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NPC Generator

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Advanced [show]


Cloak Thundercloud, Male Tabaxi [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears silk and lounges about seductively. His gray fur is thinning but still full. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: He got into the Gardener business at a young age. He helped his mother out around the business and became quite the natural. He became a Gardener soon after.

Motivation: Sabotage a competitor; and wants to open a new tavern

Ideals: Disciplined. Flaws: Insomniac. Bonds: Attractive, In love, Job. Occupation: Gardener

Voice: Sounds elderly

Attributes [hide]

Cloak Thundercloud, Male Tabaxi Aristocrat 7
Medium (5'9") Tabaxi, True Neutral (CR 7)
Armor Class 10
Hit Points 40 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 10 (+0)17 (+3) 13 (+1)13 (+1)
Skills Religion +6, Survival +4
Senses Passive Perception 11
Languages Common, Elven, Infernal, Celestial
Attacks Melee +6 / 2d8+3, Ranged +3 / 2d8+0, Grapple +3

Possessions: 1000 gp. Malachite (11 gp). Carnelian (80 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Wymar Brownrigg, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears rags and sports a simple walking cane. His white hair is still thick. He has gleaming, smiling brown eyes.

Personality: Deceptive and manipulative this northern guy figured out how to best use his charms to convince people to do what he wants. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: He was born the only child of a wealthy merchant. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Find a way to reverse the transformation of his sister; and he is terrified, and will act out of fear

Ideals: Entrepeneur. Flaws: Fearful. Bonds: Poor, Attractive, Family. Occupation: Sage

Voice: Posh accent

Attributes [hide]

Wymar Brownrigg, Male Human Commoner 11
Medium (5'3") Human, Lawful Evil (CR 11)
Armor Class 12
Hit Points 46 (11d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 12 (+1)15 (+2) 16 (+3)10 (+0)
Skills Athletics +5, Stealth +6
Senses Passive Perception 13
Languages Common, Aquan, Druidic
Attacks Melee +5 / 3d8+1, Ranged +6 / 3d8+2, Grapple +6

Possessions: 250 pp. Black pearl (700 gp). Emerald (500 gp). Red-brown spinel (40 gp). Deep green spinel (40 gp). Black pearl (700 gp). Banded agate (8 gp). Fiery yellow corundum (500 gp). Deep blue spinel (700 gp).


Social Check DCs


Grom Birkenhead, Male Half-Orc [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He dresses in black turtlenecks beneath a brown coat with red slacks. His hair is long and white with streaks of chestnut, and is pulled back with small black clips. His beard is chestnut, braided, and well cared for. He has gleaming, smiling blue eyes.

Personality: He never swears and excessively uses polite adverbs when speaking. He is obsessed with a lost civilization.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Ostracized due to the divine powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Half-Orcs became a terror of the countryside. He now travels the world, in search of power and loot.

Motivation: To share knowledge with the world; and wants to have a good time and be beloved

Ideals: Optimist, Gifted, Logical. Bonds: Adventurer. Occupation: Spy

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Grom Birkenhead, Male Half-Orc Barbarian 7
Medium (6'2") Half-Orc, Neutral Good (CR 7)
Armor Class 13
Hit Points 46 (7d12)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 13 (+1)10 (+0) 15 (+2)7 (-2)
Skills Arcana +3, Sleight of Hand +6
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +4 / 2d8+1, Ranged +6 / 2d8+3, Grapple +3

Possessions: 2000 sp. Large well-done wool tapestry (200 gp). Golden circlet with four aquamarines (2000 gp).


Social Check DCs


Ugol Astley, Male Half-Orc [Permalink]

Personal [hide]

Description: A plain young-adult man, he has the majority of his body covered in plate. His long black hair reaches down to his waist. His amber eyes have a joyful gleam in them most of the time.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: He was born several months after his mother was called into army service. His mother was a soldier and died while he was still young. Ugol was left his mother's suit of armor and trained in its use and care. After a long history of fighting, Ugol and his spouse have recently divorced.

Motivation: He's repulsed by the PC.

Ideals: Athletic. Flaws: Antagonistic. Bonds: Mentor, Military. Occupation: Barrister

Voice: Scandinavian accent

Attributes [hide]

Ugol Astley, Male Half-Orc Paladin 2
Medium (5'6") Half-Orc, Lawful Good (CR 2)
Armor Class 11
Hit Points 16 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 9 (-1)11 (+0) 9 (-1)14 (+2)
Skills Arcana +2, Stealth +3
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 700 sp.


Social Check DCs


Orsik Trueblood, Male Dwarf [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears dull grey sweaters, loose red pants, and alligator leather shoes. Beneath his sweater he keeps a concealed rapier, just in case. His golden hair is greasy and uncared for. His green eyes peer out from beneath his feathered grey hat.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: A child with a great deal of singing talent his parents made sure he got the chance to thrive. He took after his mother in leading caravans. Because they were valued, his mother taught him to defend himself. When his mother died while fighting illithids, the young Orsik began to lead the lost caravan. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He'd like to take his coworkers down a peg; and someone believes him a fraud

Ideals: Artistic, Entrepeneur. Flaws: Ugly. Bonds: Job, Enemies. Occupation: Engraver

Voice: Speaks fast with a slight lisp

Attributes [hide]

Orsik Trueblood, Male Dwarf Rogue 1
Medium (4'4") Dwarf, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 6 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 11 (+0)13 (+1) 9 (-1)15 (+2)
Skills Acrobatics +3, Sleight of Hand +3
Senses Passive Perception 9
Languages Common, Dwarven, Druidic
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +3

Possessions: 140 gp. Cloth of gold vestments (100 gp). 1 Everburning torch.


Social Check DCs

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