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NPC Generator

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Advanced [show]


Seven In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears a simple yellow robe with black stripes complete with hood. His attire stands in sharp contrast to his nunchaku, which is beautifully polished and possesses an ornate carving of a card on it. His fur is red and very short. His eyes are amber and catlike.

Personality: He is almost excessively polite to everyone, even when angry. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Ostracized due to the necromantic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Tabaxis became a terror of the countryside. He has been saving his money to try and buy his brother's freedom.

Motivation: Several ex partners dislike his way of doing things and want revenge; and an old rival family wants him found

Ideals: Gifted. Flaws: Shy, Secretive. Bonds: Family, Enemies. Occupation: Guard

Voice: Soft and melodious

Attributes [hide]

Seven In the Wind, Male Tabaxi Commoner 5
Medium (6'10") Tabaxi, Chaotic Neutral (CR 5)
Armor Class 11
Hit Points 18 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 13 (+1)11 (+0) 10 (+0)12 (+1)
Skills Persuasion +4, Survival +3
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1

Possessions: Old masterpiece painting (900 gp). Cloth of gold vestments (140 gp). Gold and topaz bottle stopper cork (1400 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (140 gp).


Social Check DCs


Shane Morris, Male Half-Elf [Permalink]

Personal [hide]

Description: This exceptionally lanky man has a large yellow mantle and cape that has been intricately interwoven into his brown robe. His white hair, when down, is lengthy. His hazel eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: He was raised by priests from a young age. He went to a religious school and was inspired by the priests there in charitable deeds. He became a Assassin soon after.

Motivation: He'd like to take his coworkers down a peg; and he is unsatisfied with his job

Ideals: Optimist. Flaws: Addict. Bonds: Job, Religious, Mentor. Occupation: Assassin

Voice: Voice breaks

Attributes [hide]

Shane Morris, Male Half-Elf Monk 4
Medium (5'10") Half-Elf, Lawful Good (CR 4)
Armor Class 11
Hit Points 21 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 9 (-1)12 (+1) 12 (+1)12 (+1)
Skills Athletics +2, Insight +3
Senses Passive Perception 11
Languages Common, Elven, Auran
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +3

Possessions: 200 gp. 1 Banded mail.


Social Check DCs


Eiravel Xistsrith, Male Elf [Permalink]

Personal [hide]

Description: He wears a grey shirt with thin green vertical stripes and blue pants. He carries a battered hammer and tarnished shortbow as well. His hair is greying and his face has many wrinkles. His brown eyes peer out from beneath his deerstalker grey hat.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He is an amazing painter.

History: The child of a Performer, who enjoyed hunting, Eiravel was taken on many hunting expeditions. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Merchant work with an outfit from a few towns over. Merchant work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has set out to sabotage the competition.

Motivation: Wants to open a new tavern; and he's repulsed by the pc

Ideals: Fighting, Gifted. Flaws: Antagonistic. Bonds: Nature, Job. Occupation: Merchant

Voice: Raspy

Attributes [hide]

Eiravel Xistsrith, Male Elf Warlock 2
Medium (4'9") Elf, True Neutral (CR 2)
Armor Class 10
Hit Points 12 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 9 (-1)16 (+3) 12 (+1)14 (+2)
Skills Insight +3, Religion +5
Senses Passive Perception 11
Languages Common, Elven, Infernal, Aquan, Ignan
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day132200000

Possessions: 350 gp.


Social Check DCs


Resh Dudley, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears rags and sports a simple walking cane. He carries with him a set of hammers on his belt, each one with a amethyst on the hilt. He has no hair. He has amber eyes and a blue hat with a green feather.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. As long as the job gets done he does not care how it got done.

History: When he was but 5 years old his parents immigrated from the west. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. After a long history of fighting, Resh and his spouse have recently divorced.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he's repulsed by the pc

Ideals: Fighting, Professionalism. Flaws: Ugly, Antagonistic. Bonds: Poor, Immigrant. Occupation: Masseuse

Voice: Creaky witch voice

Attributes [hide]

Resh Dudley, Male Half-Orc Sorcerer 9
Medium (5'11") Half-Orc, Chaotic Good (CR 9)
Armor Class 10
Hit Points 21 (9d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 9 (-1)15 (+2) 13 (+1)12 (+1)
Skills Acrobatics +3, History +5
Senses Passive Perception 11
Languages Common, Orc, Elven, Infernal
Attacks Melee +5 / 3d4+2, Ranged +3 / 3d4+0, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13666640

Possessions: 500 gp. Blue star sapphire (1100 gp). Amethyst (160 gp). Coral (160 gp). Emerald (1100 gp). Chrysoprase (40 gp). Rose (40 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Kerkad Clethtinthiallor, Male Dragonborn [Permalink]

Personal [hide]

Description: He is an average looking northern male in his early mid-life. He wears a custom-built plate barding that's adorned with black lining and desert motifs. He sports a flattop crest cut. He has gleaming, smiling gold eyes.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: Born to a poor family in the city he treasured whatever gifts he got. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has worked as a Shepherd like his mother before him.

Motivation: A strong sense of loyalty to Dragonborn people; and wants to open a new tavern

Ideals: Fighting. Flaws: Antagonistic, Racist. Bonds: Poor, Job. Occupation: Shepherd

Voice: German accent

Attributes [hide]

Kerkad Clethtinthiallor, Male Dragonborn Warrior 9
Medium (6'1") Dragonborn, Chaotic Neutral (CR 9)
Armor Class 11
Hit Points 90 (9d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 17 (+3)14 (+2) 13 (+1)16 (+3)
Skills Medicine +4, Persuasion +6
Senses Passive Perception 11
Languages Common, Gnome, Auran
Attacks Melee +6 / 3d4+3, Ranged +4 / 3d4+1, Grapple +3

Possessions: 90 pp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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