Eberk Ironfist, Male Dwarf [Permalink]
Personal [hide]
Description: This tall, slender man wears many layers of old clothing at all times. His white hair is well kept and his bushy mustache is tapered upwards at the ends. He tend to wears goggles to shield his eyes.
Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: Eberk was born in the west. At a young age he loved to build and create. After coming to the age of reason, Eberk took it upon himself to study the druidic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was granted druidic powers by his dying sister.
Motivation: He is content.
Ideals: Persistence, Gifted. Flaws: Ugly, Mundane. Bonds: Poor, Military. Occupation: Carpenter
Voice: Pirate accent
Attributes [hide]
Medium (4'2") Dwarf, Chaotic Good (CR 4)
Armor Class 11
Hit Points 14 (4d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 11 (+0) | 12 (+1) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Dwarven, Terran
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
Possessions: 400 gp. Black star sapphire (800 gp). 1 Minor magic item.
Marbas Dischord, Male Tiefling [Permalink]
Personal [hide]
Description: A plain young-adult man, he wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He wears his red hair down. He wears large thick round spectacles.
Personality: He is extraordinarily eccentric. He plays an instrument quite well.
History: Born in the west his family was never financially stable. Cursed with vampirism at a very young age, Marbas has worked very hard to control his curse. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He wants to meet his childhood hero; and he has passion for adventuring and risk
Ideals: Artistic. Flaws: Insane, Disease. Bonds: Adventurer, Poor. Occupation: Glassblower
Voice: Gruff and masculine
Attributes [hide]
Medium (5'0") Tiefling, Lawful Neutral (CR 9)
Armor Class 10
Hit Points 74 (9d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 16 (+3) | 17 (+3) | 15 (+2) | 14 (+2) |
Senses Passive Perception 15
Languages Common, Elven, Undercommon, Infernal
Attacks Melee +5 / 3d4+2, Ranged +3 / 3d4+0, Grapple +2
Possessions: 500 gp. Malachite (12 gp). Deep green spinel (160 gp). Black pearl (200 gp). Golden yellow topaz (200 gp). Coral (160 gp). Alexandrite (200 gp).
Rivaan Hashphronyxadyn, Male Dragonborn [Permalink]
Personal [hide]
Description: This northern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He likes to wear darkened spectacles and heavy clothing, no matter the weather. He keeps his gold crest in a pixie cut. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: He was always a brilliant, if unscrupulous mind. While he appears to be a normal Dragonborn, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He is untrained/undisciplined, which makes him dangerous.
Motivation: He is not mentally stable, and does not behave rationally.
Ideals: Extrovert, Logical. Flaws: Ugly, Mundane, Insane. Occupation: Spice Merchant
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (6'8") Dragonborn, Neutral Evil (CR 5)
Armor Class 12
Hit Points 36 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 16 (+3) | 14 (+2) | 16 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Gnome, Gnoll
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
Possessions: 500 gp.
Hunter Ramsey, Male Human [Permalink]
Personal [hide]
Description: His right side is far more bruised and cut up than his other. He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His silver hair is kept up in a ponytail inside a small hat. His face is covered beneath a completely black helmet.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. Energy wise he seems alert and responsive.
History: Born in the west his family was never financially stable. His father was very strict, and drilled into him lessons on being the perfect gentleman. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Nothing but the best is good enough for him; and he seems to be bored by most things
Ideals: Professionalism, Impeccable. Flaws: Ugly, Mundane. Bonds: Poor. Occupation: Farmer
Voice: Sounds elderly
Attributes [hide]
Medium (5'0") Human, Lawful Neutral (CR 1)
Armor Class 9
Hit Points 10 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 8 (-1) | 11 (+0) | 14 (+2) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Celestial, Abyssal
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
Possessions: 4000 cp.
Adrik Frostbeard, Male Dwarf [Permalink]
Personal [hide]
Description: This man stands a little under 4'2" and is a bit bulky. He is very muscular particularly in the legs. He wears long strands of jet and short white dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His hair is silver and curly. He has gray eyes.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He has a minor phobia of water and hates getting wet.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. Adrik liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He is terrified, and will act out of fear; and he loathes his own lifestyle
Flaws: Depressed, Fearful, Antagonistic. Bonds: Rich, Nature. Occupation: Gardener
Voice: Speaks with lips pursed
Attributes [hide]
Medium (4'2") Dwarf, Lawful Good (CR 12)
Armor Class 12
Hit Points 80 (12d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 14 (+2) | 12 (+1) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven, Abyssal
Attacks Melee +5 / 3d10+1, Ranged +6 / 3d10+2, Grapple +2
Possessions: 1000 gp. Banded agate (7 gp). Peridot (30 gp). Aquamarine (1600 gp). Banded agate (7 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!