Enialis Koehlanna, Male Half-Elf [Permalink]
Personal [hide]
Description: This man is tall and muscular. He wears a faded coat and loose pants complete with small hat. His hair, while still mostly silver, has prominent grey streaks. He wears an eyepatch.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.
History: He was born to a criminal king-pin and mafia family His family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. He saw this and took pride in his mother's willingness to do anything to win. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he is a bit of a kleptomaniac
Ideals: Athletic, Impeccable. Flaws: Ugly. Bonds: Guardian, Criminal record. Occupation: Merchant
Voice: pre-pubescent
Attributes [hide]
Medium (4'11") Half-Elf, Lawful Evil (CR 5)
Armor Class 10
Hit Points 28 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 12 (+1) | 14 (+2) | 18 (+4) | 8 (-1) |
Senses Passive Perception 14
Languages Common, Elven, Auran, Sylvan
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 5 | 3 | 2 | 1 | 0 | 0 | 0 | 0 | 0 |
Possessions: 4000 sp.
Hupe Hilltopple, Male Halfling [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he is typically in his Adventurer uniform. His long brown hair is drawn into a two foot long braid. His hazel eyes are slightly larger than normal.
Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.
History: Born in the north his family was never financially stable. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He has achieved small success as a Adventurer.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and balancing his hectic life and new adventurer responsibilities is difficult
Ideals: Disciplined, Fighting. Bonds: Job, Poor, Family. Occupation: Adventurer
Voice: Speaks fast with a slight lisp
Attributes [hide]
Small (2'10") Halfling, Chaotic Good (CR 5)
Armor Class 11
Hit Points 11 (5d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 8 (-1) | 8 (-1) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0
Possessions: 400 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.
Roger Cotton, Male Human [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he wears a shirt that is too small, which lets his gut show, with a ratty grey coat over it. His tied-back hair is black. His thin eyebrows rest above his beady green eyes.
Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He is skeptical of what others tell him and is slow to trust.
History: Roger was born in the west. At a young age he loved to build and create. When he was little, his rather wealthy family often ventured across the forest to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Roger took refuge in the ruined castle and found the beat up axe and armor he uses now. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: He wants to get laid; and wants to open a new tavern
Ideals: Passionate, Persistence. Flaws: Ugly, Shy. Bonds: Nature. Occupation: Cartwright
Voice: American accent
Attributes [hide]
Medium (6'6") Human, True Neutral (CR 1)
Armor Class 12
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 10 (+0) | 13 (+1) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Sylvan
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: 80 gp.
Don Dulmage, Male Half-Elf [Permalink]
Personal [hide]
Description: He is wearing the road beaten gear of a warrior. He is portly but not overly obese. His tied-back hair is blonde. His ears are large.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.
History: He was raised in a desert tribe. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Painter work with an outfit from a few towns over. Painter work suited him well, and with each successful project, he earned more gold and more respect from his peers. He tends to his Painter job now, and dutifully fulfills any obligations he has.
Motivation: Wishes to resurrect an old love; and he wants to meet his childhood hero
Ideals: Fighting. Flaws: Ugly. Bonds: Job, In love, Nature, Adventurer. Occupation: Painter
Voice: Irish accent
Attributes [hide]
Medium (5'10") Half-Elf, Lawful Evil (CR 5)
Armor Class 12
Hit Points 58 (5d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 15 (+2) | 12 (+1) | 17 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Elven, Orc
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +2
Possessions: 10000 cp.
Beloril Fallack, Male Dwarf [Permalink]
Personal [hide]
Description: He is wearing the road beaten gear of a warrior. He has a moderate pudge and is not very fit. He wears a deerstalker hat to hide his balding. He has a tattooed face.
Personality: He is not truly malevolent, but he is obsessed with singing. He constantly tries to fill his life with singing. He disdains his fellow easterners, claiming they make him look unintelligent just for using an accent.
History: Born to a pair of adventurers, Beloril grew up listening to his mother's many stories. His homeland was ravaged by war and he spent much of his life rebuilding it. He has never given up on his singing dream.
Motivation: He is greedy; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Artistic. Flaws: PTSD. Bonds: Immigrant, Adventurer, Rich. Occupation: Adventurer
Voice: Scottish accent
Attributes [hide]
Medium (4'2") Dwarf, Lawful Evil (CR 12)
Armor Class 13
Hit Points 77 (12d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 17 (+3) | 18 (+4) | 11 (+0) | 18 (+4) | 12 (+1) |
Senses Passive Perception 14
Languages Common, Dwarven
Attacks Melee +8 / 3d10+4, Ranged +7 / 3d10+3, Grapple +8
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 |
Possessions: 200 pp. Violet garnet (1400 gp). Citrine (70 gp). Moss agate (11 gp).
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Their contribution stands as a beacon of hope for all adventurers!
