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NPC Generator

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Advanced [show]


Moon Thunder, Male Tabaxi [Permalink]

Personal [hide]

Description: He is an average looking northern male in his early mid-life. He wears a faded coat and loose pants complete with feathered hat. His orange fur is slicked back into a classic pompadour. His eyes, though not visible through his cowl, are blue.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He would rather hide behind his crafts than deal with other people.

History: A child with a great deal of painting talent his parents made sure he got the chance to thrive. His father was a mechanic, and taught him how to fix just about anything. He has recently gotten a pet goose that steals things from people.

Motivation: Revenge; and someone believes him a fraud

Ideals: Artistic, Persistence. Flaws: Shy. Bonds: Criminal record, Enemies. Occupation: Tanner

Voice: Deep voice with rolling R's

Attributes [hide]

Moon Thunder, Male Tabaxi Cleric 1
Medium (5'11") Tabaxi, True Neutral (CR 1)
Armor Class 12
Hit Points 11 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 17 (+3)10 (+0) 16 (+3)13 (+1)
Skills History +2, Religion +2
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133100000

Possessions: 120 gp. 1 Masterwork Artisan’s tools.


Social Check DCs


Raam Turmoil, Male Tiefling [Permalink]

Personal [hide]

Description: Standing 6'3", this man is constantly adorned with expensive silk clothing, often dyed in bright white and brown, and wears rings and necklaces with large, colorful gems. His silver hair is still thick. His eyes are likewise white.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He does not believe in violence as a means to an end. He is a dedicated Barkeep but believes his peers are too gung-ho.

History: He was born to a criminal king-pin and mafia family A gifted student he started as a Sellsword, but he got bored and became a Barkeep. He inherited the family business which he has now maintained for 4 years.

Motivation: To get a good night's sleep; and balancing his hectic life and new barkeep responsibilities is difficult

Ideals: Athletic, Pacifist. Flaws: Insomniac. Bonds: Rich, Criminal record, Job. Occupation: Barkeep

Voice: Strong lisp

Attributes [hide]

Raam Turmoil, Male Tiefling Expert 17
Medium (6'3") Tiefling, Lawful Evil (CR 17)
Armor Class 10
Hit Points 79 (17d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 13 (+1)15 (+2) 11 (+0)18 (+4)
Skills Nature +8, Sleight of Hand +6
Senses Passive Perception 10
Languages Common, Celestial, Elven
Attacks Melee +6 / 5d4+0, Ranged +6 / 5d4+0, Grapple +0

Possessions: 12000 gp. Gold and topaz bottle stopper cork (1800 gp). Golden circlet with four aquamarines (2000 gp). A finely crafted rug of intricate, geometric designs worked with silver threading (50 gp). Sapphire pendant on gold chain (2300 gp). Eyepatch with mock eye of sapphire and moonstone (2300 gp). A delicate silver chain set with a tourmaline (50 gp). Gold and topaz bottle stopper cork (1800 gp). Silver-plated steel longsword with jet jewel in hilt (500 gp). Golden circlet with four aquamarines (2000 gp). Old masterpiece painting (2300 gp). Solid gold idol (400 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (110 gp). Cloth of gold vestments (110 gp). An abacus with copper, silver and gold markers (110 gp). Gold cup set with emeralds (8000 gp). Gold and topaz bottle stopper cork (1800 gp). Old masterpiece painting (2300 gp). 1 Medium magic item.


Social Check DCs


Theren Perceval Burke, Male Half-Elf [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears skinny pants and wears a violet and tan robe with the hood down. He has moderate length silver hair. His blue eyes lackadaisically let the world flow into them.

Personality: He can speak with the recently deceased. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: Theren was born into a poor family. Growing up, he dreamt of becoming a Warlock, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Warlock in service of a powerful lord somewhere. Ostracized due to the druidic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Half-Elves became a terror of the countryside. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature lance.

Motivation: Balancing his hectic life and new Guard responsibilities is difficult; and to be a knight again

Ideals: Gifted. Flaws: Hedonist. Bonds: Poor, Adventurer, Job. Occupation: Guard

Voice: German accent

Attributes [hide]

Theren Perceval Burke, Male Half-Elf Warlock 4
Medium (4'10") Half-Elf, Neutral Evil (CR 4)
Armor Class 11
Hit Points 36 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 16 (+3)16 (+3) 10 (+0)12 (+1)
Skills Acrobatics +3, Arcana +5
Senses Passive Perception 10
Languages Common, Elven, Terran, Abyssal, Orc
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133220000

Possessions: 43000 sp.


Social Check DCs


Oriax Dare, Male Tiefling [Permalink]

Personal [hide]

Description: He is a husky man, who is well dressed, constantly wearing a black suit, yellow shirt, and pastel tie. His brown hair has been sun bleached extensively. He wears large thick round spectacles.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He is a font of random trivia from the lore and stories he has discovered

History: Born to a pair of adventurers, Oriax grew up listening to his mother's many stories. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He has dedicated himself to building a better trade route.

Motivation: Wants to open a new tavern; and sabotage a competitor

Ideals: Logical. Flaws: Shy. Bonds: Adventurer, Rich, Job. Occupation: Shoemaker

Voice: Complex vocabulary, royal

Attributes [hide]

Oriax Dare, Male Tiefling Druid 5
Medium (6'6") Tiefling, Chaotic Evil (CR 5)
Armor Class 11
Hit Points 29 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 11 (+0)9 (-1) 15 (+2)17 (+3)
Skills Deception +6, Stealth +4
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13532100

Possessions: 40000 cp. Blue sapphire (1300 gp). Blue quartz (14 gp). Azurite (14 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Eberk Bloodkith, Male Dwarf [Permalink]

Personal [hide]

Description: He wears a faded coat and loose pants complete with small hat. With bright brown hair and a scraggly beard. He has gleaming, smiling hazel eyes.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.

History: Born to a pair of adventurers, Eberk grew up listening to his father's many stories. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He used his abilities to travel the world and help people.

Motivation: He is terrified, and will act out of fear; and obtaining odd cultural dwarven artifacts is his passion

Ideals: Philantrophist. Flaws: Insomniac, Fearful. Bonds: Has a crush, Adventurer. Occupation: Doctor

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Eberk Bloodkith, Male Dwarf Rogue 2
Medium (4'5") Dwarf, True Neutral (CR 2)
Armor Class 11
Hit Points 10 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 11 (+0)10 (+0) 13 (+1)15 (+2)
Skills Acrobatics +3, History +2
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3

Possessions: 80 gp. 1 Half-Plate.


Social Check DCs

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