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Advanced [show]


Pikar TellPenny, Male Halfling [Permalink]

Personal [hide]

Description: A middle-aged man, he likes to wear blue tank tops with violet pants, and is pretty ugly. His hair is red and very short. He wears round tiny glasses practically rammed into his face.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: He was born to a pair of big game hunters, but was frequently ill as a child. Pikar was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Pikar decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. After a long history of fighting, Pikar and his spouse have recently divorced.

Motivation: He is currently in port desperately looking for someone to get him out; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Flaws: Ugly, Antagonistic, Disease. Bonds: Slave, Criminal record. Occupation: Seamstress

Voice: High pitched and raspy

Attributes [hide]

Pikar TellPenny, Male Halfling Paladin 13
Small (3'1") Halfling, Chaotic Neutral (CR 13)
Armor Class 12
Hit Points 110 (13d10)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 16 (+3)12 (+1) 10 (+0)8 (-1)
Skills Nature +5, Performance +3
Senses Passive Perception 10
Languages Common, Halfling, Undercommon
Attacks Melee +5 / 4d4+1, Ranged +5 / 4d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120

Possessions: 1000 gp. Jeweled gold crown (4000 gp). A life-sized copper and silver statuette of a cockatrice. (10 gp). Black velvet mask with numerous citrines (100 gp). Silver-plated steel longsword with jet jewel in hilt (600 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Cloud On the Mountaintop, Male Tabaxi [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He likes to wear yellow tank tops with blue pants. He has wavy orange fur. His eyes are likewise copper.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: He comes from a rich northern family. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He has comitted a past crime that haunts him to this day; and he is being blackmailed/forced/etc and this influences his actions

Ideals: Athletic, Optimist. Bonds: Religious, Rich, Criminal record. Occupation: Shipwright

Voice: Jamaican accent

Attributes [hide]

Cloud On the Mountaintop, Male Tabaxi Ranger 2
Medium (6'4") Tabaxi, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 16 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 14 (+2)11 (+0) 14 (+2)15 (+2)
Skills Insight +4, Sleight of Hand +4
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 140 gp.


Social Check DCs


Salasar Verthisathurgiesh, Male Dragonborn [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He dresses in collared shirts and wears a proper scarf over his head. His bronze crest is braided into rings. His red eyes have a joyful gleam in them most of the time.

Personality: He will rave to anyone who will listen. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.

History: He was born on a small isolated farm. He worked as a nervous Farmer and found it very stressful. He has recently gotten a pet goose that steals things from people.

Motivation: He has decided he is irredeemable; and he feels that his past leaves him morally obligated to help

Flaws: Insane. Bonds: Poor, Criminal record, Nature, Job. Occupation: Farmer

Voice: Speaks with squeezed throat

Attributes [hide]

Salasar Verthisathurgiesh, Male Dragonborn Aristocrat 2
Medium (6'1") Dragonborn, Lawful Evil (CR 2)
Armor Class 10
Hit Points 11 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 11 (+0)12 (+1) 15 (+2)12 (+1)
Skills Deception +3, Religion +3
Senses Passive Perception 12
Languages Common, Sylvan
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2

Possessions: 100 pp. Coral (130 gp).


Social Check DCs


Percival Clive, Male Human [Permalink]

Personal [hide]

Description: He stands about 6'2" and prefers to wear flannel. His left leg appears badly burned and disfigured. His chestnut hair is cut jaggedly and amateurishly. His amber eyes are passionate and lively.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: Born in a small village he learned the ways of the warrior from his mother. Percival was born on a far northern island where he grew up under the tutelage of his mother, an expert Shepherd. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Percival fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He doesn't get along with people that don't share his tastes; and nothing but the best is good enough for him

Ideals: Impeccable, Joker, Fighting. Bonds: Immigrant. Occupation: Shepherd

Voice: Complex vocabulary, royal

Attributes [hide]

Percival Clive, Male Human Rogue 11
Medium (6'2") Human, Neutral Evil (CR 11)
Armor Class 12
Hit Points 72 (11d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 17 (+3)16 (+3) 14 (+2)9 (-1)
Skills Deception +3, Medicine +6
Senses Passive Perception 12
Languages Common, Dwarven, Terran, Halfling
Attacks Melee +7 / 3d8+3, Ranged +6 / 3d8+2, Grapple +3

Possessions: 2600 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Borun Smoothhands, Male Halfling [Permalink]

Personal [hide]

Description: He sports tan clothing, slightly heavier than average wear. He carries with him a set of flails on his belt, each one with a jet on the hilt. His hair is chestnut and curly. His green eyes dart from person to person to random spaces in the air.

Personality: Aggressive, abrasive, and angry, Borun embodies much of what other species detest in the Halflings. As long as the job gets done he does not care how it got done.

History: Borun was born the youngest of three triplets. His mother worked until he suffered an accident while they were digging through a hill for a new route. He had to support his now crippled mother and took his mother's old job. He has been saving his money to try and buy his sister's freedom.

Motivation: To unite with his sister.

Ideals: Fighting, Professionalism, Entrepeneur. Flaws: Antagonistic. Bonds: Family. Occupation: Merchant

Voice: Dark and ominous

Attributes [hide]

Borun Smoothhands, Male Halfling Wizard 4
Small (3'0") Halfling, Chaotic Neutral (CR 4)
Armor Class 13
Hit Points 15 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 13 (+1)9 (-1) 17 (+3)10 (+0)
Skills Sleight of Hand +4, Stealth +4
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 30 pp.


Social Check DCs

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