Nordak Broodfist, Male Dwarf [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His long red hair reaches down to his waist. His fierce gray eyes like to dwell on things.
Personality: Nordak wants to be seen as a stoic, levelheaded, noble Warrior, so he tries to act the part. He does a good job, for the most part... He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: The child of a Spice Merchant, who enjoyed hunting, Nordak was taken on many hunting expeditions. He has chosen to use the inheritance that was left to him frivolously. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: Meet up once more with his childhood friend; and he wants to meet his childhood hero
Ideals: Disciplined. Flaws: Fearful. Bonds: Rich, Nature, Adventurer. Occupation: Bellfounder
Voice: Speaks with back of mouth
Attributes [hide]
Medium (4'4") Dwarf, Neutral Evil (CR 2)
Armor Class 11
Hit Points 20 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 14 (+2) | 14 (+2) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven, Abyssal, Infernal
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
Possessions: 10000 cp. 1 Masterwork Uncommon Weapon.
Gimurt Rubyeye, Male Dwarf [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic right hand, he wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He has dyed his greying brown hair a little too much giving a sharp brown color. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He is an amazing painter.
History: Gimurt was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. After coming to the age of reason, Gimurt took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He struck the Roofer job and began his own company from there.
Motivation: He'd like to take his coworkers down a peg; and to be a fletcher again
Ideals: Gifted. Bonds: Attractive, Job, Poor. Occupation: Roofer
Voice: Switch between two voices
Attributes [hide]
Medium (3'11") Dwarf, Neutral Evil (CR 2)
Armor Class 11
Hit Points 29 (2d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 16 (+3) | 16 (+3) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Dwarven, Celestial, Aquan, Draconic
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
Possessions: 180 gp.
Balam Despair, Male Tiefling [Permalink]
Personal [hide]
Description: A moderately attractive man, he is generally well dressed albeit a few years behind the times. His hair is short and silver. His silver eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He is a hateful person. He taunts others and blames them for his problems. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: Sold as a small child to a wizard, Balam was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. From his teen years he was always beautiful and desirable, so people have always doted on him. After a long history of fighting, Balam and his spouse have recently divorced.
Motivation: He's repulsed by the PC; and meet up once more with his childhood friend
Flaws: Addict, Antagonistic, Impulsive. Bonds: Attractive, Mentor. Occupation: Stableman
Voice: Hard of hearing, loud
Attributes [hide]
Medium (5'5") Tiefling, Neutral Evil (CR 5)
Armor Class 13
Hit Points 38 (5d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 8 (-1) | 19 (+4) | 12 (+1) | 19 (+4) |
Senses Passive Perception 14
Languages Common, Druidic, Dwarven, Ignan, Celestial
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +4
Possessions: Obsidian (8 gp). 1 Minor magic item.
Barfa Shelby, Male Half-Orc [Permalink]
Personal [hide]
Description: He is lean but muscular and wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His chestnut hair is lengthy. His blue eyes peer out from beneath his broad brown hat.
Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He enjoys reading and quiet.
History: Barfa was raised in a hard working conservative environment. He struck it rich when he found rare goods in large quantities. He has taken up leadership of the village's small militia in response to gnolls demanding more tribute than usual.
Motivation: Meet up once more with his childhood friend; and sabotage a competitor
Ideals: Logical. Bonds: Rich, Adventurer, Job, Enemies. Occupation: Detective
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (6'10") Half-Orc, Neutral Good (CR 2)
Armor Class 13
Hit Points 15 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 17 (+3) | 11 (+0) | 10 (+0) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 0 | 0 |
Possessions: 200 sp. 8 Acid flasks.
Naal Caphaxath, Male Elf [Permalink]
Personal [hide]
Description: A middle-aged man, he wears a custom-built plate barding that's adorned with blue lining and desert motifs, and is pretty ugly. His golden hair, when down, is lengthy. He is baby faced.
Personality: Naal is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.
History: Naal lived on a farm with his mother, near the main road leading to a nearby town. After coming to the age of reason, Naal took it upon himself to study the divine arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. Due to his spouse's obsession with being a Miner they were divorced and he won custody of their daughter. He worked as a Detective, and he later adopted a second daughter.
Motivation: Find a way to reverse the transformation of his sister; and doesn't want to be a detective and was forced into it by his family
Ideals: Extrovert, Opinionated, Gifted. Flaws: Ugly. Bonds: Family. Occupation: Detective
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (4'10") Elf, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 5 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 8 (-1) | 15 (+2) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Druidic, Aquan
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 2 | 0 | 0 | 0 | 0 | 0 |
Possessions: 30 pp.
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