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Advanced [show]


Borun Underfoot, Male Halfling [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His hair is long and white with streaks of silver, and is pulled back with small black clips. His beard is silver, braided, and well cared for. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep blue.

Personality: He is almost excessively polite to everyone, even when angry. He believes the world needs to unite to get rid of giants once and for all.

History: His parents moved while he was still in utero so he is the first generation to be born here. At a young age his mother died while driving off some giants. His father being the stubborn sort decided to stay and helped train him in scythe use. He moves from town to town, unable to find a place to settle.

Motivation: He wants revenge against giants.

Ideals: Fighting, Athletic. Flaws: Shy. Bonds: Enemies, Immigrant. Occupation: Unemployed

Voice: Indian accent

Attributes [hide]

Borun Underfoot, Male Halfling Wizard 7
Small (3'1") Halfling, True Neutral (CR 7)
Armor Class 16
Hit Points 33 (7d4)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)20 (+5) 14 (+2)16 (+3) 16 (+3)12 (+1)
Skills Animal Handling +6, Athletics +2
Senses Passive Perception 13
Languages Common, Halfling, Infernal, Abyssal, Gnoll
Attacks Melee +2 / 2d8-1, Ranged +8 / 2d8+5, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day144432100

Possessions: 900 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Seven On the Water, Male Tabaxi [Permalink]

Personal [hide]

Description: He is constantly adorned with expensive silk clothing, often dyed in bright white and grey, and wears rings and necklaces with large, colorful gems. He carries with him a set of quarterstaffs, each one with a emerald on the hilt. He only wears one on his belt and the other on his back. He wears a colorful flower in his red fur. He wears crescent spectacles with a black brim.

Personality: He is a hateful person. He taunts others and blames them for his problems. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: He was born to a pair of big game hunters, but was frequently ill as a child. From his teen years he was always beautiful and desirable, so people have always doted on him. After a long history of fighting, Seven and his spouse have recently divorced.

Motivation: A need for knowledge about a nearby landmark; and he desires power and/or immortality

Ideals: Fighting. Flaws: Antagonistic, Disease. Bonds: Rich, Attractive, Adventurer. Occupation: Detective

Voice: Irish accent

Attributes [hide]

Seven On the Water, Male Tabaxi Ranger 4
Medium (6'5") Tabaxi, Lawful Good (CR 4)
Armor Class 15
Hit Points 30 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)20 (+5) 16 (+3)14 (+2) 17 (+3)16 (+3)
Skills Acrobatics +7, History +4
Senses Passive Perception 13
Languages Common, Ignan, Infernal
Attacks Melee +1 / 1d10-1, Ranged +7 / 1d10+5, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 12000 cp. 1 Minor magic item.


Social Check DCs


Immeral Othronus, Male Elf [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left hand, he wears a weathered and beat up set of banded mail beneath an oversized blue coat. His auburn hair is lengthy and is close to two feet long. His eyes are likewise blue. His teeth are yellowed and unaligned.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He pushes his goals aggressively. He is also a coward if confronted.

History: He was born a particularly ugly child, much to the horror of his parents. Through the years after Immeral was born, his father became increasingly distant from his family, instead choosing to pursue power in the north. Immeral's father didn't care for him much, and the feeling was mutual. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He's repulsed by the PC; and he feels threatened by others

Flaws: Ugly, Antagonistic, Fearful. Occupation: Masseuse

Voice: Ums and uhs a lot

Attributes [hide]

Immeral Othronus, Male Elf Rogue 3
Medium (4'7") Elf, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 13 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 13 (+1)12 (+1) 15 (+2)13 (+1)
Skills Stealth +3, Survival +4
Senses Passive Perception 12
Languages Common, Elven, Goblin
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 1400 sp. Silver-plated steel longsword with jet jewel in hilt (200 gp). 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Riardon Mystralath, Male Elf [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears a tight fitting green shirt and pants. His small hat is riddled with cuts and holes. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He always tries to repair and not replace. It was this mentality that drove him into the Ruler business.

History: Gifted from a young age, Riardon studied abroad. A gypsy cursed him at a young age, leading to his ugly appearance. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: To get a good night's sleep; and he's repulsed by the pc

Ideals: Persistence, Gifted. Flaws: Ugly, Insomniac, Antagonistic. Occupation: Ruler

Voice: Speaks with lips pursed

Attributes [hide]

Riardon Mystralath, Male Elf Barbarian 13
Medium (5'2") Elf, Lawful Evil (CR 13)
Armor Class 11
Hit Points 90 (13d12)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 12 (+1)13 (+1) 11 (+0)19 (+4)
Skills Arcana +5, History +5
Senses Passive Perception 10
Languages Common, Elven, Goblin
Attacks Melee +6 / 4d4+2, Ranged +5 / 4d4+1, Grapple +2

Possessions: 4000 gp. A pair of silk slippers encrusted with tiny pearls. (110 gp). Gold dragon comb with red garnet eye (1300 gp). Solid gold idol (1100 gp). A pair of silk slippers encrusted with tiny pearls. (110 gp). Silver comb with moonstones (600 gp). A delicate silver chain set with a tourmaline (50 gp). Fire opal pendant on a fine gold chain (1800 gp). Gold music box (2000 gp). Silver comb with moonstones (600 gp).


Social Check DCs


Azaki Ariessus, Male Elf [Permalink]

Personal [hide]

Description: He is a mite stocky and has a large red mantle and cape that has been intricately interwoven into his white robe. His blonde hair is matted, messy, and big. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. Azaki enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: He was raised in a forest tribe. He was an adventurer many years ago and he formed a blood bond with his Elven companion (his 'brother'). He was recently attacked on the road and savagely beaten by bandits.

Motivation: Nothing but the best is good enough for him.

Ideals: Impeccable. Flaws: Ugly, Hedonist. Bonds: Nature, Adventurer. Occupation: Fisher

Voice: Australian accent

Attributes [hide]

Azaki Ariessus, Male Elf Ranger 1
Medium (4'7") Elf, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 12 (+1)17 (+3) 14 (+2)11 (+0)
Skills History +5, Nature +5
Senses Passive Perception 12
Languages Common, Elven, Draconic, Aquan, Infernal
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 20 gp.


Social Check DCs

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