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Advanced [show]


Serpent Peak, Male Tabaxi [Permalink]

Personal [hide]

Description: A 5'0" northern man, he is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His fur, while still mostly white, has prominent grey streaks. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He snorts whenever he laughs or is feeling confident. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: Born to a poor family in the city he treasured whatever gifts he got. He helped his father out around the business and became quite the natural. He has taken up leadership of the village's small militia in response to giants demanding more tribute than usual.

Motivation: He has a crush on the local Layabout; and revenge

Bonds: Enemies, Poor, Job, Has a crush. Occupation: Mortician

Voice: Speaks with a cold

Attributes [hide]

Serpent Peak, Male Tabaxi Fighter 3
Medium (5'0") Tabaxi, Chaotic Good (CR 3)
Armor Class 14
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)18 (+4) 17 (+3)15 (+2) 10 (+0)10 (+0)
Skills Acrobatics +6, Intimidation +2
Senses Passive Perception 10
Languages Common, Terran, Infernal
Attacks Melee +3 / 1d8+1, Ranged +6 / 1d8+4, Grapple +2

Possessions: 10000 cp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Zûgor Stratford, Male Half-Orc [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His hair, while still mostly brown, has prominent grey streaks. His eyes are likewise green. His teeth are yellowed and unaligned.

Personality: Eccentric and domineering, Zûgor will drive conversation. Further he is a bit of a stoner and is frequently out of it.

History: Sold as a small child to a slaver, Zûgor was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. A serious injury left his father unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm father. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and to pay off his debts

Ideals: Athletic, Extrovert. Flaws: Ugly, Addict. Bonds: Mentor, Debt. Occupation: Bookbinder

Voice: Cold and demanding tone

Attributes [hide]

Zûgor Stratford, Male Half-Orc Expert 1
Medium (5'1") Half-Orc, True Neutral (CR 1)
Armor Class 12
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 10 (+0)11 (+0) 11 (+0)13 (+1)
Skills Sleight of Hand +4
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3

Possessions: 100 gp. A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (20 gp). 4 Alchemist’s fire.


Social Check DCs


Fargrim Battlehammer, Male Dwarf [Permalink]

Personal [hide]

Description: This late middle aged man wears very tight pants and wife beaters, though occasionally he sports a tan coat and is in decent physical shape. His hair is cut close to his head. His eyes are hazel and he is always smoking a pipe.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He believes the world needs to unite to get rid of goblins once and for all.

History: A child with a great deal of singing talent his parents made sure he got the chance to thrive. Fargrim was born on a far western desert where he grew up under the tutelage of his father, an expert Animal Trainer. He left for the west, certain he would find work there.

Motivation: Wants to open a new tavern; and he'd like to take his coworkers down a peg

Ideals: Optimist, Artistic. Bonds: Enemies, Immigrant, Job. Occupation: Animal Trainer

Voice: Timid voice

Attributes [hide]

Fargrim Battlehammer, Male Dwarf Wizard 4
Medium (4'2") Dwarf, Lawful Good (CR 4)
Armor Class 14
Hit Points 21 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)18 (+4) 15 (+2)12 (+1) 17 (+3)11 (+0)
Skills Persuasion +2, Survival +5
Senses Passive Perception 13
Languages Common, Dwarven, Druidic
Attacks Melee +4 / 1d10+2, Ranged +6 / 1d10+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11432

Possessions: 200 gp. Citrine (40 gp). Malachite (9 gp). Emerald (1100 gp). Zircon (40 gp).


Social Check DCs


Elegant Of World, Male Tabaxi [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He has a large white mantle and cape that has been intricately interwoven into his black robe. He keeps his red fur in a flapper bob. He has gleaming, smiling green eyes.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He is obsessed with his god.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He struck it rich when he found rare goods in large quantities. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He is greedy.

Flaws: Ugly. Bonds: Religious, Rich. Occupation: Jeweler

Voice: Complex vocabulary, royal

Attributes [hide]

Elegant Of World, Male Tabaxi Paladin 10
Medium (5'8") Tabaxi, Neutral Good (CR 10)
Armor Class 11
Hit Points 75 (10d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)12 (+1) 15 (+2)13 (+1) 12 (+1)18 (+4)
Skills Investigation +5, Survival +5
Senses Passive Perception 11
Languages Common, Draconic
Attacks Melee +8 / 3d6+4, Ranged +5 / 3d6+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13011

Possessions: 1800 gp. 1 Minor magic item.


Social Check DCs


Trym Shelley, Male Human [Permalink]

Personal [hide]

Description: He is well dressed, but even with his fine clothing he looks run-down, and carries daggers. He has shaved his head bald. His eyes are gray.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He works hard and plays hard.

History: He was born to a pair of big game hunters, but was frequently ill as a child. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He became a Spy soon after.

Motivation: To unite with his brother; and doesn't want to be a spy and was forced into it by his family

Ideals: Fighting. Flaws: Hedonist, Disease. Bonds: Job, Family. Occupation: Spy

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Trym Shelley, Male Human Cleric 11
Medium (5'2") Human, Chaotic Evil (CR 11)
Armor Class 13
Hit Points 94 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 16 (+3)18 (+4) 11 (+0)12 (+1)
Skills Investigation +8, Performance +5
Senses Passive Perception 10
Languages Common, Gnoll, Aquan, Draconic, Gnome
Attacks Melee +4 / 3d8+0, Ranged +7 / 3d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1265

Possessions: 1400 gp. Moonstone (60 gp). Violet garnet (500 gp). Amethyst (40 gp). Rhodochrosite (12 gp). 1 Minor magic item.


Social Check DCs

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