Dûgz Perry, Male Half-Orc [Permalink]
Personal [hide]
Description: This man is very fat, and wears an entirely green suit with black socks and a vest with buckled shoes. He has golden hair. His green eyes dart around the room hyper actively observing anyone and anything.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: Dûgz was born the youngest of three triplets. His mother was a soldier and died while he was still young. Dûgz was left his mother's suit of armor and trained in its use and care. He has worked as a Butcher like his mother before him.
Motivation: To be a Slave Trader again; and wants to open a new tavern
Ideals: Philantrophist. Flaws: Ugly. Bonds: Job, Family, Military. Occupation: Butcher
Voice: Prounounces S like Z
Attributes [hide]
Medium (5'5") Half-Orc, Chaotic Good (CR 10)
Armor Class 11
Hit Points 78 (10d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 12 (+1) | 6 (-2) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +5 / 3d6+1, Ranged +5 / 3d6+1, Grapple +1
Possessions: 2100 gp. Violet garnet (1600 gp). Deep blue spinel (1600 gp). Obsidian (15 gp). Blue quartz (15 gp). Star rose quartz (30 gp). Fiery yellow corundum (700 gp). Chrysoprase (30 gp).
Balam Doom, Male Tiefling [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He is generally well dressed albeit a few years behind the times. He keeps his chestnut hair in a flapper bob. He is very pretty but has cold, dead eyes.
Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.
History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His necromantic abilities were realized during a raid on his village. He was granted necromantic powers by his dying brother.
Motivation: Wants to work out more often.
Ideals: Athletic, Passionate, Gifted. Flaws: Fearful. Bonds: Attractive. Occupation: Ruler
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (6'6") Tiefling, Chaotic Neutral (CR 11)
Armor Class 12
Hit Points 67 (11d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 14 (+2) | 12 (+1) | 14 (+2) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Giant, Sylvan
Attacks Melee +7 / 3d8+3, Ranged +6 / 3d8+2, Grapple +3
Possessions: 320 pp. Silver comb with moonstones (800 gp). Silver-plated steel longsword with jet jewel in hilt (800 gp). Old masterpiece painting (1500 gp). A roughly beaten golden orb (140 gp). Ceremonial electrum dagger with a star ruby in the pommel (1800 gp). A delicate brass dragon egg (60 gp). 1 Minor magic item. 1 Minor magic item.
Adrik Battlehammer, Male Dwarf [Permalink]
Personal [hide]
Description: He is wearing a long, yellow cloak. His black hair is long and unkept. He tend to wears goggles to shield his eyes.
Personality: Adrik speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He always tries to repair and not replace. It was this mentality that drove him into the Sage business.
History: He got into the Sage business at a young age. He helped his father out around the business and became quite the natural. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: His relatives are trying to arrange a marriage; and to reunite with his absent father
Ideals: Impeccable, Persistence. Flaws: Ugly. Bonds: Job, Family. Occupation: Sage
Voice: Scandinavian accent
Attributes [hide]
Medium (4'4") Dwarf, Neutral Good (CR 2)
Armor Class 12
Hit Points 18 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 18 (+4) | 13 (+1) | 9 (-1) | 8 (-1) |
Senses Passive Perception 9
Languages Common, Dwarven, Infernal
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 2 | 0 | 0 |
Possessions: Large well-done wool tapestry (500 gp). Large well-done wool tapestry (500 gp).
Radomir Tallfellow, Male Halfling [Permalink]
Personal [hide]
Description: He wears dull brown sweaters, loose green pants, and alligator leather shoes. Beneath his sweater he keeps a concealed sai, just in case. He carries with him a set of sais on his belt, each one with a amber on the hilt. His chestnut hair is smooth and relatively long. His green eyes dart from person to person to random spaces in the air.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. When he's not drinking or sleeping the drinks off, he's doing dancing.
History: Born to a Mayor, his father struggled to pay the bills. His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. He has never given up on his dancing dream.
Motivation: Seeks redemption.
Ideals: Fighting, Artistic. Flaws: Antagonistic. Bonds: Poor, Criminal record. Occupation: Spy
Voice: Squeaky
Attributes [hide]
Small (2'10") Halfling, Chaotic Evil (CR 11)
Armor Class 15
Hit Points 51 (11d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 19 (+4) | 14 (+2) | 18 (+4) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Halfling, Goblin, Draconic, Druidic, Infernal
Attacks Melee +2 / 3d8-2, Ranged +8 / 3d8+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 3 | 3 | 2 | 0 | 0 |
Possessions: 15000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Nalral Daerdahk, Male Dwarf [Permalink]
Personal [hide]
Description: This petite short man is perpetually holding a beer of some kind. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time, marred by beers. He has shaved his head bald. His otherwise smooth face is marked with small tiny scars.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.
History: Nalral was born into a poor family. Growing up, he dreamt of becoming a Ranger, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Ranger in service of a powerful lord somewhere. From there he went from mercenary job to mercenary job. He is searching for what he claims is his rightful reward.
Motivation: To reunite with his old friends.
Flaws: Ugly, Shy. Bonds: Criminal record, Poor, Adventurer. Occupation: Bookbinder
Voice: Spits words with contempt
Attributes [hide]
Medium (4'1") Dwarf, Neutral Evil (CR 2)
Armor Class 12
Hit Points 22 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 16 (+3) | 13 (+1) | 8 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Dwarven, Celestial
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 1 Banded mail.
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