummen, Male Gnome Expert 13
Small (3'6") Gnome, Chaotic Evil (CR 13)
Armor Class 12
Hit Points 81 (13d6)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 17 (+3)16 (+3) 16 (+3)16 (+3)
Skills Intimidation +7, Survival +7
Senses Passive Perception 13
Languages Common, Gnome, Dwarven, Orc, Ignan
Attacks Melee +3 / 4d4-1, Ranged +5 / 4d4+1, Grapple +1

Possessions: 1000 gp. Silver chalice with lapis lazuli gems (70 gp). Solid gold idol (700 gp). Large well-done wool tapestry (300 gp). Brass mug with jade inlays (300 gp). A pair of silk slippers encrusted with tiny pearls. (70 gp). Embroidered silk and velvet mantle with numerous moonstones (1600 gp). A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (90 gp).


Social Check DCs


Nazdûg Oakley, Male Half-Orc [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He dresses in collared shirts and wears a proper scarf over his head. His long brown hair reaches down to his waist. His hazel eyes are slightly larger than normal.

Personality: A skeptical and narcissistic man, Nazdûg's first love is himself. His second love is also himself. He works hard and plays hard.

History: A powerful necromancer made him what he is. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He now spends his time doing works of charity.

Motivation: He desires power and/or immortality; and he feels the way he acts is they only way to get by in the world

Ideals: Impeccable, Philantrophist. Flaws: Hedonist. Bonds: Mentor, Adventurer. Occupation: Marshal

Voice: Rolls R's

Attributes [hide]

Nazdûg Oakley, Male Half-Orc Wizard 5
Medium (5'10") Half-Orc, Lawful Good (CR 5)
Armor Class 13
Hit Points 23 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 14 (+2)6 (-2) 14 (+2)11 (+0)
Skills Performance +3, Religion +1
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 200 gp. Jet (40 gp). Red spinel (40 gp).


Social Check DCs


Vondal Helcral, Male Dwarf [Permalink]

Personal [hide]

Description: This exceptionally lanky man is dressed in earthy colors with a white and yellow handkerchief worn on his left side. He wears a small hat to hide his balding. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his violet eyes.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.

History: He served in the navy to pay for his family's outstanding loans. Vondal abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has gone from town to town working and never settling down anywhere, but has fallen for a local Butcher. He hasn't told them the truth, but wants to settle down with them.

Motivation: Wants to raise his children well; and a need for knowledge about a nearby landmark

Ideals: Fighting. Bonds: Attractive, Has a crush, Military, Adventurer, Family. Occupation: Tanner

Voice: Hard of hearing, loud

Attributes [hide]

Vondal Helcral, Male Dwarf Fighter 10
Medium (4'2") Dwarf, Lawful Good (CR 10)
Armor Class 12
Hit Points 97 (10d10)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 16 (+3)16 (+3) 11 (+0)15 (+2)
Skills Insight +4, Medicine +4
Senses Passive Perception 10
Languages Common, Dwarven, Celestial, Druidic, Infernal
Attacks Melee +6 / 3d6+2, Ranged +6 / 3d6+2, Grapple +2

Possessions: 2000 gp. Moss agate (16 gp). Coral (160 gp). Amethyst (160 gp). Aquamarine (1000 gp). Freshwater pearl (16 gp). Red garnet (160 gp). Rock crystal (60 gp). Rhodochrosite (16 gp).


Social Check DCs


Azgrom Marlowe, Male Half-Orc [Permalink]

Personal [hide]

Description: A 5'7" southern man, he tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His hair is cut close to his head. He has a dull look in his green eyes.

Personality: He is very quiet and rarely speaks above a whisper. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: He's repulsed by the PC; and he seems to be bored by most things

Flaws: Shy, Mundane, Antagonistic. Bonds: Rich, Military. Occupation: Bookbinder

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Azgrom Marlowe, Male Half-Orc Sorcerer 3
Medium (5'7") Half-Orc, Lawful Evil (CR 3)
Armor Class 10
Hit Points 21 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 16 (+3)9 (-1) 9 (-1)10 (+0)
Skills Persuasion +2, Sleight of Hand +2
Senses Passive Perception 9
Languages Orc
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 200 gp. Pink pearl (120 gp). Golden yellow topaz (700 gp).


Social Check DCs


Ozyman Warmwater, Male Halfling [Permalink]

Personal [hide]

Description: He has a missing right leg. He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His white hair is well kept and his bushy mustache is tapered upwards at the ends. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his green eyes.

Personality: Ozyman is depressed about a lot of things. He tends to be a nihilist. He is obsessed with his god.

History: He comes from a rich northern family. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He has built up a small fortune and can afford his own way.

Motivation: He loathes his own lifestyle; and he has money and likes to spend it

Flaws: Depressed. Bonds: Rich, Attractive, Religious. Occupation: Mayor

Voice: Booming voice

Attributes [hide]

Ozyman Warmwater, Male Halfling Warrior 6
Small (3'4") Halfling, Lawful Good (CR 6)
Armor Class 15
Hit Points 30 (6d10)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)18 (+4) 9 (-1)12 (+1) 16 (+3)17 (+3)
Skills Arcana +4, Investigation +4
Senses Passive Perception 13
Languages Common, Halfling, Gnome
Attacks Melee +4 / 2d6+1, Ranged +7 / 2d6+4, Grapple +4

Possessions: 50000 cp. Blue sapphire (800 gp). Sardonyx (20 gp).


Social Check DCs

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