Anthony Carlton, Male Human [Permalink]
Personal [hide]
Description: This slender man stands about 6'4". He wears a brown collared shirt and white pants. He accessorizes with a brown scarf around the waist and a strap diagonally across his shirt. He wears a colorful flower in his brown hair. His violet eyes dart from person to person to random spaces in the air.
Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He has a small toy that he constantly fidgets with.
History: Raised by wardens he was only a novice when illithids swooped upon their monastery and killed most of the order. Anthony was orphaned to a temple shortly after his birth. He was raised by the temple staff to care always for others above himself and to hold his god always in his heart. He got away from his former life and has fallen to alcoholism.
Motivation: His name or reputation has been wronged in the past by illithids, and he desires to right it; and he is compelled to act according to his religious beliefs
Ideals: Philantrophist. Flaws: Addict. Bonds: Attractive, Religious, Enemies. Occupation: Gardener
Voice: Prounounces S like Z
Attributes [hide]
Medium (6'4") Human, Chaotic Evil (CR 11)
Armor Class 11
Hit Points 64 (11d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 11 (+0) | 12 (+1) | 8 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Giant
Attacks Melee +5 / 3d8+1, Ranged +5 / 3d8+1, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 |
Possessions: 2800 gp. Alexandrite (300 gp). 1 Minor magic item. 1 Minor magic item.
Thamior Brinker, Male Half-Elf [Permalink]
Personal [hide]
Description: He dresses in collared shirts and wears a proper scarf over his head. He keeps his white hair in a pixie cut. His eyes are likewise brown. His teeth are yellowed and unaligned.
Personality: He speaks before he thinks and is too direct. Thamior is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.
History: When he was but 8 years old his parents immigrated from the north. He was an athlete and attended two major summer competitions. He never won. He left for the north, certain he would find work there.
Motivation: An old rival family wants him found; and his relatives are trying to arrange a marriage
Ideals: Athletic. Flaws: Ugly, Impulsive. Bonds: Family, Immigrant. Occupation: Performer
Voice: Strong lisp
Attributes [hide]
Medium (4'10") Half-Elf, Lawful Neutral (CR 5)
Armor Class 12
Hit Points 38 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 18 (+4) | 15 (+2) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Elven, Halfling, Auran
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 |
Possessions: 400 gp. White pearl (80 gp). Black opal (1000 gp). Chrysoprase (70 gp). Deep blue spinel (900 gp). 1 Minor magic item.
Arnold Mundy, Male Half-Elf [Permalink]
Personal [hide]
Description: He wears a worn and beaten armor. His red hair is thinning but still full. His thin eyebrows rest above his beady violet eyes.
Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.
History: The child of eastern immigrants he idolized his father. A few years later when the north was not economically sound they moved to his current location. He has been saving his money to try and buy his brother's freedom.
Motivation: Find a way to reverse the transformation of his brother.
Ideals: Justice. Flaws: Ugly, Antagonistic. Bonds: Immigrant, Family. Occupation: Painter
Voice: Jamaican accent
Attributes [hide]
Medium (5'3") Half-Elf, Lawful Evil (CR 5)
Armor Class 13
Hit Points 35 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 12 (+1) | 9 (-1) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 |
Possessions: 600 gp. Jasper (60 gp). Red spinel (90 gp). Smoky quartz (60 gp). Malachite (12 gp).
Veit Rumnaheim, Male Dwarf [Permalink]
Personal [hide]
Description: He stands about 4'4" and wears light armors faded through time and improper care. His left leg appears badly burned and disfigured. He wears a broad hat to hide his balding. He is very pretty but has cold, dead eyes.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: He was born to a pair of big game hunters, but was frequently ill as a child. At some point he was captured by goblins and was tortured. After several years of this he finally managed to escape. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.
Motivation: To protect his home; and to clean up the streets
Flaws: Impulsive. Bonds: Attractive, Guardian. Occupation: Junk Dealer
Voice: Boston accent
Attributes [hide]
Medium (4'4") Dwarf, Lawful Evil (CR 4)
Armor Class 12
Hit Points 55 (4d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 18 (+4) | 17 (+3) | 9 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Dwarven, Goblin, Gnoll, Abyssal
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
Possessions: 4000 sp. 1 Minor magic item.
Alvyn Fiddlefen, Male Gnome [Permalink]
Personal [hide]
Description: He wears light armors faded through time and improper care. His hair is always cut to a buzz. His eyes are likewise blue. His teeth are yellowed and unaligned.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He believes the world needs to unite to get rid of brigands once and for all.
History: Alvyn was born in the south. At a young age he loved to build and create. A gypsy cursed him at a young age, leading to his ugly appearance. Days after completing his studies, news broke out that his hometown was attacked by brigands. Alvyn was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the brigands.
Motivation: Several ex partners dislike his way of doing things and want revenge; and someone believes him a fraud
Ideals: Fighting, Persistence. Flaws: Ugly. Bonds: Enemies. Occupation: Detective
Voice: American accent
Attributes [hide]
Small (3'5") Gnome, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 9 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 17 (+3) | 12 (+1) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Gnome, Druidic
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
Possessions: Just what you see.
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Their contribution stands as a beacon of hope for all adventurers!
